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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

SlamDunk

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https://old.reddit.com/r/kingdomcom...will_probably_be_more_populated_according_to/

The creative director of Warhorse Daniel Vávra had a presentation about urbanism in video games a few weeks ago where he said that the game they are currently working on will probably have more NPCs than KCD (KCD has around 1000 NPCs). He also said that during development of the current game they ran out of houses/beds for NPCs, so they had to find a solution for that. Here’s a link for the presentation (it’s in Czech without subtitles).
Probably?

The first thing that came to my mind after reading Vávra's tweet about the presentation was that KC2 will have Prague - or some other larger city - and a lot more non-player characters.

(English subtitles are in the works for that presentation video, by the way.)
 
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Harthwain

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It sounds good on paper, but numbers alone are not that important. I mean, having a large number of NPCs means nothing if majority of said NPCs are background characters with no meaningful interactions, compared to actors. That said, Kingdom Come: Deliverance had more interactions with NPCs than the average cRPG, so I am interested to see how this develops.
 
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the amount of memorable npcs in kcd can be counted on one hand, maybe they should have gone with less
If so my hand has a great number of fingers. Anyway, it wasn't merely about quantity but also quality. I'll take a single Priest Godwin, Johanka or Hans Capon for every 10 npcs from other games.
Hans is basically the only notable character because of his character growth.
 

Lord_Potato

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the amount of memorable npcs in kcd can be counted on one hand, maybe they should have gone with less
If so my hand has a great number of fingers. Anyway, it wasn't merely about quantity but also quality. I'll take a single Priest Godwin, Johanka or Hans Capon for every 10 npcs from other games.
Hans is basically the only notable character because of his character growth.
Not really.

The Woman's Lot dlc is particularly full of interesting characters. Theresa, Johanka, even the Inquisitor that comes to investigate Johanka's visions are all memorable. And you get to visit Father Godwin in the course of this dlc, which is always a great event.

Few characters have as much character development as Johanka and her trial is a marvel of RPG reactivity.

Hell, even Adela from the bathhouse gets some character growth thanks to the Madonna of Sassau quest :)
 
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The Woman's Lot dlc is particularly full of interesting characters.
"You have to pay extra if you want good characters"
When discussing a game (especially many years since its release, when you can get the complete edition for pennies) it's good to remember about the dlcs.
Would you prefer I blame them for charging for the good characters or blame them for releasing an unfinished game?
 

Funposter

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the amount of memorable npcs in kcd can be counted on one hand, maybe they should have gone with less
The amount of memorable NPCs isn't really the concern, is it? You play this game for the medieval life simulator aspects and systems, pretty much all of which are enhanced by greater NPC density, scheduling, etc. Plenty of other games have good writing and memorable characters. There's a give and take.
 

Zlaja

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Plenty of other games have good writing and memorable characters

blinkwtf-wtf.gif
 

Lord_Potato

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The Woman's Lot dlc is particularly full of interesting characters.
"You have to pay extra if you want good characters"
When discussing a game (especially many years since its release, when you can get the complete edition for pennies) it's good to remember about the dlcs.
Would you prefer I blame them for charging for the good characters or blame them for releasing an unfinished game?
I would prefer you stopped criticizing KC:D for one of the better aspect of the game: interesting and memorable characters.

But perhaps I'm expecting too much. Maybe for some people Skyrim and Fallout 76 is the pinnacle of modern roleplaying and nothing can change their minds :-D
 

Zed Duke of Banville

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The first thing that came to my mind after reading Vávra's tweet about the presentation was that KC2 will have Praha - or some other larger city - and a lot more non-player characters.
IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.
 

Victor1234

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IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.

Only for those who those who prefer the highbrow arts. For the plebs, there's always Grand Theft Horse (aka Rustler):

https://store.steampowered.com/app/844260/Rustler_Grand_Theft_Horse/
 

NecroLord

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The first thing that came to my mind after reading Vávra's tweet about the presentation was that KC2 will have Praha - or some other larger city - and a lot more non-player characters.
IIRC, it's always been known that the sequel will take place in Prague, necessitating certain structural changes to accommodate a much larger urban environment than any existing in KCD. On the plus side, this should result in the sequel being even better as a medieval crime simulator than the original.
That sounds really awesome!
I think Prague could definitely work as a setting.
Nuremberg_chronicles_-_praha.png
 

Wunderbar

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Idk what are you talking about. "KC: Prague" was cancelled years ago, Warhorse is currently living off of selling soap.
 
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cvv

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Afaik they said creating larger settlements like Rattay or Sassau with the CryEngine limitations was a pain in the ass. Not sure Prague is even viable in CE3, at least not with the level of detailed simulation KCD has. This engine was made for linear shooters, not sprawling RPGs with thousands of routine-based NPCs. But I'd love to be surprised.
 

deama

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Afaik they said creating larger settlements like Rattay or Sassau with the CryEngine limitations was a pain in the ass. Not sure Prague is even viable in CE3, at least not with the level of detailed simulation KCD has. This engine was made for linear shooters, not sprawling RPGs with thousands of routine-based NPCs. But I'd love to be surprised.
Maybe that's why it's taking so long? Cause they been working with crytek to extend the engine?
Or maybe coming up with their own ways to fix it themselves, e.g. replace NPC scheduling with machine learning where it doesn't matter if an npc is a minute off his schedule, should reduce CPU processing if done right I think.
 

moon knight

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Vavra is ambitious, but a medieval city with custom NPCs, each with their own schedule, house and bed, is insane and there's no CPU on the market that could run it.
 

Wunderbar

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How come a small German studio have managed to pull that off back in the early 00s, despite working with a much slower hardware?
 

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