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Jagged Alliance 3 from Haemimont Games

Old One

Arcane
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The Great Underground Empire
Yes. As far as I can tell, the only way to use explosives, regardless of whether they're timed, or proximity or remote detonated, is to throw them where you want them like a grenade. There doesn't seem to be a way to plant explosives without throwing them. This is bad for a whole lot of reasons.

why is it bad? Is there a functional difference between 'planting' and 'throwing a short distance' that is meaningful from a gameplay perspective?
Yes. It's the difference between lobbing a grenade on your turn and setting off C-4 when you are ready x turns later and way out of grenade tossing range.
What's the difference between planting C4 then setting it off later, and throwing C4 then setting it off later?
Throwing is louder

Not only is it louder, you have to stand up and exit stealth in order to throw anything other than knives. Enemies also tend to notice when an explosive charge flies through the air and lands anywhere near them.

I remember in Silent Storm, if you had the stealth and the patience, you could plant charges all around a multi-story building, then detonate them so they would go off in chain and demolish the entire structure. If you did it right, parts of the roof might collapse all the way down into the basement.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I remember one mission in SS where I couldn't find 1 piece of intel needed to finish the mission in a big multistory lets say multiuse workhouse for lack of a better word so I picked up every grenade I could find and chucked them at the first floor walls and then took out the remaining support with gunfire until it all came crumbling down to see that the intel came tumbling down from the attic. I reloaded went up there and shot some crates to see that it had randomly been placed in a spot it couldn't be seen without some "renovation".
 

ERYFKRAD

Barbarian
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I remember one mission in SS where I couldn't find 1 piece of intel needed to finish the mission in a big multistory lets say multiuse workhouse for lack of a better word so I picked up every grenade I could find and chucked them at the first floor walls and then took out the remaining support with gunfire until it all came crumbling down to see that the intel came tumbling down from the attic. I reloaded went up there and shot some crates to see that it had randomly been placed in a spot it couldn't be seen without some "renovation".
And in sentinels you had a mission where you'd lose the Intel if you set off any of the joint traps in the building.
 

agris

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One day, in the world of self driving electric cars, hypersonic flight, and phones that are orders of magnitude more computationally powerful than what humans went to the moon with, we will have a tactics game that rivals the environmental destruction seen in Silent Storm.

Which was released in 2003, two decades ago
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
One day, in the world of self driving electric cars, hypersonic flight, and phones that are orders of magnitude more computationally powerful than what humans went to the moon with, we will have a tactics game that rivals the environmental destruction seen in Silent Storm.

Which was released in 2003, two decades ago

Unless they can teach ChatGPT to program it, I'd give up on that dream. :lol:

The next generation of programmers won't even be able to articulate what you're talking about in a design document, much less code it.
 

Spectacle

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One day, in the world of self driving electric cars, hypersonic flight, and phones that are orders of magnitude more computationally powerful than what humans went to the moon with, we will have a tactics game that rivals the environmental destruction seen in Silent Storm.

Which was released in 2003, two decades ago
I wish they would make a tactics game using the Teardown engine.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,515
One day, in the world of self driving electric cars, hypersonic flight, and phones that are orders of magnitude more computationally powerful than what humans went to the moon with, we will have a tactics game that rivals the environmental destruction seen in Silent Storm.

Which was released in 2003, two decades ago

Unless they can teach ChatGPT to program it, I'd give up on that dream. :lol:

The next generation of programmers won't even be able to articulate what you're talking about in a design document, much less code it.
I guess someone that wants a new Silent Storm will need to buy source code for SS and let AI go through it and learn how to do it.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1084160/view/3807291311721183087

A Ballad of Guns and Things: Bobby Ray's Online Store Opens Up in Patch 1.3
150e53b50dce7b0c6342191a1ca5b82664576ac7.png


A Ballad of Guns and Things: Bobby Ray's Online Store Opens Up in Jagged Alliance 3's Patch 1.3

Sofia, Bulgaria / Vienna, Austria, November 9th, 2023: In just one week, Jagged Alliance 3 will launch on Xbox and PlayStation. However, today, developer Haemimont Games is releasing exciting new (free) content for the PC version.

We are delighted to announce the expansion of Bobby Ray's Guns and Things to a new business region in Grand Chien! This means that the world's most notorious online store is now accessible in Jagged Alliance 3. For mercenary commanders who can pay upfront, the store offers a wide range of weapons, ammunition, and professional mercenary equipment, both new and used. Rest assured, a bulletproof vest remains effective even after taking a few hits*. The courageous delivery team at Bobby Ray's is ready to dispatch your order to any port along the western coast of the Adjani valley!

In addition to Patch 1.3, we'd like to highlight a crucial aspect of Jagged Alliance 3: The Soundtrack. We invite you to lend us your eyes - and your ears - and discover how the esteemed composer George Strezov breathed life into the world of Jagged Alliance 3 with its incredible music.

