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Kingdom Come: Deliverance II Thread

NecroLord

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I have arrived at the second map. Completed almost all quests in the first map, and the only 'woke' shit I saw was:
- that romance option dialog choice with Hans ("I care about you"), which I chose, but it ended up nowhere and I saw no other such option again anyway
- that knight from Trotzky castle who offered me to sleep with him during banquet, which I did not choose, because it would clearly end up with a cutscene I don't want to watch

Other than that I'd also add that the game in general seems more degenerate in sexuality, that is multiple women want to sleep with Henry all the time. Not sure how realistic it is though, after all Czechia is known for porn and prostitutes, so maybe it was always like that there. Nonetheless, it all feels so modern and trashy, in the first KCD romances felt meaningful with going for walks with a girl and such, but here it's 'hey, let's pick some herbs, okay, now let's fuck' or 'let's dance for 30 seconds, okay, let's fuck now'

As for woke agenda in regards to race, I've seen none so far. There are 'friendly' Cumans, but they don't seem out of place and you can find out they
were part of the force that flattened Skalitz, and the game allows you to kill them and gives you appropriate revenge dialog options

There seem to be plenty of G*rmans around though.

So if what is said in the other (may Infinitron forvive me for mentioning it) thread is true, then it must be in the late part of the game, because aside from some optional sexual degeneracy the first map is pretty much like the first KCD. I do feel, however, that KCD had better and more memorable quests, and while being just as railroaded it didn't feel so as much.

Thanks,
Sherry
This post is pending Infinitron's approval
As I said, no knightly courtship characteristic for the time.
So much for the "historical medieval" part.
What happens to Katherine btw??
 

AwesomeButton

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As for woke agenda in regards to race, I've seen none so far. There are 'friendly' Cumans, but they don't seem out of place and you can find out they
Their justification is laughably naive, the only motivation to have them implemented as a friendly bunch is the agenda, and it's breaking the 4th wall for me.

As I said, no knightly courtship characteristic for the time.
Knightly courtship was (and is) an aspirational ideal, if you did it in normal human interaction you would come off as a dork. Look up "Don Quixote", it's kind of a famous book.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
As for woke agenda in regards to race, I've seen none so far. There are 'friendly' Cumans, but they don't seem out of place and you can find out they
Their justification is laughably naive, the only motivation to have them implemented as a friendly bunch is the agenda, and it's breaking the 4th wall for me.
Nah, disagreed. There are always deserters in every campaign everywhere, people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer. I.e. these guys in a nutshell. Plus, as someone already said, you have the option to send them to hell.

How can I get him drunk?
He's the final boss of the unarmed fighting chain on the Trosky map. If you beat him (save before) you can drink with him and learn people chased him off for being geh.

I don't mind this btw, geh isn't unrealistic, I just wish you had the option to play as a proper Christian and report him to the priest, just like in the first game in the monastery. And the Black Bartosh fag too.
 

thesecret1

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people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer
Pretty sure KCD1 already established that they weren't drafted, but rather went willingly in exchange for pay and (especially) promise of loot.
 

VerSacrum

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people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer
Pretty sure KCD1 already established that they weren't drafted, but rather went willingly in exchange for pay and (especially) promise of loot.
They're mercenaries, but Sigismund ran out of coin so he let them pillage. Pretty common thing to do, especially later in the 30 Years War when that shit completely went out of control.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer
Pretty sure KCD1 already established that they weren't drafted, but rather went willingly in exchange for pay and (especially) promise of loot.
In the 1400s Cumans weren't some steppe horse piss drinking barbarians anymore, they had lived in Hungary for centuries, were relatively assimilated and Christianized, had their families and social statuses. In other words, cucked. Yes, many of them would've heeded their king's call, gone to war, realized war is fucking terrible after the first battle and tried to gtfo.
 

