- Joined
- Jan 28, 2011
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Going by this other Josh post that incensed me in the past (https://rpgcodex.net/forums/threads/josh-sawyer-appreciation-station.133811/page-36#post-8324533) he can't stand the genre conventions and has an overpowering urge to ground them in gritty realism, as opposed to the other way of dealing with distaste for such conventions and turning them into a quippy joke.
That might be true in terms of narrative, but Josh's mechanics certainly weren't strictly grounded in realism. I'd say he did push them in the direction of more "maturity", in the sense of "Of course all stats should be useful to all classes, come on bro nobody actually liked that grognard dump stat stuff, grow up and give up your youthful illusions of verisimilitude".
(and of course in some respects Josh's mechanics were more grounded in realism, with their greater emphasis on damage types/resistances and action speeds compared to classic D&D)