Cosmo
Arcane
- Joined
- Nov 6, 2010
- Messages
- 1,387
crafting should best be restricted to utility items and useables
Or at the very most to specialized followers residing in your keep/hideout...
crafting should best be restricted to utility items and useables
Oh yeah, spending hours making wooden bowls to sell and exchange for anything you want was a great fucking system.like in all games where crafting actually works.
Games such as?
Unreal World, duh.
Except it doesn't have any advanced weapons and armor to make, but it could be an easy addition. Melting metal out of occasionally found/bought/looted ore and other metal items, spending hours on forging, ending up with something of shit quality, melting it again, all functionalities are there.
I generally prefer finding stuff to crafting stuff.
Consumables are the only craftables that make sense.
What about a system with limited crafts.
As in, your character not only needs to get the materials for the item, but he will be able to make (In the case of blacksmithing):
80 Common iron weapons
40 Steel weapons
35 Of any "fragile" material (Cold iron, silver, etc)
True, but we are kinda past that, so if we are keeping the old aproach, limiting it somehow seems the smarter move. it validates exploration, keeps the party from having too many powerful items while at the same time having one or two of those motherfuckers in the backpack thus allowing you to wreck shit and still find an excuse to search for stuff.What about a system with limited crafts.
As in, your character not only needs to get the materials for the item, but he will be able to make (In the case of blacksmithing):
80 Common iron weapons
40 Steel weapons
35 Of any "fragile" material (Cold iron, silver, etc)
Crafting being already a chore in most games, it would be simpler to limit crafting scope IMO : no building complex objects from the ground up, but repairing, enhancing, embuing minor charms in equipment...
That would feel satisfying without getting in the way of found magic items. And special (meaning rare) quests to craft special items could even built on this foundation (forging your own suit of full plate, etc).
True, but we are kinda past that, so if we are keeping the old aproach, limiting it somehow seems the smarter move.
The aproach in the old game cosmo...?!True, but we are kinda past that, so if we are keeping the old aproach, limiting it somehow seems the smarter move.
I don't see how we'd be beholden to the old approach (or to any kind of approach for that matter)...
Also if that wasn't clear i advocated limiting power of enhancement : crafting should give you a kick, not turn you into a demigod.
Grunker seems to wants to keep it, so im working around that. Or thats the impression it gave me with all his "shits" and "i dont give a fuck". Im not looking for the ultimate answer on whether there should be crafting and blacksmithing or if it should be artifact reforging, etc.where did i defend the opposite view ?
Seriously, reread my posts because i really don't know what it is you read in them...
I personally enjoyed crafting when playing dark messiah.Personally i'd say that crafting being a problem is a systemic thing ; as such it should be addressed at the roots, rather than adding new rules and limitations that'll make the whole thing clunkier and unwieldy...
Oh yeah, spending hours making wooden bowls to sell and exchange for anything you want was a great fucking system.
Unfortunately crafting is necessary in a 3.fail adaptation that doesn't do away with the super-specialized weapon feats. Otherwise the burden is on the content creator to make enough magical versions of every weapon you can focus/specialize in.
if you defeat a warrior you should get what the warrior is wearing, shouldnt you?Unfortunately crafting is necessary in a 3.fail adaptation that doesn't do away with the super-specialized weapon feats. Otherwise the burden is on the content creator to make enough magical versions of every weapon you can focus/specialize in.
Did you guys miss this post a page back? ^
It's spot on. This is also true for more than weapons. If a Helm of Brilliance is set to drop from a boss, but you rolled a Sorcerer, (whose primary attribute is CHA), how badly does that suck? A lot. Give me crafting any day over shit like that.
If a Helm of Brilliance is set to drop from a boss, but you rolled a Sorcerer
Not if you have to break it to defeat him.if you defeat a warrior you should get what the warrior is wearing, shouldnt you?
If a Helm of Brilliance is set to drop from a boss, but you rolled a Sorcerer
What if maybe a Staff of Kickassing will drop from some other boss? Or do you want all loot targeted at your characters. And remember, in a party RPG it's characters so you can give the loot to whoever can use it. This only really matters in single character RPGs. Can't really think of anything else besides Diablo clones where I thought "man, too bad I don't play this class" when finding a class-specific item.
If you chose to build towards katana wielding on a medieval setting, then you should be fucked when it comes to procuring new katanasIf a Helm of Brilliance is set to drop from a boss, but you rolled a Sorcerer
What if maybe a Staff of Kickassing will drop from some other boss? Or do you want all loot targeted at your characters. And remember, in a party RPG it's characters so you can give the loot to whoever can use it. This only really matters in single character RPGs. Can't really think of anything else besides Diablo clones where I thought "man, too bad I don't play this class" when finding a class-specific item.
Point is, the more flexible the class/weapon spec system, the more the gameworld has to be littered with katanas and exotic weapons to satisfy people who chose those builds.
Or, you can implement crafting and the player can compliment their build they way they want to.
To me that's far more fun than having 'buyers remorse' after 40 hours of gameplay because you didn't specialize in bastard sword (Scather & Fragarach from Co8)
Yeah man I know what you mean. Medieval Japan was totally katana free amirite?If you chose to build towards katana wielding on a medieval setting, then you should be fucked when it comes to procuring new katanas
Firs comes coherent world building, then comes player builds. This is the very fucking definition of