AwesomeButton

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There are always deserters in every campaign everywhere, people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer. I.e. these guys in a nutshell. Plus, as someone already said, you have the option to send them to hell.
It still makes no sense they would be so welcoming of outside people, being deserters, or that they would go to the village inn to eat.
I'll just copy what I wrote a few pages ago:
Whichever way we twist it, the deserters will have to be living off of banditry. They haven't been getting their salaries since some time before Skalitz, and the Skalitz raid took place at least a month before the events of the second game. They would also be doing their best to mask their presence because in wartime the penalty for desertion is death. And Henry is to be buddies with them, and they would just invite him?

In this context, does it make any sort of sense for the Cumans not merely being friendly, but even showing at the Troskowitz inn for lunch? If yes, then why doesn't the inn admit any random bandit from the numerous camps dotting the forests? How are those Cumans special?

Henry is the Hero of the Story and part of what makes him the hero is that he can fuck anything.
I don't know Infinitron, can Henry fuck sheep?
Warhorse clearly hasn't devoted enough thought to be inclusive towards Albanians.
They can do better.
This could be a quest - a shepherd hires Henry to find who is fucking his sheep. Henry discovers a group of Albanians camping in the forest. He can kill them all or be tolerant and they teach him their hidden perk.

There are always deserters in every campaign everywhere, people who don't give a fuck about no fighting and shit and only wanna go home to fuck their women and drink beer
Vasko specifically says that they decided to desert after they witnessed the burning of Skalitz. Vasko sounded very moved.

He stopped short of saying it was a breach of the Geneva Conventions :lol: Let's settle at this being bad writing and move on.
 
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Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/kingdom-c...roubled-publisher-embracer-celebrates-success

Kingdom Come: Deliverance 2 nears 2m sold, as troubled publisher Embracer celebrates success​

"A strong foundation for future value creation."

Embattled publisher Embracer finally has something to celebrate - the launch of Kingdom Come: Deliverance 2, which it says is "fast approaching" 2m sales.

As part of the company's latest financial results, Embracer heaped praise on the medieval role-playing game for launching to over 1m copies sold in 24 hours, and a peak Steam concurrent count of 250,000 players.

"It is our strong belief that the game will continue to generate substantial revenues over the coming years, highlighting the exceptional quality, immersion and appeal of Kingdom Come: Deliverance 2," Embracer noted.

It's been an exceptionally rocky few years for Embracer, which has seen its empire of studios shrink considerably after a loss of funding and a string of flops - including, notably, the failure of the Saints Row reboot.

"The success of Kingdom Come: Deliverance 2 is a reminder of our core - to bring great products to the market," Embracer co-founder Lars Wingefors wrote.

"High-quality teams need to have the resources and the time to execute their visions. When you have the right teams, this trust benefits everyone, including gamers, employees and shareholders. I am convinced that we will remain among the industry leaders in our core business verticals in the future."

"This gorgeous medieval RPG continues to be just as divisive, prickly and abrasive as its predecessor," we wrote in Eurogamer's Kingdom Come Deliverance 2 review.
 

NecroLord

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https://www.eurogamer.net/kingdom-c...roubled-publisher-embracer-celebrates-success

Kingdom Come: Deliverance 2 nears 2m sold, as troubled publisher Embracer celebrates success​

"A strong foundation for future value creation."

Embattled publisher Embracer finally has something to celebrate - the launch of Kingdom Come: Deliverance 2, which it says is "fast approaching" 2m sales.

As part of the company's latest financial results, Embracer heaped praise on the medieval role-playing game for launching to over 1m copies sold in 24 hours, and a peak Steam concurrent count of 250,000 players.

"It is our strong belief that the game will continue to generate substantial revenues over the coming years, highlighting the exceptional quality, immersion and appeal of Kingdom Come: Deliverance 2," Embracer noted.

It's been an exceptionally rocky few years for Embracer, which has seen its empire of studios shrink considerably after a loss of funding and a string of flops - including, notably, the failure of the Saints Row reboot.

"The success of Kingdom Come: Deliverance 2 is a reminder of our core - to bring great products to the market," Embracer co-founder Lars Wingefors wrote.

"High-quality teams need to have the resources and the time to execute their visions. When you have the right teams, this trust benefits everyone, including gamers, employees and shareholders. I am convinced that we will remain among the industry leaders in our core business verticals in the future."

