Tycn said:
No one is arguing that some Western art styles are as bland as fuck (though the last pic is a rather poor troll). But do you really prefer the gigantic eyes, disproportionate bodies and fixation with adolescents? Generic/boring graphics are relatively innocuous but anime shit actively detracts from a game.
Gigantic eyes? Disproportionate bodies? A fixation with adolescents?
http://img820.imageshack.us/img820/8206/imagine001.jpg
http://img191.imageshack.us/img191/2356/imagine002.jpg
http://img801.imageshack.us/img801/6739/riddleguy.jpg
http://img248.imageshack.us/img248/7118/snakeman.jpg
http://img687.imageshack.us/img687/5937/ogami.jpg
http://img411.imageshack.us/img411/2222/gateguard.jpg
http://img84.imageshack.us/img84/3877/yamamotos.jpg
http://img94.imageshack.us/img94/5038/thatguy.jpg
http://img696.imageshack.us/img696/6789/oldpimp.jpg
http://img337.imageshack.us/img337/691/gaianmonk.jpg
What? Let me steal your posterior quote...
Tycn said:
No gigantic eyes, not fifteen, little relation to anime style.
Indeed. Except if you decide every day clothes, normal guns and swords, and a supernatural post apoc setting now is
Anime Style. They even have...
Noses!
Oh, well, maybe the Bordeaux dyed hair of my character qualifies as
anime style, but then each and every raver i have known is straight out of an anime.
Research is your friend.
Ed123 said:
All the games you cited were either minor evolutions to or straight-up clones of earlier games.
A straight out clone of what is Hellsinker? Oh, boy, i want you to try to answer that one so you show us how little you know about the things you criticize. Oh, wait, you did.
Ed123 said:
Banshee for people who eat too much sugar.
LOL. Completely diferent mechanics, completely diferent genres? The only thing in common is the viewpoint. But given how much you do research you already did know that. Also, what game is Hellnight a straight up clone of?
Ed123 said:
Havn't played 3D Monster Maze Hell Night, but I watched some of a Let's Play for field research and I guess it revitalized first person horror in Weabootopia or something?
You do know that the similitudes between 3d Monster Maze and Hellnight are merely superficial, right? That they have as much in common as Banshee has to Hellsinke... Oh, wait. Forget it.
Ed123 said:
I might try and find a copy online.
You should. No other game does immersion as well as that one.
And minor evolutions? So you are saying the ones considered universally the best games on their own genres are just minor innovations on their predecessors? The ones he picked are based on historical importance, the ones i picked are based on quality gameplay. Do you want to know which ones people enjoy playing the most?
Also, since we are talking about videogames and thus gameplay is what matters, please, show me the deep and involving puzzles, as well as the flowing and quality combat, of System Shock. Or the deep and complex combat of Fallout, since we are at it. Or the deep and involving puzzles of Monkey Island.
Ed123 said:
Nice job resorting to bullshit I never said. Did I say Fallout was as influential as Diablo? Nope. I compared SH2/Siren's influence because you dumbed the idea of "historical significance" down to counting clones:
I didn't dumb the idea of historical significance. If you want to resort to historical significance tell us how many copycats, imitators, and clones they spawned. Because if you want to name an influential RPG mentioning Fallout is useless, since no one cares outside of the Codex. I mentioned Diablo because it is, for all realistic and observable purposes, much more influential, and thus historically important, both in the west and the east, than Fallout'll ever be. If you want to instead base
historical importance in some idea of artistic merit, this takes us to the argument that most games, if not games in itself, lack any kind of artistic merit and can't be considered art to begin with so the point is moot.
Ed123 said:
Silent Hill 2 neither introduced notable new elements nor refined (protip- 'refined' does not mean "I liked it better than in other games") Survival Horror any more than earlier survival horror games.
It took the ideas both narrative and gameplay based of it's pretty unpolished predecesor, which was innovative but also pretty rough around the edges, and polished them into a game that has influenced every single Survival Horror game that came afterwards that isn't a Resident Evil clone. Because, you know, japanese horror games have been copying it's mood, atmosphere, and pseudo-artsy style every single other game since then. I call that influential. Few of all those have managed to surpass it on those departments even after many years, so i call that polished.
Ed123 said:
"Culmination of their genre", eh? I'll have to remember that euphemism.
So, again, a game that's universally considered the most refined, coherent, and with better gameplay inside it's genre is not a
culmination of it?
Now to other things,
Ed123 said:
What was the progenitor of Fallout?
Wasteland, the game it is a called an spiritual successor of and it was originally to be a sequel of?
Ed123 said:
What was the progenitor of The Monkey Island Series?
Zak McKracken and the Alien Mindbenders, Maniac Mansion.
Ed123 said:
The
Mon genre. The one
pokemon belongs to? Do you want to compare how many people has played
Mons games (Shin Megami Tensei games, Pokemon games, etc) to how many people has played Fallout-like role playing games?
![Roll eyes :roll: :roll:](/forums/smiles/icon_rolleyes.gif)
That would be a funny one, too.
Ed123 said:
I'll admit Megami Tensei and SotN did a good job of re-introducing their audiences to games that had already been made better and long died out in the West, though.
Show me an old western dungeon crawler that's completely based around recruiting your enemies, training your enemies, fusing your enemies into new creatures, then using them as party members? Shin Megami Tensei is the founder of the
Mon genre, as i said before. A genre way more important than
fallout-like.
Also, forgotten in the west? Of course Metroidvania games had been forgotten in the west, that's why most Castlevania ones were being published in the west during the nineties. Because no one played them until after they released Symphony of the Night, indeed.
Also, dungeon crawlers had long died on 1987? Moreso, the original Megami Tensei games were never published in the west, and
still they have indirectly influenced western popular culture more than Fallout will ever do, in no small measure thanks to them being the inspiration behind the existence of
bloody Pokemon.
Ed123 said:
I'm sorry you had trouble with the puzzles in Monkey Island - a game specifically designed for accessibility. I hear the new one has a quest compass.
You are actually trying to say someone who plays Riven, Rhem, and Schizm had trouble with Monkey Island's puzzles? You are amazing in your stupidity.
Ed123 said:
RPGCodex now considers Fallout popamole bullshit in which you cannot totally avoid combat. To the most elite members, nothing later than 1988 is considered important.
So, if you play it without combat what new element did it introduce? Dialogue trees? The
option to pick your way through the story, just like Visual Novels have been doing since forever? And, again, there have been more Visual Novels developed in the last years in the West than Fallout Clones were ever made.
And someone already defined Fallout as Popamole bullshit on another thread. You hide in a corner, come out, shoot, hide behind the corner, try to line enemies for burst fire. Turn based gears of war, anyone? And it gives you less tactical options than Mass Effect II, in a turn based game. The awesomeness! The quality gameplay!
I care not what the Codex believes in its eternal circle jerk.
Ed123 said:
Keep it up and she might be your internet girlfriend.
So you are trying to get into Lyric Suite's pants? Can i watch? Kitty likes Yaoi.
Also, just to be sure... Are you by any chance Emovampy-Kun? You kind of remind me of him.
In any case, talking about Yaoi and the like, i have to do some things to get my LP going again and have quite a bit homework to do so i'll leave the walls of texts to others for the rest of today.