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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
BruceVC

Do what I always do:

1. play and complete a game without modifications, as the developers intended
2. go wild with mods and experimentation.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,042
Location
Grand Chien
The modlist I am using is lightweight and improves upon the base experience of the game. There is no point whatsoever in not using mods for your first playthrough
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,097
Location
South Africa, Cape Town
BruceVC

Do what I always do:

1. play and complete a game without modifications, as the developers intended
2. go wild with mods and experimentation.
I hear you with the argument that first playthrough should be unmodded but I dont do that because I only replay games years later and only if I have forgotten the narrative. So I generally always mod my games unless there are no worthy or necessary mods
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,144
Location
Potatoland aka Prussia
Play hardcore difficulty and no mods. Don't be a pussy, playing this way is the ultimate late middle-age experience.

(OTOH having a crosshair during bow hunting is my guilty pleasure).
 

V17

Educated
Joined
Feb 24, 2022
Messages
292
I think that Kingdom Come is one of the games that really don't need any mods. Personally I don't even get the complaints about saving, I think the game is balanced well enough that if you're careful you don't need to save that often (the game autosaves during quests and when you sleep, plus saves on exit) and saviour schnapps is just fine for that. The only occasion when I felt like I lost time was when a sidequest bugged out and I had to repeat it, which was bad, but so far it happened once in maybe 50 hours of gameplay.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,042
Location
Grand Chien
I am playing in hardcore mode where you don't even get a map marker for your current location so the idea that I am somehow ruining the authenticity of the experience by using a few QOL/gameplay mods is laughable
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,647
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Unless you really have a lot of time on your hands, install the "save anywhere" mod.
I did see that mod because its in " most endorsed " list and thats good advice around how to not abuse it :cool:
This is one of those mods some ppl can't do without but I strongly suggest against using it.

I for one consider the vanilla saving system the single best thing about the game. It forces you to accept the c&c and the game is built around it - you can't really fail quests, you can't bork your character, you can't brick yourself in any way.

Plus there IS a quick save system, it's just it needs consumables - everytime you quicksave, you chug a special potion. Chugging too often tho makes you drunk since the potion is alcoholic. And there's an entire RPG ecosystem dealing with alcohol.

I'm telling you, don't use the mod. In other RPGs not savescumming feeds your frustration and anger, in KCD it nurtures satisfaction. The mod is perfect for game journalists, for everyone else it's not a good idea. You'll thank me later.

Also the way the game is structured, moar immersiveness = moar fun. And you'll get the most immershun on Hardcore with most of the maluses switched on (maybe except Shakes). Again, depends on your playstyle. If you wanna just speed through the MQ, play Normal. If you wanna see what this game REALLY is and can do, go with Hardcore. HF.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,614
Play hardcore difficulty and no mods. Don't be a pussy, playing this way is the ultimate late middle-age experience.

(OTOH having a crosshair during bow hunting is my guilty pleasure).
"Play hardcore you pussies"

> Plays with a modification to the vanilla experience

The vanilla experience was actually the modification of the hardcore esperience. Don't be a faggot, you know it's true.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,042
Location
Grand Chien
Play hardcore difficulty and no mods. Don't be a pussy, playing this way is the ultimate late middle-age experience.

(OTOH having a crosshair during bow hunting is my guilty pleasure).
"Play hardcore you pussies"

> Plays with a modification to the vanilla experience

The vanilla experience was actually the modification of the hardcore esperience. Don't be a faggot, you know it's true.
What I meant is that he's making a big deal about playing hardcore but he admits he plays with a crosshair
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,770
Unless you really have a lot of time on your hands, install the "save anywhere" mod.
I did see that mod because its in " most endorsed " list and thats good advice around how to not abuse it :cool:
This is one of those mods some ppl can't do without but I strongly suggest against using it.

I for one consider the vanilla saving system the single best thing about the game. It forces you to accept the c&c and the game is built around it - you can't really fail quests, you can't bork your character, you can't brick yourself in any way.
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,177
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
He means you make a choice by doing something gameplay-wise and there are in-game consequences for that (for example, when you get caught stealing).
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,042
Location
Grand Chien
I have some exciting news, I have decided to play KC:D next. Are there any non-spoiler suggestions about the game that people can suggest and are there any " must have " mods I should install. I went onto Nexus and there doesnt seem be anything significant?

