rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
"You have to pay extra if you want good characters"The Woman's Lot dlc is particularly full of interesting characters.
"You have to pay extra if you want good characters"The Woman's Lot dlc is particularly full of interesting characters.
When discussing a game (especially many years since its release, when you can get the complete edition for pennies) it's good to remember about the dlcs."You have to pay extra if you want good characters"The Woman's Lot dlc is particularly full of interesting characters.
Would you prefer I blame them for charging for the good characters or blame them for releasing an unfinished game?When discussing a game (especially many years since its release, when you can get the complete edition for pennies) it's good to remember about the dlcs."You have to pay extra if you want good characters"The Woman's Lot dlc is particularly full of interesting characters.
The amount of memorable NPCs isn't really the concern, is it? You play this game for the medieval life simulator aspects and systems, pretty much all of which are enhanced by greater NPC density, scheduling, etc. Plenty of other games have good writing and memorable characters. There's a give and take.the amount of memorable npcs in kcd can be counted on one hand, maybe they should have gone with less
I would prefer you stopped criticizing KC:D for one of the better aspect of the game: interesting and memorable characters.Would you prefer I blame them for charging for the good characters or blame them for releasing an unfinished game?When discussing a game (especially many years since its release, when you can get the complete edition for pennies) it's good to remember about the dlcs."You have to pay extra if you want good characters"The Woman's Lot dlc is particularly full of interesting characters.
IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.The first thing that came to my mind after reading Vávra's tweet about the presentation was that KC2 will have Praha - or some other larger city - and a lot more non-player characters.
IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.
Six is plenty.
That sounds really awesome!IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.The first thing that came to my mind after reading Vávra's tweet about the presentation was that KC2 will have Praha - or some other larger city - and a lot more non-player characters.
Maybe that's why it's taking so long? Cause they been working with crytek to extend the engine?Afaik they said creating larger settlements like Rattay or Sassau with the CryEngine limitations was a pain in the ass. Not sure Prague is even viable in CE3, at least not with the level of detailed simulation KCD has. This engine was made for linear shooters, not sprawling RPGs with thousands of routine-based NPCs. But I'd love to be surprised.
How come a small German studio have managed to pull that off back in the early 00s, despite working with a much slower hardware?
You mean Khorinis in G2? There are what, a few dozen NPCs, with vastly simpler routines and reactions than KCD.How come a small German studio have managed to pull that off back in the early 00s, despite working with a much slower hardware?
I specifically said streamlining is necessary. But even cutting it down to a mere 1000 would be likely impossible and any lower you're risking the Whiterun effect from Skyrim - a supposedly majestic metropolis of the empire feeling like a dingy backwater hamlet.Come on, do you really expect Warhorse to make a city with tens of thousands NPCs each with their own intricate routine? No one needs that.
A combination of different tiers should do the work. Complex AI for plot-relevant characters, less complex Gothic 2-tier AI for merchants, and simplistic AI for extras to fill out the space and make Prague a believeable city.
Now, why Warhorse still reused their CPU-taxing AI for soldiers that appear during setpiece battles such as the siege of Talmberg instead of dumbing it down is a mystery to me.
But even cutting it down to a mere 1000 would be likely impossible and any lower you're risking the Whiterun effect from Skyrim - a supposedly majestic metropolis of the empire feeling like a dingy backwater hamlet.