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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
Man, Master Ota was beating my ass for a bit i had to step up my parry game. Turns out though you don't get any armor from Zach unless you make him reveal who is he making the sheets of copper for BEFORE picking up Rattled. It seems All that Gilesters gets intertwined with the latter but if you do that you don't get the armor reward. Stealing Ota's armor appears to be the easiest way to finish Rattled as you get both armors but you miss out on the fight with Ota though i already did it before my reload so i guess i've already "experienced" that part of the game. At first it seems Vitus's armor is better but Ota's armor is a chain piece that goes on a different slot so it's hard to actually compare the two. Vitus armor adds only 10 noise and i haven't repaired yet myself so it seems it may be among the best pieces of armor for stealth characters.

I then went to look for the guy i'm supposed to talk to about the ama... amal... whatever and i looked for him for half an hour until i gave up and checked where the quest log was pointing to on the map. I go there and there's nothing. I go upstairs and end up in the monastery, and after i walk out i see like a dozen guards rushing in and get arrested for failing to heed a "warning" i never actually recieved from anyone. Nobody saw me breaking in or opening the locks, the AI just knew. So i reload again and i now noticed a suspicious door with a suspicious barrel in front of it that i can't interact with. Mmmmh, shit be suspicious yo i may have to come back in the night.

True Slav perk is amazing btw it totally fixes cheesing Saviour Schnapps. If i don't want to get wasted now i have to wait a bit for drunkness to go down again before i can save one more time which is great since i lack all self-control and i was already save scumming like crazy after learning Routine II at the alchemy tree and brewing about a million of those things. Of course, i ended up adding cheesiness elsewhere since i also picked True Passage which allows you to just hoard as much as you want then you can "pass out" from drunkness and wake up in your own bed but whatever, the only time that seems useful iis f you are just farming bandits in Skalitz and shove their loot in the chest in your original house. You'd have to be beyond autistic to pull that trick after every random encounter.

[EDIT] Just found the Overseer's hand walking around lmao so that door with the barrel meant nothing. Disappointment.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
So i drop some spoiled meat in Sassau and some guard picks it up. Man, what do they pay those poor people, nothing i guess.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
Sometimes i don't get how quests work in this game. I talk to Florian, which triggers the Damnsel in Distress quest. I then confront Rapota outside, catch up with him as he tries to flee, but after he surrenders the Damsel in Distress quest fails. What's the logic there? Or is it a bug?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
20221126220022_1.jpg


Based.

In addition to investing into Longswords (no shield) for regular fighting on my current playthrough, I found a dagger around and started practicing stealth kills after seeing Theresa do it in her Woman's Lot quest. It's the most amazing thing ever, you go into any bandit camp at 2-3 a.m., stealth kill the 1-2 patrolling sentries then pretty much kill everyone in their sleep. I can't believe I somehow missed these stealth possibilities when playing back in 2018-19.

Sometimes i don't get how quests work in this game. I talk to Florian, which triggers the Damnsel in Distress quest. I then confront Rapota outside, catch up with him as he tries to flee, but after he surrenders the Damsel in Distress quest fails. What's the logic there? Or is it a bug?

I believe you are supposed to rescue Florian's girl before confronting Rapota. That's how I did this quest a few hours ago and it resolved properly.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
Yeah i did it this way too after reloading but still, why fail the Damnsel in Distress quest. Would be one thing if you weren't supposed to find out where Rapota is before talking to Florian, but not only does the game tell you where he is even before that but he is right there in full daylight too, kinda hard to miss him and makes you wonder what the Florian step is even needed for.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
In addition to investing into Longswords (no shield) for regular fighting on my current playthrough, I found a dagger around and started practicing stealth kills after seeing Theresa do it in her Woman's Lot quest. It's the most amazing thing ever, you go into any bandit camp at 2-3 a.m., stealth kill the 1-2 patrolling sentries then pretty much kill everyone in their sleep. I can't believe I somehow missed these stealth possibilities when playing back in 2018-19.

You get a serial killer achievement once you do that enough times too lul.
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
257
Sometimes i don't get how quests work in this game. I talk to Florian, which triggers the Damnsel in Distress quest. I then confront Rapota outside, catch up with him as he tries to flee, but after he surrenders the Damsel in Distress quest fails. What's the logic there? Or is it a bug?
A bug it is. To make things even better, you can talk to Rapota before starting "Rattled" and "Damsel in Distress" - then you won't be able do do any of them.

After finishing the game, I think that this game suffers from lack of reactivity in some quests:
1) You can commit a mass murder in Prybislavitz during the "Nest of Vipers" quest, that isn't acknowledged in any way
2) Same goes for Vranik. Which is a shame, since skipping the terrible endgame and going straight to the epilogue would be a splendid and logical reward for solving the Vranik problem.
3) In the quest "If You Can't Beat 'em" - Henry, wearing an armor worth 30k groschen, 10-times winner of the tournament from the company of sir Radzig Kobyla, and a bailiff of Prybislavitz casually tells a bandit, that he wants to join them - what could he expect? Of course, he just asks him to kill pious. I think it would make sense to make negative charisma checks in this game - i.e. the higher the charisma value, the lower the chance of a persuasion success in some cases. Also, no one suspected something fishy when I got to Vranik dressed like a lord preparing for a crusade.
4) Quest "Night Raid" - no matter what you do, you cannot change the outcome of a mission.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
Bleh, Ulrich just leaves at the end. He won't join Sir Razdig and i guess it means he is out of the game now. I wanted him to be my new best buddy but he just leaves why *cries*

The "raid" was hilarious. He didn't aggro anyone unless i did, and since i have 20 stealth now i just waltzed through the camp two feet away from all the bandits and ran into the mine shaft without a single one of them noticing, with Ulrich at my heels. I then took point inside the mine tunnels and killed anyone with a couple of stabs from Stinger before Urlich managed to hit a single one of them. Next time i'll have to find a way to lower XP gain the game is so easy now it has lost a lot of its luster.

