Jenkem
その目、だれの目?
Any news on the KCD SOAP??!
DissolvedAny news on the KCD SOAP??!
He was cleaning the street - those guys are professionals!So i drop some spoiled meat in Sassau and some guard picks it up. Man, what do they pay those poor people, nothing i guess.
Sometimes i don't get how quests work in this game. I talk to Florian, which triggers the Damnsel in Distress quest. I then confront Rapota outside, catch up with him as he tries to flee, but after he surrenders the Damsel in Distress quest fails. What's the logic there? Or is it a bug?
In addition to investing into Longswords (no shield) for regular fighting on my current playthrough, I found a dagger around and started practicing stealth kills after seeing Theresa do it in her Woman's Lot quest. It's the most amazing thing ever, you go into any bandit camp at 2-3 a.m., stealth kill the 1-2 patrolling sentries then pretty much kill everyone in their sleep. I can't believe I somehow missed these stealth possibilities when playing back in 2018-19.
A bug it is. To make things even better, you can talk to Rapota before starting "Rattled" and "Damsel in Distress" - then you won't be able do do any of them.Sometimes i don't get how quests work in this game. I talk to Florian, which triggers the Damnsel in Distress quest. I then confront Rapota outside, catch up with him as he tries to flee, but after he surrenders the Damsel in Distress quest fails. What's the logic there? Or is it a bug?
Is the quest still active in your journal? IIRC you have to cure Matt too and then talk to Nicodemus, he should be in one of the Merhojed houses. Or maybe Johanka? Anyway I remember the ending of the quest being finicky.BTW, it's been forever since i finished Pestilence and there's still no horses in Merhojed, but today i talked to Jolanka and she mentioned something about Mattew being sick. I think the horses didn't reset yet because i still have to finish something in this quest.
Yes, the culmination of the main plot should have been the battle against the bandits and Runt, with Henry actually reclaiming his father's sword and therefore providing some sense of closure. Certain parts of the later main quest could have been modified to occur before this battle, but the game would have avoided the redundancy of the second bandit encampment and also the pointless, drawn-out siege afterward, among other problematic segments such as the exceptionally buggy, railroaded monastery quest.I like how the entire game was pointless. The man who killed your father gets away scot free, the man working for him also gets away scot free because honor or some dumb shit, the man working for THAT man also gets away scot free, because he was such a compelling character he needed to survive until the sequel too. You don't get Radzig's sword back either. The only real closure the game delivers is with Runt, and then it "ends" with you hearing a 40 minute lecture about the people you'll only meet in a sequel. Then you ride off to meet those people to save Wenceslas and stop evil Sigismund, but we know from history how well that goes.