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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,690
Location
Grand Chien
Yeah white has better spells for sure. I trivialised a lot of fights in the tutorial just by casting web and then destroying people with ranged spells or reach weapons
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,766
Location
Perched on a tree
Yeah white has better spells for sure. I trivialised a lot of fights in the tutorial just by casting web and then destroying people with ranged spells or reach weapons

After the druid spells like Quicksand, Earthquake, Sirocco and Tornado, conjuration spells are among my favorites, notably stinking cloud but also grease/resilient grease, Vortex of Doom and Weird.

Pierre has compiled a spell-list by magic school in the KotC 2 data part of his website.

Alteration (22 spells):


L1 Reduce
L2 Mute
L3 Dispel Magic
L3 Slow
L3 Suppress Sword
L4 Mass Reduce
L5 Mass Mute
L5 Break Enchantment
L5 Dismissal
L5 Baleful Polymorph
L6 Contingent Break Enchantment
L6 Greater Dispel Magic
L6 Disintegrate
L6 Flesh to Stone
L7 Time Control
L7 Banishment
L8 Mass Baleful Polymorph
L8 Mass Suppress Sword
L8 Mass Disrupt Armour
L8 Greater Break Enchantment
L9 Greater Disintegrate
L9 Contingent Greater Break Enchantment


Enchantment (23 spells):


L1 Sleep
L1 Colour Spray
L2 Daze Monster
L2 Hideous Laughter
L2 Hypnotic Pattern
L3 Deep Slumber
L3 Hold Person
L4 Confusion
L4 Crushing Despair
L4 Rainbow Pattern
L4 Control Person
L5 Dominate Person
L5 Feeblemind
L5 Hold Monster
L5 Mind Breach
L6 Chaos
L7 Mass Hold Person
L7 Mind Blast
L8 Control Monster
L9 Dominate Monster
L9 Mass Hold Monster
L9 Mass Irresistible Dance
L9 Mass Mind Blast


Evocation (27 spells):


L1 Burning Hands
L1 Gust of Wind
L1 Ray of Frost
L2 Flaming Sphere
L2 Scorch
L2 Acid Splash
L2 Ice Blast
L3 Fireball
L3 Electric Sphere
L3 Lightning Bolt
L3 Sound Lance
L4 Shout
L4 Energy Orb
L5 Cone of Cold
L5 Greater Shocking Grasp
L5 Blast of Force
L5 Greater Gust of Wind
L6 Chain Lightning
L6 Freezing Sphere
L7 Power Fireball
L7 Prismatic Spray
L7 Discharge
L8 Prismatic Wall
L8 Polar Ray
L8 Greater Shout
L8 Sunburst
L9 Acid Blast


Necromancy (18 spells):


L1 Cause Fear
L2 Blindness
L2 Ghoul Touch
L2 Scare
L3 Halt Undead
L3 Ray of Exhaustion
L4 Bestow Curse
L4 Fear
L5 Psychic Turmoil
L6 Mass Blindness
L6 Undeath to Death
L6 Circle of Death
L7 Dominate Undead
L7 Finger of Death
L7 Vampiric Blast
L8 Horrid Wilting
L8 Malison
L9 Shadow Storm


Conjuration (19 spells):


L1 Grease
L1 Chromatic Orb
L1 Flaming Oil
L2 Acid Arrow
L2 Glitterdust
L2 Web
L3 Flame Arrow
L3 Ice Lance
L3 Stinking Cloud
L5 Phantasmal Killer
L5 Cloudkill
L6 Acid Fog
L7 Forcecage
L7 Vortex of Doom
L8 Incendiary Cloud
L9 Weird
L9 Meteor Shower
L9 Mass Forcecage
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
417
So, I replaced all the tokens of the module with better looking ones from the Nexus, and then the new update undid all the changes just like that. Maybe I did something wrong since I'm a bit ooga-booga, maybe it's Pierre's shit engine, either way, weak, dude. Weak.

Copy paste the Graphics/Token or even Graphics/Tokens/PlayerCharacter from your old installation into the new one, don't overwrite except if you renamed some files, which you probably avoid.

Or just save the tokens you like somewhere and add them for each new installment, which is the same thing.

I have the tokens in the graphics file alright, it's just that they got erased from the module, in-game, and they got replaced again by the standard, ugly ones. So around 2 hours of "work" in the creature editor wasted.
*Or maybe I misunderstood what you wrote, in which case, can you elaborate please?
Is there a quick way to replace the tokens in the creature editor en masse, or is it manually replacing each one (which is what I did) the only way?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,766
Location
Perched on a tree
I have the tokens in the graphics file alright, it's just that they got erased from the module, in-game, and they got replaced again by the standard, ugly ones. So around 2 hours of "work" in the creature editor wasted.
*Or maybe I misunderstood what you wrote, in which case, can you elaborate please?
Is there a quick way to replace the tokens in the creature editor en masse, or is it manually replacing each one (which is what I did) the only way?