Tobias told me to get some "rest" which means it's going to be another 50 hours now before i report to Radzig.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
BTW i'm rethinking picking up True Slav. I drank one spirits to replenish some energy and the drunkness meter went all the way until i passed out. That's... a bit much lmao.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
BTW, speaking of best buddies the fuck is Capon. Haven't seen him forever when can i pick up some other quests from him?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
By default, Capon chills either in Pirkstein castle or one of the taverns in Rattay. I think there's a "quest giver" icon at his location on the map when he has a quest. Or the DLC icon for his DLC quest of course.

If he's not there, you probably left him hanging someplace and he's waiting to begin a quest. Like the Robber Baron quest, in which case he's hanging in the other castle courtyard were the tourneys take place.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
The final battle in the Band of Bastards DLC is gamebryo-level retarded.

Some of Kuno's peeps kept getting ganked or one-shotted (for a guy called "The Stone" he sure is easy to kill) and the archer dude didn't even equip a weapon and just charged at platemail-equiped bandits with his fists. Also, while fighting, Kuno's men keep barging into your field of view and possibly being injured by your hits, in which case after all the enemies are dead Kuno's gang becomes hostile and starts to fight you. I had to replay the battle 30 times in order to keep everyone alive and friendly in the end.

Interesting bunch of characters though, even though the ending was rather abrupt.

Now I only have Johanka's DLC quest to do before proceeding to the endgame.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
So every since i started playing, i noticed that every single time i go to the blacksmith in Rattay he is never there, but is always seen coming back from somewhere every time i approach the forge. It's supper annoying as every single time i need something from him i always have to wait, and i also have to wait outside the forge otherwise the AI goes into that whole "what are you doing here" routine and i have to wait for ever for it to reset it.

So today i ride past the forge and of course he isn't there. I go to the tarven to look for Capon and who do i see? The blacksmith. So that's how it is hey? Maybe i should go tell his wife.

I scouted everywhere but i can't find Capon. Can't see his horse either. For a second i got worried i broke the game somehow and i locked myself out of his quests. On a hunch i decided to try the bathhouse and what do i see parked inside? Capon's horse lmao.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
Mmmh, final confirmation that i jumped the gun by visiting Capon right off instead of waiting after i saved him from the bandits. Not only i missed the part where i tell him about my exploits during our bath but now it seems it's tied to what follows after. Basically, the game expects you to pick up Next to Godliness way later, right after Questions and Answers and the whole Pestilence thing. Having done Next to Godliness in what feels like 600 hours ago, it's a bit wierd to follow up from that now.

This is the kind of game that won't be the same on a second playthrough but at least now i know how to actually follow the main quest so as to avoid those immersion braking discrepancies.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
BTW, it's been forever since i finished Pestilence and there's still no horses in Merhojed, but today i talked to Jolanka and she mentioned something about Mattew being sick. I think the horses didn't reset yet because i still have to finish something in this quest. That, or i'm locked out of that for the rest of the game. I'm supposed to steal a horse there for one of the millers but i'm not sure if it's doable now if the horses never come back.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,133
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
BTW, it's been forever since i finished Pestilence and there's still no horses in Merhojed, but today i talked to Jolanka and she mentioned something about Mattew being sick. I think the horses didn't reset yet because i still have to finish something in this quest.
Is the quest still active in your journal? IIRC you have to cure Matt too and then talk to Nicodemus, he should be in one of the Merhojed houses. Or maybe Johanka? Anyway I remember the ending of the quest being finicky.

Then you wait a week or so and Merhojed resets.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,558
No, Pestilence is done. No longer in my quest log, the Bailff in Merhojed said the people there wanted to make us saints etc etc so everything was just done perfectly. Maybe Matthew is just a separate part of it that i forgot to follow up. I'll try it later today i had shit to do so i didn't log into the the game at all i'll report once i find out.

Man this game is LONG. I'm actually starting to feel a bit burned out lmao.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,144
I like how the entire game was pointless. The man who killed your father gets away scot free, the man working for him also gets away scot free because honor or some dumb shit, the man working for THAT man also gets away scot free, because he was such a compelling character he needed to survive until the sequel too. You don't get Radzig's sword back either. The only real closure the game delivers is with Runt, and then it "ends" with you hearing a 40 minute lecture about the people you'll only meet in a sequel. Then you ride off to meet those people to save Wenceslas and stop evil Sigismund, but we know from history how well that goes.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,366
I like how the entire game was pointless. The man who killed your father gets away scot free, the man working for him also gets away scot free because honor or some dumb shit, the man working for THAT man also gets away scot free, because he was such a compelling character he needed to survive until the sequel too. You don't get Radzig's sword back either. The only real closure the game delivers is with Runt, and then it "ends" with you hearing a 40 minute lecture about the people you'll only meet in a sequel. Then you ride off to meet those people to save Wenceslas and stop evil Sigismund, but we know from history how well that goes.
Yes, the culmination of the main plot should have been the battle against the bandits and Runt, with Henry actually reclaiming his father's sword and therefore providing some sense of closure. Certain parts of the later main quest could have been modified to occur before this battle, but the game would have avoided the redundancy of the second bandit encampment and also the pointless, drawn-out siege afterward, among other problematic segments such as the exceptionally buggy, railroaded monastery quest.
 

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