I dont know much about this game except its known as a realistic and entertaining medieval experience :cool:
Ok so here is my current modlist:

Yet Another Sorting Mod (PTF)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1438
- very cool mod that sorts items based on their categories. Awesome QoL.
- the author of this mod has updated many other mods, go to the Posts section and look at the top pinned comment
- from that pinned comment I use the following mods that Drake0713 has updated (use HIS LINKS):
-- Alternate Food Spoil PTF version (I can't be bothered with food spoilage)
-- Harvest Range PTF version (It reduces the grind from herb picking massively)
-- Richer Fences PTF version (this one is probably the most cheaty one, it makes fences wayyy better)
-- Subtle Random Encounters PTF version
-- Perk Fixes

Archery Mod - Faster Arrows
https://www.nexusmods.com/kingdomcomedeliverance/mods/1376
- makes archery less shit

Faster Archery - PTF Edition (HARD)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1100
- makes archery less shit

Balanced Bows In Tiers
https://www.nexusmods.com/kingdomcomedeliverance/mods/1125
- some slightly improved itemization for bows

Bushes - Collision Remover
https://www.nexusmods.com/kingdomcomedeliverance/mods/591
- great QoL mod

Enhanced Eyes/Hair
https://www.nexusmods.com/kingdomcomedeliverance/mods/969
https://www.nexusmods.com/kingdomcomedeliverance/mods/922
- self-explanatory

Instant Herb Picking with Hand Movement
https://www.nexusmods.com/kingdomcomedeliverance/mods/367
- makes herb picking not make you want to kill yourself

More Artwork Loading Screens
https://www.nexusmods.com/kingdomcomedeliverance/mods/638
- self-explanatory

Poison Overhaul
https://www.nexusmods.com/kingdomcomedeliverance/mods/765
- makes poison less shit

No Aim Spread (Perks version)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1375
- makes bow progression nicer by adding two bow perks

Stay Clean Longer (PTF)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1232
- makes staying clean less tedious / more realistic

HD Clock Retexture
https://www.nexusmods.com/kingdomcomedeliverance/mods/353
- self-explanatory

Unlimited Saving
https://www.nexusmods.com/kingdomcomedeliverance/mods/1
- self-explanatory, don't use if you want to try KCD's stupid saving system

Weightless Stackables
https://www.nexusmods.com/kingdomcomedeliverance/mods/890
- nice QoL mod but definitely removes some realism

I built this list by looking at the things I wanted to change about the game and determining what the best mods for that were (i.e. bow changes because im making a bow / thief character) and then I also looked at some of the most up-to-date modlists and poached good mods from there. I also relied quite a bit on Drake0713's wisdom regarding what were some good additions to the list, and used quite a few of his updated versions of other mods.

Lastly if you are going to take a more traditional knight approach to combat using shields, armor, swords etc, then I would highly recommend looking at some lightweight mod that tweaks master strikes or the way the AI uses them, as Modron suggests. As I said I'm making a thiefy character this time so I didn't bother.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,770
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
He means you make a choice by doing something gameplay-wise and there are in-game consequences for that (for example, when you get caught stealing).
It's not C&C but basic stealing system implemented in every games since decades even present in Skyrim.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,177
It's not C&C but basic stealing system implemented in every games since decades even present in Skyrim.
Technically you're correct.

That said, I do think that restricting C&C (as an idea) only to dialogues is too limiting. It works for games that don't simulate anything the player is doing (relying on dialogue/quests instead), but when you have a game that has in-game systems capable of tracking and reacting to whatever the player is doing, then such small things ARE their own little, non-scripted C&C.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,042
Location
Grand Chien
Oh I also used a .CFG setting to make the reticle stay on the screen when using bows. Because fuck that shit.

This is not the only way to do it, but:

1) Create a file called user.cfg in your KCD root dir and add

+exec user.cfg

to KCD's launch options in its Steam settings

2) Add the following line to user.cfg

wh_pl_showfirecursor=1

This way any time you want to undo this setting, just make user.cfg blank.
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
Here we go, again...

IsKSECX.jpg
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,614
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
He means you make a choice by doing something gameplay-wise and there are in-game consequences for that (for example, when you get caught stealing).
It's not C&C but basic stealing system implemented in every games since decades even present in Skyrim.

Kingdom Come may be light on choices but is pretty heavy on consequences. This already puts it well above a big majority of RPGs out there.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,770
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
He means you make a choice by doing something gameplay-wise and there are in-game consequences for that (for example, when you get caught stealing).
It's not C&C but basic stealing system implemented in every games since decades even present in Skyrim.

Kingdom Come may be light on choices but is pretty heavy on consequences. This already puts it well above a big majority of RPGs out there.
What consequences? Whatever choice you pick, whatever action to complete a quest you take, it doesn't change anything in the game. Most choices are meaningless and so are the quests.
It always affect solely the reward or the conversation but never impactfull in the game-world, never affect drastically the NPCs, etc...
I would have hoped that in a medieval game, my choices would massively impact the game world for example allowing the player to join the army of Sigismond and become a Cuman and raze the country would have been massive C&C but at last.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,097
Location
South Africa, Cape Town
I have some exciting news, I have decided to play KC:D next. Are there any non-spoiler suggestions about the game that people can suggest and are there any " must have " mods I should install. I went onto Nexus and there doesnt seem be anything significant?