No, that's the other way around.
Well, don't replace tokens until you're playing on a definitive version.
And if you've edited the module, maybe just copy/paste your tokens where they belong and then the modified module you've edited into the new module directory, chances are bug fixes are within the engine and not the module, by now.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,990
Insert Title Here Pathfinder: Wrath
LOL. I suspect You don't get the irony of this? If I am condescending then You could swim in your condescension. And it's not the first time or place you do it. Why would anyone even stay here on the Codex, place full of ignorant (and condescending) people is always a mystery to me. Finally, the argument "You must eat shit - otherwise you can't say that it tastes bad" isn't as strong as you may think.

Having said that, i'll also say that I am an asshole, too often when i'm not planning it. So if i was here I am sorry. The above paragraph was me being an ass (and right) on purpose though.

As to ranged combat (not ranger combat), yes I did try it. I'm talking about not being able to aim due to coverage/blocking, not about damage or 70 vs 90% chances. If ranged doesn't work very well then any ranged class cannot - simple logic, i'm a simple man. However if you say that it works for you, then - perhaps - it does. I only know that you are the first claiming it. This versus: a) my own experience, b) a bunch of ignorant Codexers and c) Pierre Begue. However subjective opinion or numbers or being the author of something doesn't guarantee being right. You still might be right, I accept that. But pardon me if, considering the above, I am sceptical.

There is no irony.

The word condescension had a positive connotation for hundreds of years before the mindless levelers got the upper hand. Men need hierarchy, but it's never absolute. Even Charlemagne knelt before the Pope, who himself knelt before the poor and the widow. And back then they actually believed it too. I know those who still do and they're outstanding people.

You as someone with extensive experience with this game legitimately condescended to me initially here, and I'm glad you did and offered some useful observations. Would that more experienced players took the time to do so.

The problem was when you took the same approach on a subject where you don't have that experience. Hierarchies to be functional have to be both fluid and relative to experience/accomplishment/knowledge. You don't have that when it comes to the Ranger class and I do, although by necessity I still lack much experience with the wider context so I could ultimately be wrong on the question of whether it deserves a slot. So far its been earning it in my games.

The logic you're using to extrapolate from the experience you do have is flawed.

Would you say that struggles to make classes like Cleric or Bard relevant in melee means that melee is bad therefore Fighter is bad?

Specialized classes have their own set of rules, including in the specific case you cite with your inability (and mine!) to make Hunting Domain worth it.

We'll see. I've been wrong before and I could turn out to be wrong again. As for Pierre I think he intentionally made ranged weaker to correct for BG and likely hasn't played Ranger much either with that in mind. Certainly Half-Giant Ranger is a unique take. I didn't find the Haplo approach in Pathfinder either until I saw him doing it. It isn't intuitive.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,444
Location
The Crystal Mist Mountains
Following a longstanding tradition of working out arithmetic problems in computer role-playing games.

40-mm3_2506.png
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,407
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Is it just me or are all these fruity classes such as Samurai or Death Knight just cringe? I never liked this special snowflake bullshit, and I'm a bit disappointed to see KotC 2 full of it. I loved KotC 1, how does the second compare so far? Are there a lot of bugs? Should I wait for more updates?
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,102
Location
Small but great planet of Potatohole
Is it just me or are all these fruity classes such as Samurai or Death Knight just cringe? I never liked this special snowflake bullshit, and I'm a bit disappointed to see KotC 2 full of it. I loved KotC 1, how does the second compare so far? Are there a lot of bugs? Should I wait for more updates?
What is wrong with more classes if they have some unique abilities and are interesting to play? Sure you could name a Samurai* something else - say a Knight. Heavily armoured, often uses big two-handed swords, word of honour skill make sense, etc... But it wouldn't make any difference inn this game.
As to Death Knight, same, he has enough unique abilities to make him interesting and the class' name be damned.
My answers:
It compares well. Mostly. Well in what counts, like level and encounter design. Less good in technical aspects but nothing major.
It addresses some issues of the first one. One of the biggest, at least for me, was lack of choices when it comes to character and especially party building.
It is less polished than KotC 1 but more varied.
It is good enough to play now.


*If Pierre named Samurai a Rainbow Warrior or Wakanda Defender instead then we'd agree.
 

