Krivol
Magister
IIRC it's JA 2 1.13, not the original feature.No more mobile militia
IIRC it's JA 2 1.13, not the original feature.No more mobile militia
Yeah that's what I meant. Militia reallocation.Yeah, mobile militia is 1.13, however, being able to reallocate militias between individual squares in a city is a vanilla feature that is missed.
Then again, enemy attack patterns are very predictable.
I see zero good new RPGs this year. Maybe if Rogue Trader comes out this year..Too many good RPGs coming out. This is horrible.
In which way?Good AI for the most part
I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
Well except for the bottleneck cheese (which they did in JA2 as well) the enemy generally does make decent use of cover, tries to flank you and tries to take out your weaker (low HP) members of the team. They also use mortars fairly well to break the camp cheese as well as other explosives. At least they did with me.I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
I had 2 snipers in my team and they were constantly wiping out enemies. Yeah your other mercs can take out multiple targets in one turn, but their accuracy is questionable unless the enemy is in mid to close range while rifles take them out with one shot over a large distance.I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
I am still far from the endgame and decided to give Gwehr to all my mercs (except Barry, who uses grenades and shotgun if everything fuck ups). So are you saying ARs will be useful later?I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
I've used ARs with one character since start of game. They're a good balance for mid to close range bursts and long range single shots. Also good for suppression.I am still far from the endgame and decided to give Gwehr to all my mercs (except Barry, who uses grenades and shotgun if everything fuck ups). So are you saying ARs will be useful later?I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
Yep, seems like the lack of AP cost for turning around and aiming (I mean raising a gun to your eye, not spending AP to have better CtH) made a lot of weapons just decoration.
I remember using FN FiveSeveN pistol constantly in close combat in JA 2 1.13 due to its close-to-zero AP cost and insane armor piercing.
False. You couldn't decide to raise your weapon without shooting, but the shot that raises your weapon costs more AP (actual cost depends on the weapon).Yep, seems like the lack of AP cost for turning around and aiming (I mean raising a gun to your eye, not spending AP to have better CtH) made a lot of weapons just decoration.
I remember using FN FiveSeveN pistol constantly in close combat in JA 2 1.13 due to its close-to-zero AP cost and insane armor piercing.
The raising your weapon mechanic was only present in 1.13, not vanilla.
False. You couldn't decide to raise your weapon without shooting, but the shot that raises your weapon costs more AP.Yep, seems like the lack of AP cost for turning around and aiming (I mean raising a gun to your eye, not spending AP to have better CtH) made a lot of weapons just decoration.
I remember using FN FiveSeveN pistol constantly in close combat in JA 2 1.13 due to its close-to-zero AP cost and insane armor piercing.
The raising your weapon mechanic was only present in 1.13, not vanilla.
No, not just the same target. Any further shots while the weapon is still raised. I don't remember if turning always lowered it.Ok yes, it's true that if you shot at the same target it cost less AP than the first shot.
No, not just the same target. Any further shots while the weapon is still raised. I don't remember if turning always lowered it.Ok yes, it's true that if you shot at the same target it cost less AP than the first shot.
I am still far from the endgame and decided to give Gwehr to all my mercs (except Barry, who uses grenades and shotgun if everything fuck ups). So are you saying ARs will be useful later?I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
Why have you wrote that... I am installing later now and already having PTSD... Stockholm syndrome is strong with this one...ike Brigade E5 and 7.62.