I dont know much about this game except its known as a realistic and entertaining medieval experience :cool:
Ok so here is my current modlist:

Yet Another Sorting Mod (PTF)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1438
- very cool mod that sorts items based on their categories. Awesome QoL.
- the author of this mod has updated many other mods, go to the Posts section and look at the top pinned comment
- from that pinned comment I use the following mods that Drake0713 has updated (use HIS LINKS):
-- Alternate Food Spoil PTF version (I can't be bothered with food spoilage)
-- Harvest Range PTF version (It reduces the grind from herb picking massively)
-- Richer Fences PTF version (this one is probably the most cheaty one, it makes fences wayyy better)
-- Subtle Random Encounters PTF version
-- Perk Fixes

Archery Mod - Faster Arrows
https://www.nexusmods.com/kingdomcomedeliverance/mods/1376
- makes archery less shit

Faster Archery - PTF Edition (HARD)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1100
- makes archery less shit

Balanced Bows In Tiers
https://www.nexusmods.com/kingdomcomedeliverance/mods/1125
- some slightly improved itemization for bows

Bushes - Collision Remover
https://www.nexusmods.com/kingdomcomedeliverance/mods/591
- great QoL mod

Enhanced Eyes/Hair
https://www.nexusmods.com/kingdomcomedeliverance/mods/969
https://www.nexusmods.com/kingdomcomedeliverance/mods/922
- self-explanatory

Instant Herb Picking with Hand Movement
https://www.nexusmods.com/kingdomcomedeliverance/mods/367
- makes herb picking not make you want to kill yourself

More Artwork Loading Screens
https://www.nexusmods.com/kingdomcomedeliverance/mods/638
- self-explanatory

Poison Overhaul
https://www.nexusmods.com/kingdomcomedeliverance/mods/765
- makes poison less shit

No Aim Spread (Perks version)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1375
- makes bow progression nicer by adding two bow perks

Stay Clean Longer (PTF)
https://www.nexusmods.com/kingdomcomedeliverance/mods/1232
- makes staying clean less tedious / more realistic

HD Clock Retexture
https://www.nexusmods.com/kingdomcomedeliverance/mods/353
- self-explanatory

Unlimited Saving
https://www.nexusmods.com/kingdomcomedeliverance/mods/1
- self-explanatory, don't use if you want to try KCD's stupid saving system

Weightless Stackables
https://www.nexusmods.com/kingdomcomedeliverance/mods/890
- nice QoL mod but definitely removes some realism

I built this list by looking at the things I wanted to change about the game and determining what the best mods for that were (i.e. bow changes because im making a bow / thief character) and then I also looked at some of the most up-to-date modlists and poached good mods from there. I also relied quite a bit on Drake0713's wisdom regarding what were some good additions to the list, and used quite a few of his updated versions of other mods.

Lastly if you are going to take a more traditional knight approach to combat using shields, armor, swords etc, then I would highly recommend looking at some lightweight mod that tweaks master strikes or the way the AI uses them, as Modron suggests. As I said I'm making a thiefy character this time so I didn't bother.
Thanks Yoshie, I like your fastidious way of selecting mods that just enhance the gaming experience without undermining the overall mechanics and fundamental challenge. While I was waiting for your mod list I was doing some research on Nexus and one or two of your recommended mods I have already downloaded

But I definitely will be playing this weekend so I will make an update post later with my views :salute:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,614
I think you don't understand what C&C is
C&C correspond to making choices in dialogues or completing a quest in the way you want that completely affect the game, the environment, the NPCs, the history of the game, etc... which Kingdom come unfortunately don't offer.
He means you make a choice by doing something gameplay-wise and there are in-game consequences for that (for example, when you get caught stealing).
It's not C&C but basic stealing system implemented in every games since decades even present in Skyrim.

Kingdom Come may be light on choices but is pretty heavy on consequences. This already puts it well above a big majority of RPGs out there.
What consequences? Whatever choice you pick, whatever action to complete a quest you take, it doesn't change anything in the game. Most choices are meaningless and so are the quests.
It always affect solely the reward or the conversation but never impactfull in the game-world, never affect drastically the NPCs, etc...
I would have hoped that in a medieval game, my choices would massively impact the game world for example allowing the player to join the army of Sigismond and become a Cuman and raze the country would have been massive C&C but at last.

Can you even name a single game that did what you are asking? Torment, the king of C&C according to the Codex, doesn't even do that. This is a heavy story fag game there was no way in hell they were going to rewrite the plot a dozen times over to mirror your "choices".
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
6,770
Ryzer did Vavra insulted your mom? Feels you're on a personal crusade.
Not at all, I was just disappointed by the game and didn't get why so many people were overexcited about it. It's not an awesome game, it's not a bad game but I wanted so MUCH more because the context and the setting of the game still feel poorly used to me.
I hope KCD2 will statisfy my tastes and delivers.
Greatness comes from critics not from overabundant praises.
Can you even name a single game that did what you are asking? Torment, the king of C&C according to the Codex, doesn't even do that. This is a heavy story fag game there was no way in hell they were going to rewrite the plot a dozen times over to mirror your "choices".
Arcanum, Fallout, Vampires, Torment did what I said( The NPCs react differently according to Nameless One's actions, quests offer different outcomes and influence the MQ), and no need to be heavily focused on story to provide that.
 
Last edited:

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
All of those games you listed were either broken upon launch (go back to 97 and play Fallout) or mostly loved for their reactivity/writing and nothing else.
 

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