AdamReith

Arcane
Patron
Joined
Oct 21, 2019
Messages
2,146
Enjoy the Revolution! Another revolution around the sun that is.
Rolled a party and gave this a spin.

What, mechanics wise, is the deal with Psionics. I don't really get what they are beyond another flavour of wizard. Why not just have a Psionic school of magic?

Also, despite in theory preferring sprites I find the screen almost unreadable with them enabled. Do you guys use the token view?
 

plem

Learned
Joined
Dec 4, 2021
Messages
155
Is it just me or are all these fruity classes such as Samurai or Death Knight just cringe? I never liked this special snowflake bullshit, and I'm a bit disappointed to see KotC 2 full of it. I loved KotC 1, how does the second compare so far? Are there a lot of bugs? Should I wait for more updates?

I think it's just you. the unique classes are great, and not really all that "fruity". Death Knight is pretty much a Blackguard (through not necessarily evil), Samurai kits have been in D&D in some form or another since forever. others like Mage Knight and Storm Warrior are basically two classes mixed together, which makes up for no multiclassing.

as for the other questions, the basic gameplay is very much like KotC 1, even the keyboard shortcuts and sound effects are mostly the same. it's KotC but with tons more classes, graphics, dialogue and puzzles, with the biggest change being the addition of skill checks in dialogue and scripted interactions.

Rolled a party and gave this a spin.

What, mechanics wise, is the deal with Psionics. I don't really get what they are beyond another flavour of wizard. Why not just have a Psionic school of magic?

Also, despite in theory preferring sprites I find the screen almost unreadable with them enabled. Do you guys use the token view?

the deal with psionicists, besides having their own exclusive spells, is their power points. you can increase damage, save DC, duration etc of any power by spending PP, making lower level powers scalable. they can also wear armor and don't get counter-spelled (which is a big deal in this game).

I use tokens exclusively, mostly because I can't stand having my kobold be just a little red guy instead of actually looking like a kobold.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,990
Insert Title Here Pathfinder: Wrath
*opens thread*

*autism level is above 9000*

oh i see desiderius is back

Being profoundly misunderstood is the price I have to pay for getting to talk about great games with other people who love them.

And the rest of you ignoramuses.

There's no bigger fan of autism than yours truly - one of my twins is legit diagnosed and he knows his states in alphabetical order (he's four) so he's already scaling heights of autism I can never hope to reach - but the comment you're referring to is in fact the opposite of autism.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,766
Location
Perched on a tree
Following a longstanding tradition of working out arithmetic problems in computer role-playing games.

40-mm3_2506.png

I prefer M&M riddles, the Cartographer's one from Xeen comes to mind.
Also, as far as math problems go, Drakensang: The River of Time offers a way better one, in the Ancient Temple (with Amazons), the problem with weights.

Pure math problems don't belong here, particularly the sequence problems from the chess master.
I solved it once, now, I just go for the solution, a good thing he added it.
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,766
Location
Perched on a tree
So, I'm out of the dungeon, you can visit the village again, now, it's a different smaller map with some combat and a bunch of people inside the tavern.

I was searching for an ending to the Black Rose quest and here it is.
Also, you can give an item to the mercenary guild manager from the early village but I have no idea what it is and now I've left the area anyway.
Now I think of it, could it be the scarlet gem from the dungeon's entrance ghost?

Oh well, got an Archmage robe from Maphistor, let's wreck havoc upon Yanos followers, most of the crew is level 20 now, the opposition doesn't stand a chance, it's going to be fast and brutal.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
Difficulty is fine even if a bit excessive but shit like "if you want me to leave the tavern, fight this earth elemental I summon" on a quest to peacefully escort drunken patrons out of a tavern is so utterly retarded I just can't help but take a break.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,990
Insert Title Here Pathfinder: Wrath
Difficulty is fine even if a bit excessive but shit like "if you want me to leave the tavern, fight this earth elemental I summon" on a quest to peacefully escort drunken patrons out of a tavern is so utterly retarded I just can't help but take a break.

Peacefully?

They're dwarves.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,102
Location
Small but great planet of Potatohole
Difficulty is fine even if a bit excessive but shit like "if you want me to leave the tavern, fight this earth elemental I summon" on a quest to peacefully escort drunken patrons out of a tavern is so utterly retarded I just can't help but take a break.
Elemental is nonsense but "drunken patrons" + "dwarfs" = "peaceful" doesn't make sense.

Desisiderius beat me to it.

Edit: You should have a proper bar brawl with them.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
Then how do we not fail the quest?
how can he get away with killing a party member and walk away
 

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