Rahdulan
Omnibus
- Joined
- Oct 26, 2012
- Messages
- 5,323
In all honesty I'd be more surprised if Josh drove a normal car. This is right up the hipster alley.
omg I totally can see it as ArielI see water waves, clouds in the background, in front some party in the sunshine. I don't think this is historical fantasy game everyone talked about. Girl with red hair resembles to Little Mermaid.
It should be up to Obsidian to provide chairs for their employees.Josh you can afford a better chair than that.
Can you elaborate on what exactly do you think is wrong with Sawyer's statement? I don't necessarily agree with it completely but my observation is that most dnd campaigns revolve about small groups of adventurers as opposed to large scaled confrontation between regular military forces."The vibe of D&D and Pillars is more about small gangs of elite, highly magical murderers"
Outside of money, there is no reason this guy makes D&D games. He hates D&D band doesn't understand what D&D is about. This explains why even the good games he has worked on could be even better if they were mad eby someone who actually enjoys the work. LMAO
But, you do you. The good news is he's an old white man. he'll be thrown in the trash where all old white men belong.
If you're going to get a piece-of-shit third world car from 1967, at least get a Paykan like a real man. Why is it that hipsters think they're so cool because they've got something foreign but they never venture beyond western Europe? Really makes you think.
it's a cargo cultist's attempt at car enthusiasm
he's driving a Mr. Bean tier car because he has a Mr. Bean tier brain
Pillars of Eternity broke him.it's a cargo cultist's attempt at car enthusiasm
he's driving a Mr. Bean tier car because he has a Mr. Bean tier brain
lol. It do be like that.
To be fair driving the car by itself isn't so bad but when you put together the whole package... with the beard, the bicycle enthusiasm, the newfound alcohol consoomption, idk how he let himself become a hipster/soy parody like this.
hey joshua! very interesting talk. a couple of notes on Disco Elysium's reputation systems (which you correctly analyzed and identified, btw 1. modifiers (what we called local/global mechanical check leverage ) do not actually take a lot of pre-planning they're surprisingly easy -- just hang those booleans everywhere. they're amazingly low cost -- and were super easy thing to develop. (unlike almost everything else). 2. there are thought-cabinet-like "internal reputation" systems one could come up with, that would not look derivative. do it in dream sequences? with flashbacks? maybe just... the player has a journal and it's stylized as notes? anything you can hang integers on, count, then give them out as internal tags would work. anyway, cheers and thanks for the talk!
What about a game that treats the party as a larger self, and uses internal reputation as a way to represent aspects of the player character's relationship with their companions? So instead of an aspect of oneself, it's something that the character feels comfortable voicing?
Marat Sar: why not! all kinds of tricks can be done by rephrasing structures. larian does "talking to yourself" moments in baldur's gate 3, but instead of skills, you talk to the narrator -- who is you in the future. it's a really smart twist, allowing for moments of introspection and roleplay similar to the skills talking to you -- only more D&D and low key. I like to flatter myself and say it's inspired by Elysium
none of that happens in the BG3 EADid Disco man just spoil BG3..?