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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Is it really gone? It used to only appear if you opened the gate noisily IIRC. There was definitely a way to skip it in the original version. I remember getting ambushed by it the first couple of times until I found out you could bypass it.

Bypassing fights (read, exp and gold) is bad idea.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
ss-155fe931b45c6c62b422406b456259014be05eec-1920x1080.jpg


By the way, I noticed this screen (7th one from squirm).

I don't remember any area looking like this, could it be from the next module?
 

dacencora

Guest
Is it really gone? It used to only appear if you opened the gate noisily IIRC. There was definitely a way to skip it in the original version. I remember getting ambushed by it the first couple of times until I found out you could bypass it.

Bypassing fights (read, exp and gold) is bad idea.
Sort of. I’m pretty sure if you skip the Minotaur you have to fight a bunch of centipedes, but I can’t remember. It’s not so much skipping a fight as it is just not triggering a punishing encounter that’s meant to teach you to be more careful in the dungeon (as in: don’t make a bunch of noise in a dangerous area when you’re equipped with sticks and stones)
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Is it really gone? It used to only appear if you opened the gate noisily IIRC. There was definitely a way to skip it in the original version. I remember getting ambushed by it the first couple of times until I found out you could bypass it.

Bypassing fights (read, exp and gold) is bad idea.
Bypassing one or two of literally hundreds of fights might be a great idea if your party is too weak and you have to spend a lot of time reloading, waiting for the RNG god to smile upon you. The only reason to not bypass an optional encounter like that would be a good, perhaps unique, reward. Then it is worth it. A little experience and gold is not - for me. Optional is optional, it has it in the name.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
how do you stealth exactly?

It depends on your character non combat skills, rogue and DK have stealth, assassination, and such options, cleric, paladin and champions honorable or divine skills/dialog options and so on.
I meant in-combat.
Out of combat game asked me to stealth past some cubes and I just walked while they were in side corridor? was I supposed to activate stealth somewhere?
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,051
Location
Djibouti
Idk how it is now, but the mino fight back then was actually easily skippable in theory because all you needed was a stick that you could find earlier (in a niche if you had high PER, maybe?) that you could then push through the grate to open the lever on the other side.

However, the problem was that the interface for that particular shit was completely ass-backwards and I only figured out how it fucking works on my 3rd playthrough, and that was even after trying everything with everything in the previous two because the connection between the stick and the lever was patently obvious - for a long time I thought it was a bug.

Also, skipping the fight was simply a bad idea because it not only deprived you of precious XP for that stage, it also made you miss out on an even more precious actual weapon that is dropped by the mino.
 

Darth Canoli

Arcane
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Messages
5,737
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Perched on a tree
I meant in-combat.
Out of combat game asked me to stealth past some cubes and I just walked while they were in side corridor? was I supposed to activate stealth somewhere?

There's no in-game stealth but there is invisible spells for sneak attacks.

I was just filtered by the new village content, 1 vs 1 fight against the Barbarian in the tavern, My level 1 Fighter against a Level 2 Barb, I got the upper hand but he OS me.

The good news is, there's a new companion.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
By the way, I noticed this screen (7th one from squirm).

I don't remember any area looking like this, could it be from the next module?

It's the quest where you go find some sword that teleport when people get near it. Turns out some hags are using Illusion magic to lure people. That's the final part of the fight with 1 harpy 2 hags and tons of slimes
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
It's the quest where you go find some sword that teleport when people get near it. Turns out some hags are using Illusion magic to lure people. That's the final part of the fight with 1 harpy 2 hags and tons of slimes

I don't remember this, it must be some new content as well.
 

Serus

Arcane
Patron
Joined
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Messages
6,949
Location
Small but great planet of Potatohole
I hope Pierre plans to add lacking "3d" models, like for player character races mantis and centaur*.
It's really weird this way, only token mode remains if you want to play with those and the characters not look awkward.

*unless i'm blind and they are somewhere?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Finished "Tutorial". Probably hardest tutorial i've played.

In most "tutorials" you need to try to lose, here you try to win.


p.s. Where is horse for Sadina? Need her crystal.

Quest: find the horse for sadina.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
ok so at 2nd campfire in tutorial, if I go back to merchants it keeps giving me random spawns between merchant and campfire, which kills another character turn 1. then process repeats
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Idk how it is now, but the mino fight back then was actually easily skippable in theory because all you needed was a stick that you could find earlier (in a niche if you had high PER, maybe?) that you could then push through the grate to open the lever on the other side.

However, the problem was that the interface for that particular shit was completely ass-backwards and I only figured out how it fucking works on my 3rd playthrough, and that was even after trying everything with everything in the previous two because the connection between the stick and the lever was patently obvious - for a long time I thought it was a bug.

Also, skipping the fight was simply a bad idea because it not only deprived you of precious XP for that stage, it also made you miss out on an even more precious actual weapon that is dropped by the mino.


What party you advise, that will actually manage to finish game?

Do not want "walking dead scenario".


p.s. Also, you are supposed to start with lvl 2 characters? Since you are allowed to.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
ok so at 2nd campfire in tutorial, if I go back to merchants it keeps giving me random spawns between merchant and campfire, which kills another character turn 1. then process repeats

4-5 fights, they are easy anyway

If they kill 1 character, you will be in trouble later, much more brutal fights ahead
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
Its not like I made the characters.
This is the area with critical hits and damage reduction tutorial so I'm assuming pierre is trying to teach me to die to crits?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
So it is ok to level up? I am confused that you start at level 2, it is expected?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,062
Location
Frostfell
Completed the game. TBH fells too short. Around 25 hours to complete the module.

The battle to enter the final castle was insanely hard. However, the final battle was ridiculous easy. A single weird spell killed about 60% of enemies.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
What classes are "trap options" and what classes are actually nice?

Good party builds?

I had an amazing time with 6 red wizards.
A little buttfuckery on low lvls, but when they start going, they dont stop.
Nice. Tough i suspect you would do better on low levels with 5 wizards + 1 something else either with divine spells or a pure melee. But i'm just guessing here. Were they all halflings?

No. Stygian humans. With that amount of firepower you do not need melee or divine spells
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
When does the game start to get difficult? I'm on the default difficulty and so far I've only had 1 battle where I had to pay attention. In terms of my progress, I just beat up the slimes that burst into your cell after you lose all your items and get teleported.

The one battle where I had to pay attention was one of the elemental waves down in the cave. I got hit by a spell and half my party fell off the ledge. I guess the bees were supposed to be challenging too, but I have spells to deal with animals.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,406
Location
Kelethin
Wow there are lots of settings, the fast combat is much nicer. There is even a setting for how much time to give the AI to think. The AI seems really good.
 
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