deuxhero
Arcane
Problem with DT systems is it's unusually easy to armor the head. In Fallout 1/2 your armor is one piece and applies to your whole body, and in New Vegas (without mods) your armor is two pieces but the sum is added to your whole body.
What should happen is that heavy torso armor either makes opponents use armor piercing weapons (warhammer, needle point arrows, solid cored bullets) that are treated as higher damage for determining DT bypass, and/or aim at less well protected parts of the body like the head and/or limbs. Armoring the head should either be less effective than equivalent "tier" armor for the torso (modern ceramic plates that will stop any small arms are relatively cheap and light, but even good helmets can't stop slower rifle bullets outside of miracle shots since the neck still has to carry it and survive the blunt force of the impact) so that armor can be worked around by focusing on the head, or carry meaningful penalties that make the wearer less effective in offense (full helm/visor down is super disorienting to the point visor goes up in melee) that allows "trickery" to be good against them.
Of course, with ballistics another problem with DT is that penetration is not actually linked directly to power. In reality for non-AP ammo speed and size is more important than raw power. A classic case is that light 5.56 from a 20 inch barrel (1,561 J) will penetrate NIJ Level 3 plates that will stop a .30-06 round that carries far more power (3,293 J) because it's much faster (3071 fps vs. 2800 fps) and much narrower (~5.56mm vs. ~7.62mm).
What should happen is that heavy torso armor either makes opponents use armor piercing weapons (warhammer, needle point arrows, solid cored bullets) that are treated as higher damage for determining DT bypass, and/or aim at less well protected parts of the body like the head and/or limbs. Armoring the head should either be less effective than equivalent "tier" armor for the torso (modern ceramic plates that will stop any small arms are relatively cheap and light, but even good helmets can't stop slower rifle bullets outside of miracle shots since the neck still has to carry it and survive the blunt force of the impact) so that armor can be worked around by focusing on the head, or carry meaningful penalties that make the wearer less effective in offense (full helm/visor down is super disorienting to the point visor goes up in melee) that allows "trickery" to be good against them.
Of course, with ballistics another problem with DT is that penetration is not actually linked directly to power. In reality for non-AP ammo speed and size is more important than raw power. A classic case is that light 5.56 from a 20 inch barrel (1,561 J) will penetrate NIJ Level 3 plates that will stop a .30-06 round that carries far more power (3,293 J) because it's much faster (3071 fps vs. 2800 fps) and much narrower (~5.56mm vs. ~7.62mm).
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