Full patch notes for patch 1.3: https://thqnordic.com/article/jagged-alliance-3-patch-13-vicky

*neither Bobby Ray's Guns and Things, THQ Nordic, nor Haemimont Games will be liable for any lost hitpoints. The use of second-hand equipment is at your own mercenary's risk.

Jagged Alliance 3 is already available for PC at an SRP of $ 44.99 / € 44.99 / 39.99 £.
A free playable demo is available on Steam. It allows players to explore Ernie Island, the starting region of the game.


And if you visit our website, you can browse through all of our Mercs - check it out: https://www.jaggedalliance.com/

Already done with the Campaign and looking for new content to beef up the game? Check out what the amazing modding community has achieved in only a couple of days: https://steamcommunity.com/app/1084160/workshop/

If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:

Facebook: https://www.facebook.com/jaggedalliancegame/
Forums: https://community.jaggedalliance.com/
Discord: https://discord.gg/jaggedalliance

Enjoy & stay tuned!
 

Strange Fellow

Peculiar
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Steve gets a Kidney but I don't even get a tag.
I don't see how it would, unless you're suggesting it'll let you get good weapons too early. This game needs a moneysink if you elect not to hire the most expensive mercs, which if you're playing optimally you wouldn't.

Anyway, implementation notwithstanding, this update is clearly a direct response to players whining about no shop. I think that's pretty lame. If the devs didn't want to include Bobby Ray's in the game they should have enough backbone to stick with their decision.
 

3 others

Augur
Joined
Aug 11, 2015
Messages
273

Damn, they really went all-in with a full studio soundtrack. No wonder it sounds that little bit nicer than comparable orchestral background music in other games, even though only handful of the tracks are particularly memorable.

And even those a cappella gwijo hymns that play in towns were specifically recorded for the game? Does Haemimont put this kind of effort in small details of all their games? I gotta check out Surviving Mars out of respect.

Musicbros: what's that distinctive woodwind flute at the beginning of the main theme? Very evocative sound.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Damn, they really went all-in with a full studio soundtrack. No wonder it sounds that little bit nicer than comparable orchestral background music in other games, even though only handful of the tracks are particularly memorable.

Quality orchestras in Eastern Europe are pretty affordable.
 

thesheeep

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About 12 hours in, the game just kind of started boring me and I stopped playing.
I'm not entirely sure why.

Sure, the game is far from perfect.
Stealth basically seems to trivialize encounters and the maps are just too tiny, making weapon ranges appear comically short (what is the shotgun range? Looks like < 5m. Bit shit, isn't it?
The game fishes for savescumming to an odd degree (like rolling for weapon modifications, get the fuck out of here with crap like that).
The character voice lines managed to annoy me not even 10 hours in :lol:

Still, I don't think the game is crap and I actually had fun at the start, so I'm still somewhat surprised I didn't even last 30-40 hours.
Maybe I just shouldn't have played this right after 100+ hours of BG3, might've just been burned out on TB combat like that for a bit (especially with BG3 having vastly more options in combat to keep things a bit more interesting).
Or maybe the setting just doesn't have the same draw on me as it used to have - I noticed that with the rise of real-world based cover shooters years back, my interest in real-world (or very close) settings has dropped significantly.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
I'm not seeing how Bobby Ray's helps with attachments under the current system.

It's basically this - finding a lens lying on the ground means you have yourself an optical sight, what you need is the scrap currency and a mechanic to make it happen - the sight of your choice
materializes on your boomstick as long as the mechanic makes the roll and stays welded there. Sometimes when you scrap the gun, you also get the lens back, but it's not guaranteed.

This is inane on so many levels i don't see it working without a complete redo of the whole system - let us attach and detach the fucking scopes and have them appear in the inventory, instead of having this wildcard loot system.
Funny thing is, it's probably possible to mod in, but will take a lot of work and will fuck up the current inventory system, unless the scopes go directly to squad inventory.
At this point, the whole scrap as currency thing should be discarded as well along with scouring the countryside for herbs to treat shrapnel wounds nonsense.

With such a rework, BR would indeed help bringing the new system together (and will remain useful with more guns and things being added), but with the way things are,
I'm just not seeing it being anything but yielding to nostalgia fags with no understanding of the underlying system. Only thing it does is either
shattering the already fragile balance, or being utterly redundant. At least the code is there for modders to use.
 

destinae vomitus

Educated
Joined
Apr 25, 2021
Messages
144
I did a quick replay and can attest that the store, in terms of positives, helps to make the more uncommon mid to late game guns less of a toss-up to find (though I still never saw a G36 or AK-74 until the game was pretty much over). Outside of that though I found that it makes all resources a complete non-issue, to I guess appease all the retards who complained about running out of ammo, meds and the like. Not only can you buy ammo in bulk but gunpowder too on top of that, and I already had more than I knew what to do with thanks to the weapon shipments they'd added. Towards the end I had a stupid surplus of everything and had no trouble affording to field two squads + militia trainers, so it's not much of a moneysink either.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
I would wait as well. 1.5 will be about modding, so 1.4 should be last patch with bigger changes (and re-balance of sat ops), for a while at least.
 

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