"This gorgeous medieval RPG continues to be just as divisive, prickly and abrasive as its predecessor," we wrote in Eurogamer's Kingdom Come Deliverance 2 review.
Nice try, but you won't get me to play this shit.
Also why are you celebrating this shit as a "win" of sorts?
Embracer is major ESG approved and DEI pusher remember?
 

Jugashvili

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Knightly courtship was (and is) an aspirational ideal, if you did it in normal human interaction you would come off as a dork. Look up "Don Quixote", it's kind of a famous book
Way to miss the point. The entire theme of Don Quixote is that moderns are fallen, cynical people and that even though Don Quixote is insane for wanting to live by the ideals of chivalry in the 1600s and gets beaten, swindled and mocked he is a better and nobler man. It's a tragic story about a hopeless romantic in a fallen age (early modernity), not "lul look at dis dork, he dumb amirite"
 
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NecroLord

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Knightly courtship was (and is) an aspirational ideal, if you did it in normal human interaction you would come off as a dork. Look up "Don Quixote", it's kind of a famous book
Way to miss the point. The entire theme of Don Quixote is that moderns are fallen, cynical people and that even though Don Quixote is insane for wanting to live by the ideals of chivalry in the 1600s and gets beaten, swindled and mocked he is a better and nobler man. It's a tragic story about a hopeless romantic in a fallen age (early modernity), not "lul look at dis dork, he dumb amirite"
"Bbbb-but it's not realistic, goy!"
 

Grampy_Bone

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Grampy_Bone

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I do feel, however, that KCD had better and more memorable quests
I feel the side quests in KCD1 had a distinct 'magic schoolbus' feel to them, where they were transparently designed to educate the player on some facet of medieval life (e.g. the entire monastery). While KCD 2 is trying to tell character based stories instead. The main quest though felt longer and had less hard gates in it.

Too bad most of the characters are really boring. I did quite enjoy the quest for the blacksmith to find the lost cart with Lord Semine.
 

NecroLord

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As I said, no knightly courtship characteristic for the time.
Not fully sure what you mean, but after the Tour de Nesle affair in France in the 1300s, courtly love became pretty taboo subject in europe. (Two knights became a little two close to some married noble women and were executed for it).

https://en.wikipedia.org/wiki/Tour_de_Nesle_affair
KCD 2 has none of that shit.
Stupid janky combat that has yet to be fixed or improved, near endless cutscenes, lack of great dialogue and memorable characters.
Gay malian niggers and woman girlbosses are more realistic though, I am sure, than chivalry, courtship, managing and administrating a land, fighting a battle or siege, and so on.
 

VerSacrum

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I do feel, however, that KCD had better and more memorable quests
I feel the side quests in KCD1 had a distinct 'magic schoolbus' feel to them, where they were transparently designed to educate the player on some facet of medieval life (e.g. the entire monastery). While KCD 2 is trying to tell character based stories instead. The main quest though felt longer and had less hard gates in it.
There's definitely some stuff like that here too. Like when you have to get lutestrings you learn that they were made from sheep guts, when you need paint the tailor explains what dyes were made of at the time and so on. And of course there's the ingame codex.
 

VerSacrum

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As I said, no knightly courtship characteristic for the time.
Not fully sure what you mean, but after the Tour de Nesle affair in France in the 1300s, courtly love became pretty taboo subject in europe. (Two knights became a little two close to some married noble women and were executed for it).

https://en.wikipedia.org/wiki/Tour_de_Nesle_affair
KCD 2 has none of that shit.
Stupid janky combat that has yet to be fixed or improved, near endless cutscenes, lack of great dialogue and memorable characters.
Gay malian niggers and woman girlbosses are more realistic though, I am sure, than chivalry, courtship, managing and administrating a land, fighting a battle or siege, and so on.
There is a noblewoman romance in the second half of the game and plenty of sieges. Managing a fief was never the point of this series, go play Manor Lords or M&B. You really need to stop making shit up, whether it's pertaining to the game itself or your surface-level knowledge of history.
 

