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Jagged Alliance 3 from Haemimont Games

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,278
The more I play the more I love this game. ARs are indeed great, burst fire takes 3 bullets with halved damage, which means if you place all shots in an enemy, you will deal 150% of the damage. It's a fair deal, I just got weak mercs with low CtH (so 3 bullets, only 1-2 hits). The perks system is great and can change battle in a big manner. I love it.
Nah, I prefer JA2 where when I place 3+ bullets in enemy they FUCKING DIE
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,181
Location
Potatoland aka Prussia
True, I also prefer JA 2 and JA 2 1.13. But there is a limit of replays of each game you can do... Game is good, simple 8/10, while JA 2 is more like 9-10/10.

EDIT: Also perk system is much better than in the original, where - in the end, after grind and training - every merc was more or less the same.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
True, I also prefer JA 2 and JA 2 1.13. But there is a limit of replays of each game you can do... Game is good, simple 8/10, while JA 2 is more like 9-10/10.

EDIT: Also perk system is much better than in the original, where - in the end, after grind and training - every merc was more or less the same.
Wait for proper mods. They'll boost this game to 10/10 if they're done right.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
Apparently due to "players feedback" they are working on "fixing" their weird design choices.

02-BobbyRay.thumb.jpg.e571ed6b0b85c08bb43cfe33be46f459.jpg



I always had a sneaky feeling that their excuses and explanations that "the players would not understand" came mostly from the fact, that they had to release the game in a state where not all features were fully developed.
Anyway - this roadmap looks promising.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Is there dates?
Can I get ready game circa Q2 2024?

Looks like those are just promises without concrete timeline or release schedule.
I think that their next update might focus on delivering some estimations for the roadmap "based on the players feedback".
I imagine it's also down to how well the game performs. THQ nordic has cleared about $10 MUSD from JA3. I have no clue if that's below/at/above expectations, but I know they will have a projected sales tail as well. They need to decide if it makes sense to continue free upgrades (sales tail is doing well) or pivot to some DLC to slam out and then stop support (sales are underwhelming, tail isn't on target).

edit: anyone know how large the team working on this is? $10 MUSD wouldn't sustain many US developers for long, I wonder what a decent bulgarian salary is...
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
I feel like I should have had the self control to wait a year before playing, but oh well

Just finished my second playthrough, on MI this time. I'll come back to it when all the patches and DLC are out.
 

Gambler

Augur
Joined
Apr 3, 2006
Messages
767
Finished it a few days ago. "Best game in recent memory" pretty much sums it up. I hope it will get even better with patches and I look forward to replaying it sometime in the future.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
Apparently due to "players feedback" they are working on "fixing" their weird design choices.

02-BobbyRay.thumb.jpg.e571ed6b0b85c08bb43cfe33be46f459.jpg



I always had a sneaky feeling that their excuses and explanations that "the players would not understand" came mostly from the fact, that they had to release the game in a state where not all features were fully developed.
Anyway - this roadmap looks promising.
Fuck yeah, Bobby Ray! :terminate:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363

You still NEED sniper for reliability, but wild ideas like 'just get 6 snipers' are outright retarded. Good luck clearing wings with snipers in Corazon fight. We talk 3-4 guys in small rooms. Cake walk to shotgun/melee. Stats don't lie - my most kills were shotgun Barry (and that's deducting explosive kills) and melee Igor. Livewire, who had all proper perks and 90+ accuracy for most of the game and very early PSG was only fourth after my AR/Winchester IMP. That's 4 characters I had from the start, so, fair comparison
Don't forget you can carry two guns in this game, and switch between them at very low AP cost. My entire force had snipers, but also something else for close up work.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,602
IMO, Bobby Ray's is mostly there to please the nostalgia crowd, cause mechanically speaking it's not a terribly necessary addition to the game as it is. As an ammo source... you won't have ammo problems when running snipers and I think a degree of scarcity was a good solution to indirectly balance burst fire and machine guns. Buying attachments is not a factor and buying guns... I dunno. They were plentiful enough in the game, unless the selection gets expanded with mods and you'll be looking for a specific thing.
As far as I am concerned, the mockup thingie for Bobby Ray's is missing one thing - Used and Refitted Items, which I found useful for challenge games and skipping ahead with item progression. One more thing for modders to build on, I suppose?
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,278
IMO, Bobby Ray's is mostly there to please the nostalgia crowd cause mechanically speaking, it's not a terribly necessary addition to the game as it is. As an ammo source... you won't have ammo problems when running snipers and I think a degree of scarcity was a good solution to indirectly balance burst fire and machine guns. Buying attachments is not a factor and buying guns... I dunno. They were plentiful enough in the game, unless the selection gets expanded with mods and you'll be looking for a specific thing.
As far as I am concerned, the mockup thingie for Bobby Ray's is missing one thing - Used and Refitted Items, which I found useful for challenge games and skipping ahead with item progression. One more thing for modders to build on, I suppose?
Used weapons didn't give you better weapons in JA2, just cheaper version of those you can normally buy.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,602
Used weapons didn't give you better weapons in JA2, just cheaper version of those you can normally buy.
wrong-drumpf.gif

Of course it ultimately depends on the settings and if you're using 1.13, and there's an odd chance that I may be remembering it wrong after all these years,
but the average "coolness" (which is the stat for availability in the code) for stuff in used and refitted items was always +1 higher in comparison to the regular selection,
which means you could get a scope or a damaged 7.62x51 gun earlier than usual.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,278
I am only talking 1.13 and I didn't do a lot of browsing of used weapons in my own game so I cannot be sure but I read that used items are just same like normal ones.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,602
Neger, you need a quest compass? It's right there under "Maximum Coolness". You an infer it from the numbers in the table, but it's also spelt out like so:
The normal *maximum* coolness of new items that BR will have in stock is 1 + (current progress value / 10). For used items it is one step higher (2+ 1/10 progress), so used items of higher quality will be available sooner than new items.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
an obvious solution to the gamey "enemies never run out of bullets" and the common complaint of not enough ammo for select/burst fire weapons is to give enemies ammo that they can drop.

does JA3 do the thing where you see an enemy holding an AK-47 while you're fighting them, yet when you loot their body it isn't there or a complete different weapon is in its place?
 

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