Yosharian
Arcane
FWIW I agree that KCD is a deeply flawed game, I still love it though for what it does do well
Dunno a lot of them are plain cheatish especially the archery/saving/stacking ones. Sway goes down as you skill up, game isn't balanced for being able to machine gun loose arrows, and bows don't need to be stronger you can already 1-2 shot dudes in platemail with arrows to the face. You can save anywhere in game with savior schnapps which are pretty easy to get from merchants and super abundant once you learn to read and start brewing your own.Thanks Yoshie, I like your fastidious way of selecting mods that just enhance the gaming experience without undermining the overall mechanics and fundamental challenge. While I was waiting for your mod list I was doing some research on Nexus and one or two of your recommended mods I have already downloaded
But I definitely will be playing this weekend so I will make an update post later with my views![]()
Isn't the consensus that it's better to have an unbalanced game, over one that's Balanced™?Game isn't balanced for master strikes either
That's one way to do it, sure.Isn't the consensus that it's better to have an unbalanced game, over one that's Balanced™?Game isn't balanced for master strikes either
I do dumb fuck (and lots of other people apparently) which is why I mentioned it. It makes the game better and harder to play which I find fun. If people jump right in with those mods then they might as well fucking play Skyrim and then commit suicide and nuke their account here while they are at it maybe not in that order.Who gives a shit
Game isn't balanced for master strikes either
Myself I just wanted to have a fun playthrough where I make enemies into pin-cushions. I wanted bows to be my main way of fighting in combat, as well as doing thiefy stabby-stabby shenanigans when I can sneak up on people safely.
I don't particularly like KCD's approach to normal combat and I don't care to play another 70+ hours of backpedalling repeatedly while being chased by 5 enemies. Even if you fix master strikes, fundamentally that is the experience of melee combat in this game and I hate it.
Depends on your definition of balance. If you can break the game too easily - an endgame weapon is available too soon, you can implode the economy a few hours in, a basic spell can melt endgame mobs etc. - than that's retarded and nobody sane would argue for that. Maybe except for the people - if you can call them that - who enjoy playing games on God Mode.Isn't the consensus that it's better to have an unbalanced game, over one that's Balanced™?Game isn't balanced for master strikes either
Having cutscene show different weapon than used sounds like an immensely petty reason to stop playing a game, assuming you enjoyed it otherwise. Wtf.killed him with my bow only to then see an in-engine cutscene in which Henry was using a sword instead. This was the moment I stopped playing the game...
Of course I didn't enjoy it otherwise, this was just the final strawHaving cutscene show different weapon than used sounds like an immensely petty reason to stop playing a game, assuming you enjoyed it otherwise. Wtf.killed him with my bow only to then see an in-engine cutscene in which Henry was using a sword instead. This was the moment I stopped playing the game...
Having cutscene show different weapon than used sounds like an immensely petty reason to stop playing a game, assuming you enjoyed it otherwise. Wtf.killed him with my bow only to then see an in-engine cutscene in which Henry was using a sword instead. This was the moment I stopped playing the game...
And they aren't even prerendered
Rather share your views on this thread, just summarize it. Im interestedGood lord, do I need to make a thread with a melee guide for KCD? Never imagined so many people on the Codex would not understand melee combat in this game, which is actually one of the greatest combat systems in any game ever.
- Get the Clinch perkGood lord, do I need to make a thread with a melee guide for KCD? Never imagined so many people on the Codex would not understand melee combat in this game, which is actually one of the greatest combat systems in any game ever.
I believe that they are prerendered. They look like they're rendered in-engine, but I was playing the game on a potato PC which greatly struggled with performance and the cutscenes were always perfectly fluent.Having cutscene show different weapon than used sounds like an immensely petty reason to stop playing a game, assuming you enjoyed it otherwise. Wtf.killed him with my bow only to then see an in-engine cutscene in which Henry was using a sword instead. This was the moment I stopped playing the game...
He's right tho. The game's premise is all about "immerscion!", and then ruins it all by abusing cutscenes. And they aren't even prerendered, so there's no reason why the helmets and the correct weapon shouldn't be shown.
If they weren't pre-rendered they would feature your actual character with your actual gear, duh.I believe that they are prerendered. They look like they're rendered in-engine, but I was playing the game on a potato PC which greatly struggled with performance and the cutscenes were always perfectly fluent.Having cutscene show different weapon than used sounds like an immensely petty reason to stop playing a game, assuming you enjoyed it otherwise. Wtf.killed him with my bow only to then see an in-engine cutscene in which Henry was using a sword instead. This was the moment I stopped playing the game...
He's right tho. The game's premise is all about "immerscion!", and then ruins it all by abusing cutscenes. And they aren't even prerendered, so there's no reason why the helmets and the correct weapon shouldn't be shown.
Rather share your views on this thread, just summarize it. Im interestedGood lord, do I need to make a thread with a melee guide for KCD? Never imagined so many people on the Codex would not understand melee combat in this game, which is actually one of the greatest combat systems in any game ever.![]()