herpenis

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welp, ive finished the game
it's a very good game, but it left me scratching my head in regards to the changes they've done to it
they've simplified things that didn't need to be simplified (stealth) and overcomplicated things that didn't need to be overcomplicated (alchemy) while introducing no improvements to make said things more convenient to interact with (alchemy)

in fact alchemy is so ass now i didn't interact with it a single time after the introductory phase during the intro - if they had made it so you could select the exact amount of herbs to grab from the bag with a slider (like when you're dropping/selling/giving items, and potentially two contextual prompts to immediately drop into cauldron/mortar instead of waiting for henry to take the shit from the bag every time) during alchemy, that would've been enough to get me to interact with it, but when a recipe requires 2 (or more) of the same herb, it is just fucking tedious to go through the sequence of: take herb -> drop into cauldron/mortar -> take herb -> drop into...

stealth is... skyrim-tier - enemies are borderline blind and deaf now
it was exploitable in KCD1, but here it's extremely exploitable

also combat got worse because now you have no reason to use anything except for swords since they're the only weapon category capable of master strikes, and they're also easier to execute and deal more damage, and with combos being pointless still you're left with swords as the only viable choice (i've had enemies master-strike me after dodging them and literally being behind them and trying to strike them with a mace HAHAHA)

bows fucking suck. i remember some enemies could handle an arrow to the face with no head protection, meanwhile in the first game it was always a death sentence

overall very mixed feelings - it's a good game, but i don't think i'll be putting 500h+ into it like i did with the first game... in fact i don't feel much motivation to try a second playthrough, since i've basically experienced everything in my first playthrough already gameplay-wise, and none of the additions/changes are worth playing through it a second time

mali's writing is so out of place it is clearly a DEI inclusion, there is 0 doubt about that - if he was removed from the story literally nothing would change. characters integral to stories are not written like that, so Vavra can go suck on a fat one every time he says about how it was all him and he wasn't pressured into it/told to include him

samuel's writing is also inconsequential, i wouldn't say it's bad, but also one of those characters that nothing depended on and felt like was added for the sake of having him
the part at the end where you save him is just funny - "yeah i saved him now we drive the attackers back" - what's next? nothing, i guess lmao

it will most likely be an excellent game to replay for new people to the series, though

p.s. katherine's romance is pretty cool and she has massive tits. nice
 
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whocares

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PSA: there's a perk in the horsemanship tree called Head Start (with 2 ranks), where double-pressing shift is supposed to make your horse go really fast for 10 seconds. All this time I've just been double-shifting normally and thinking it worked I just couldn't notice the difference. Just discovered that for it to work you need to be staying still (not pressing W) and then you double-shift. If you do it right, you can't miss it - the horse goes to plaid.
 

Quillon

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PSA: there's a perk in the horsemanship tree called Head Start (with 2 ranks), where double-pressing shift is supposed to make your horse go really fast for 10 seconds. All this time I've just been double-shifting normally and thinking it worked I just couldn't notice the difference. Just discovered that for it to work you need to be staying still (not pressing W) and then you double-shift. If you do it right, you can't miss it - the horse goes to plaid.
good to know

the game keeps telling me to stop holding down W during races(not following path), if I let it go horse stops. someone enlighten me
 

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I am very disappointed the Kuttenberg church and its surroundings are not accessible

ZGYmKuC.png



Thanks,
Sherry
This post is pending Infinitron's approval
 

Roguey

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Ok, I'm with you on this. But why now, why not in 2018 or even earlier? Do you think it's his age? He believes himself wiser for adopting views he has been so outspoken against in the past?
The Czech billionaire who funded the first game might have been a quality filter on Vavra's worst tendencies. Not just for keeping tokens out of the game, but making sure the dialogue was authentic-sounding enough, the reddit humor kept to a minimum. There is no ESG payout in including a fucking "arrow to the knee" reference when everyone was cringing at this sort of thing when the Wasteland 2 demo did it 2013 (Brother None showed up and promised to get rid of all those).
 

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