Exploration is excellent and it's excellent exactly because it's realistic. I didn't find it boring at all, I find it incredibly relaxing and soothing. You walk around, you enjoy a nice view, birds are signing, you smell some flowers, you swim in the lake, most people you meet are friendly, sometimes you scare a couple of rabbits or try to hunt a deer. All of that combined adds a nice change of pace. Does it make for tense, butt-clenching gameplay? No, but why would it?
Exploration doesn't mean constantly being on your toes and on the lookout for a pack of orcs hiding behind every tree. Yes, it's mostly a hike, but it's an enjoyable hike, greatly helped by the visuals - the game has some of the best vegetation and forest ever put into a video game.
This is nonsense. RPG exploration must present the player with interesting things on a regular basis in order to be good. It doesn't have to be "orcs behind trees" every 3 steps, but the way the human brain works, it must receive stimulation to enjoy the time spent. What you describe above (and the actual game) is pretty much like a walk in a local park. Do people walk much in parks now in the age of digital entertainment? It should be fairly self obvious why such an experience is vastly inferior to any RPG with decent to good exploration.
Witcher 3, and ELEX are all far more enjoyable AAA (or thereabout) RPGs.
I just gotta love how after name dropping these you bitch about KCD's combat not being fun.
Yes, all 3 of the games mentioned have better combat than KCD. Dark Souls obviously, and both ELEX and W3 require more player input during combat than KCD's Morrowind-like system.
I guess Witcher "hold the button to see red glowing stuff" 3 has better exploration now too?
Both KCD and W3 have terrible exploration, but for different reasons. In KCD, it's ruined by a boring 100% realistic backwoods world, in W3 by quest markers, cookie trails, etc.
However, since I said W3 as a whole game is better than KCD, which it obviously is, I don't really see your point.
And it sure as shit was super rewarding in Elex to kill a huge damage sponge troll in a tedious boring fight and get that toilet paper he was guarding, top quality exploration there.
ELEX had great exploration. Sure some of the rewards were sucky (like the toilet paper), but there were plenty of good rewards, and overall, the world had a huge amount of interesting things to find and explore. Ruins of a destroyed world, out-of-the-way bad guy bases and monster nests, various colonies and NPCs, remains of tapes and notes hinting at the world's history, ways to vertically explore, exploration was a sheer joy.
Meanwhile in KCD, oh look another woodcamp.
Witcher 3 is the only comparable game to KCD, in that it also aims for deep characters and writing and generally mature vibe of the world. But it's also by and large an interactive movie with much less reactiveness and player agency than KCD. Instead of the world feeling alive and real it feels like a pretty illustrated book you're going through. The NPCs don't have even the Radiant AI level of agency, they're all like cardboard cut outs, standing in place with quest marks over their heads.
Elex is an excellent RPG but it's a traditional game with all the emphasis being on gameplay while the plot, characters and writing are left at the serviceable level typical for the vast majority of RPGs ever made.
So W3 is too story oriented to be compared to KCD and ELEX is too gameplay oriented? I am pretty open minded when it comes to RPG sub-genres, I like good writing, gameplay, combat, exploration, char development, puzzles, etc. The problem is that KCD excels in exactly none of these things. W3 might have shit exploration, but it is awesome in writing/lore/characterization. ELEX might suck in certain aspects, but it is great in exploration and quests and C&C. KCD is just meh all-around.
That said I share some of your doubts about realism. It's great to have a historically realistic RPG and I have enjoyed it a lot but I also see why there aren't dozens of these games coming out every year. People watch movies mainly for short-term entertainment but they play RPGs mainly for long-term immersion and escapism. That's why historical movies can be massively popular but purely historical RPGs will always be relatively niche.
My problem with fantasy/scifi RPGs isn't that they have fantastical elements but that they're dumb. Most of them contain stupid, low-brow, fanfic level of lore, characters and writing. Plus the stories are the type of childish shit we used to watch as 10 year old kids on Nickelodeon. That's what I appreciate about KCD the most - it's something kids wouldn't find interesting. In fact that's a great definition of an RPG I'm interested in - something that kids would never play.
But if all fantasy RPG writing and characters were as intelligent and mature as Witcher 3 my need for historical RPGs would be greatly diminished.
To me, the problem with KCD isn't that it chose to go historical. It's that it made bad design decisions AFTER going historical. I still fully believe that you can make a highly entertaining and enjoyable historical RPG. But you have to be smart about it. For instance, you can fight the trainer in KCD for 15 minutes and have all your combat stats go up so much you become an expert fighter. Obviously this is not historically accurate, and neither is the day being 1 hour instead of 24, nor being able to traverse the entire region in 15 minutes. So the designers understood that sometimes you cant be 100% realistic. And yet, in many important decisions, they forgot this, and chose to go with 100% realism.
If they had the gameplay in mind more, they could've plopped down a lot more interesting encounters/things to discover throughout the world.
You aren't supposed to save the world against a daedric invasion, but while your opponents are still humans they destroyed your own little world. Godfather is about shades-of-gray but still if you play as Michael you have many reasons to stick with your family and zero reasons to join Virgil Sollozzo.
Please don't compare the story and characters of Godfather with KCD. The former had fascinating characters and a page turning story, and in KCD, you have a bunch of extremely dull people. The liege lord (Radzig?), a by the book bland as vanilla dude, the fat guy (pseudo-Vavra), the old guy being cucked, the spoiled brat prince, cartoonish bad guys, etc. And of course Henry the Village Oaf running between them, yes sir, yes sir.