You do find more than a couple bullets and scrap parts every sector, so if that's what you wanted, guess what, you already got exactly what you wanted. "Did you even play it"?I've never said anything about 20 new guns, or that the game should shower you with shit to make it easy. I just think that finding a couple of bullets or scrap parts would be a welcome nod in that direction.
Also what the hell do you mean by "haul back to store"? You can't sell guns in the game, just break them down for scrap. Did you even play it?
JA2 allowed weapons drop if you picked the options in the menu. The drawback is that all weapons dropped are somewhat broken and need to be repaired.You do find more than a couple bullets and scrap parts every sector, so if that's what you wanted, guess what, you already got exactly what you wanted. "Did you even play it"?I've never said anything about 20 new guns, or that the game should shower you with shit to make it easy. I just think that finding a couple of bullets or scrap parts would be a welcome nod in that direction.
Also what the hell do you mean by "haul back to store"? You can't sell guns in the game, just break them down for scrap. Did you even play it?
Warehouse management and constant runs to the strip mall were central to the economy of JA2, which I assumed was your reference point. If not, what games are you thinking of that did it better?
Guess what, I'm NOT finding "more than a couple bullets and scrap parts". Encounters with the enemy squads which attack you do not yield shit most of the time, might as well be fighting wild animals. After the initial exploration of a sector is done, you're barely getting anything.You do find more than a couple bullets and scrap parts every sector, so if that's what you wanted, guess what, you already got exactly what you wanted. "Did you even play it"?I've never said anything about 20 new guns, or that the game should shower you with shit to make it easy. I just think that finding a couple of bullets or scrap parts would be a welcome nod in that direction.
Also what the hell do you mean by "haul back to store"? You can't sell guns in the game, just break them down for scrap. Did you even play it?
Warehouse management and constant runs to the strip mall were central to the economy of JA2, which I assumed was your reference point. If not, what games are you thinking of that did it better?
Fair enough. I'm curious, are all your mercs using the same gun? Because if you do that yeah you're gonna have a bad time.Guess what, I'm NOT finding "more than a couple bullets and scrap parts". Encounters with the enemy squads which attack you do not yield shit most of the time, might as well be fighting wild animals. After the initial exploration of a sector is done, you're barely getting anything.
I haven't thought about any particular game, I just think defeating an enemy squad should give you more than one knife. Maybe the RNG is just royally messing with me, but I pretty much have to stick to single shots to the head to avoid running out of bullets most of the time.
To be honest, I agree. It usually takes away way more fun than it adds.Not a fan of bullet economy in gayms in general.
No, I try to make sure that no more than 2 guys use the same ammo type in each squad and I stay away from machineguns. That's why I'm not too happy with the loot system. Maybe it's bad luck or it will change later in the game, but I feel like the encounters should give you enough to get by, provided you're not wasteful or too reliant on single ammo type.Fair enough. I'm curious, are all your mercs using the same gun? Because if you do that yeah you're gonna have a bad time.Guess what, I'm NOT finding "more than a couple bullets and scrap parts". Encounters with the enemy squads which attack you do not yield shit most of the time, might as well be fighting wild animals. After the initial exploration of a sector is done, you're barely getting anything.
I haven't thought about any particular game, I just think defeating an enemy squad should give you more than one knife. Maybe the RNG is just royally messing with me, but I pretty much have to stick to single shots to the head to avoid running out of bullets most of the time.
Yes, it open world. it has no restrictions. And there are no mandatory tasks except for one. You define tasks for yourself and play how you wantJagged Alliance 2 is now considered a "Sandbox" game! I suppose this individual would consider it "Open World" as well.
That's Dust total conversion mod in FNV is all about~ You actually have to use melee/unarmed weapons to save bullets.thats what f4 had right. When you keep fighting human enemies, you keep on stocking on ammo. Mix too many animals in between and you run out.
Human enemies would drop plenty of guns that you wont care about. However each of them might have interesting mod in which case you would keep it for scraps.
Not a fan of bullet economy in gayms in general. Metro was interesting since ammo was scare and you were basically shooting money. Imagine fallout gamez where it was bullets, not bottlecaps.
Tactical gamez however could likely do without, although there is a case to be made about firing minigun every round. Not that it affects me anyway, I tend to favor builds that conserve resources
I like how the guns work in general. They all seem to have their place in the game and don't feel like they were gimped on purpose, except for maybe assault rifles that aren't all that interesting for anything. Shotguns and machine guns are absolutely ridiculous.I'm positively surprised by the combat mechanics.The sound of the machine gun is very satisfying. Stealth is OP so far, I can solo most of the encounters so far (first 2 towns after the intro) with dragunov and a suppressor.
guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
I'm having a blast! I have some minor gripes with it but overall it's a worthy successor. Also, it seems to be pretty moddable so some complaints like the drop-rates or not being able to see the Hit-chance are already things that can be solved with mods. That chance-to-hit mod is even an official mod by the devs themselves.guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
I fail to see how the 2 hours timeframe of steam is adequate though, GoG has 30 days...I'm having a blast! I have some minor gripes with it but overall it's a worthy successor. Also, it seems to be pretty moddable so some complaints like the drop-rates or not being able to see the Hit-chance are already things that can be solved with mods. That chance-to-hit mod is even an official mod by the devs themselves.guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
You can always try it out and refund it within 2 hours if you get it on Steam anyway so you got nothing to lose.
i mean you can mount a sniper scope on a uzi, why not on the shotgun with slug shot.Just mount a scope on it and stop complaining. Jesus...Why does a sniper merc start with a shotgun?
Just use of the drop % mods.Guess what, I'm NOT finding "more than a couple bullets and scrap parts". Encounters with the enemy squads which attack you do not yield shit most of the time, might as well be fighting wild animals. After the initial exploration of a sector is done, you're barely getting anything.You do find more than a couple bullets and scrap parts every sector, so if that's what you wanted, guess what, you already got exactly what you wanted. "Did you even play it"?I've never said anything about 20 new guns, or that the game should shower you with shit to make it easy. I just think that finding a couple of bullets or scrap parts would be a welcome nod in that direction.
Also what the hell do you mean by "haul back to store"? You can't sell guns in the game, just break them down for scrap. Did you even play it?
Warehouse management and constant runs to the strip mall were central to the economy of JA2, which I assumed was your reference point. If not, what games are you thinking of that did it better?
I haven't thought about any particular game, I just think defeating an enemy squad should give you more than one knife. Maybe the RNG is just royally messing with me, but I pretty much have to stick to single shots to the head to avoid running out of bullets most of the time.
Best game in 2023? After few updates it would be really good. Also, i expect big mod support, so i can see me playin this game for loong time. Few years for sure.guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
Some balance scares, but these can be worked out. Overall Haemimont overperforming, and delivering their best since Tropico 3 a decade ago.guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
Well saidSome balance scares, but these can be worked out. Overall Haemimont overperforming, and delivering their best since Tropico 3 a decade ago.guys this is looking really insteresting!!!
Whats the consensus now?
Think im gonna get it!
that's surprising considering how bad Tropico 5 was. But its good to hear.Overall Haemimont overperforming, and delivering their best since Tropico 3 a decade ago.