Zombra
An iron rock in the river of blood and evil
Yeah but .... you just said a huge fucking mouthful right there. If I can sit behind a rock for 400 turns and wait for all the enemies to run out of ammo and then they charge at me with pocketknives, that does not constitute good robust tactical play.Zombra if you can relate to my "living off the land" concept, with an understanding that there's a way to do it that doesn't trivialize ammo or make it stalker-levels of scarce, perhaps you can appreciate what I'm suggesting.
Something to consider is that not every player is the same. Maybe your style of play will be perfectly balanced so that enemies will be right on the edge of running out of ammo by the time you finish every fight. I guarantee that my style will be different enough from yours that the game will be ruined, either by me playing aggressively and getting tons of extra ammo, ruining the economy, or more conservatively so that there are never any ammo drops at all, again ruining the economy. The entire focus of the game would change from careful strategy and good positioning to a "rich get richer" blitzing simulator where rushing and killing enemies as quickly as possible were key to maintaining logistical superiority. That sounds fucking horrible to me.
I will NEVER agree that realism is more important than gameplay, and you have not convinced me that enemy AI ammo management would be anything but a huge decline to gameplay.It is a realism thing for me.
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