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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Serus

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https://store.steampowered.com/news/app/1233530/view/3218393657302622736

Knights of the Chalice 2 Version 1.32
Hello all! This update focuses on
bug-fixing
and
AI improvements
. The main changes are the following:

  • Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
  • Fixed a source of crash in combat and when recruiting companions.
  • Fixed an issue with the AI casting Protection from Energy on allies.
  • Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
  • Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
  • Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
  • Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
  • Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
Fixed... crash...
Glad to see it. It's not that kotc2 crashes so much that it takes away the fun of playing but it does crash a bit. Good job Pierre, may the Root be with You.
 

Darth Canoli

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All I'd say is if you're planning to use the archangel sword, make sure the wielder is good aligned or you'll lose some of the benefits of the holy enchantment.

As all the enemies are evil, or at least 90% of them with oozes probably being neutral, and with no evil aligned quests, evil alignment is useless.


Fixed... crash...
Glad to see it. It's not that kotc2 crashes so much that it takes away the fun of playing but it does crash a bit. Good job Pierre, may the Root be with You.

I didn't experience a single crash in my last 3 full runs.
What you experience is probably one of the miracles from windows 10...
 

Serus

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All I'd say is if you're planning to use the archangel sword, make sure the wielder is good aligned or you'll lose some of the benefits of the holy enchantment.

As all the enemies are evil, or at least 90% of them with oozes probably being neutral, and with no evil aligned quests, evil alignment is useless.


Fixed... crash...
Glad to see it. It's not that kotc2 crashes so much that it takes away the fun of playing but it does crash a bit. Good job Pierre, may the Root be with You.

I didn't experience a single crash in my last 3 full runs.
What you experience is probably one of the miracles from windows 10...
That would quite a miracle indeed.
I'm still using Windows 7
 

anvi

Prophet
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I've been on the last battle for a few days, lots of crashes but the update fixed most. One bug that remains is if I use silence, sometimes an enemy decides to cast a spell and runs into the silence first then he's unable to cast and the game gets stuck.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
I'm getting a crash whenever I recruit Jorad this game.

Some weird builds and advice.

The main design goal is to maximize content/dialogue both because I'm learning the game (prevents negative theorycrafting/finds all the stuff) and because it turns out that's pretty good in a game with finite EXP/Gold and emphasis on initiative (avoiding surprise).

Designing with an eye for Archmage (while testing on Enchanter) that means running:

Half-Giant (Jorad is meh with no Whirlwind, Word of Honor, bad subrace)
Small character
Half-Sal
Mantis
Ranger
Bard/Rogue (I've tried both but too much overlap and need other slots)
20 INT Psi
Wiz
22 Search minimum
Word of Honor
Divine Champ of Good

Several other things I'm forgetting, but that covers most of them.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Mantis bard, no finesse, what? I don't get it.
If you want the fire option then go fire drake, superior choice for melee. Salamanders = 20 speed + average stats. Probably one of the two worst races.
Wizards Stygian Human > Wizard Elf unless on normal. Wizards are feat starved in my opinion, especially early. +2 search shouldn't matter. In addition Elves are gay and suck.
For grappling I'd prefer my own guy. A Centaur for speed. Keeping the slot for a companion better than that monk, which is, i think, most of them. However i didn't play with him or any monk so i might be wrong.
I liked my deep kobold psion, my most tanky character early. Has additional 3AC natural/size. Has 20 INT and covers small size dialogue options. Of curse feats are feats and humans have great stats for any class.
A Halfling Bishop, yes that at least makes sense and sounds funny. +1 AC from size and +2 saves might or might not be worth 2 feats + normal size but bishop shouldn't be very feat hungry. I like the idea. How many humans one can have in the party anyway.

(1) Mantis Bard (Bard vs Rogue is very interesting question - full BAB is big)

With no DEX-to-damage DEX-based isn't a thing outside Rogue who has Sneaks. Plus Bard wants to be effective with one non-light weapon in main slot since big hitters want to Two-hand. Eventually Pal Companion will use one but by then you'll have plenty.

Mantis lets you also use two Lights which is a Godsend since you're swimming in them and Bard is desperate for more impact in combat. Caravanner Bard gets +4 CHR, -2 DEX so your DEX isn't that much higher than your STR anyway. Belt of STR gets you to 16 STR and full BAB makes up the difference. Instrument first round then things are softened up for your attax. I didn't even pick Bow Proficiency this time since Mantis wants to mix it up. STR-class.

(2) Half-Sal Reach Sam

Drake comparison makes no sense. If I'm hitting 24 squares per attack I want to be attacking exclusively. Half-Sal adds Fire to every one of those. One action economy, not two.

Try it, it's good. Sam is great on its own but I only want one pure Martial and Sam covers Word of Honor so Sam it is. Sam and Ranger get bonus feats and only need a couple stats so good fits for Half-Sal and HG.

Great fit with Disarm as well. You can set Disarm to auto-trigger with Ready on Approach as well which is fun. Reach great here (14 DEX for Combat Reflexes) and also mitigates lack of speed (as does Sam ability) but still good place for Boots of Striding.

(3) I've got Styg Human on Psion to get enough Feats for the Improved version of several Powers which are all nuts and Psi Mage Armor scales and gets Barkskin so doesn't need the Elf DEX. Trying not to duplicate races and really want the 22 Search from Elf w/ no Rogue.

Might not be worth it (Fire Mage doesn't seem that Feat hungry so will see).

(4) Monk scales like crazy (look at the saves!) and continually gains speed. Companion Monk has 20 STR + Grapple bonuses. I really like the Elemental Companion so will be tough choice when Pal shows up. Other companions have their uses but don't need Sorc I think.

Monk is a little bit of a slow comer so if you're judging them on first few levels you'll naturally be disappointed, but WIS to hit on the Stunning Fist is a nice one and you're continually picking up new abilities as you level. And even the Sun Ray thingy on the Companion Monk scales with level and I'll be able to unlock the improved version.

(5) Halfling Bishop is not perfect since it's a nonbo with Heavy Armor and you're basically giving up attacking. With Magic and Turning Domain (Mysticism at five) you can focus on the Strengths of the class while benefitting from the saves and AC from Halfling. So it's the least bad slot for a small character (Halfling Druid is really good but I'm not giving up Bishop).

(6) HG Ranger is just fun and pretty versatile since you can still whack stuff with a two-hander and 20 STR. But Ranger gets to do this:

Ranger on Yanos.jpg

So I'm always brining one. Half-Sal's pretty good Ranger too.
 
Last edited:

Serus

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I'm getting a crash whenever I recruit Jorad this game.

Some weird builds and advice.

The main design goal is to maximize content/dialogue both because I'm learning the game (prevents negative theorycrafting/finds all the stuff) and because it turns out that's pretty good in a game with finite EXP/Gold and emphasis on initiative (avoiding surprise).

Designing with an eye for Archmage (while testing on Enchanter) that means running:

Half-Giant (Jorad is meh with no Whirlwind, Word of Honor, bad subrace)
Small character
Half-Sal
Mantis
Ranger
Bard/Rogue (I've tried both but too much overlap and need other slots)
20 INT Psi
Wiz
22 Search minimum
Word of Honor
Divine Champ of Good

Several other things I'm forgetting, but that covers most of them.
I still don't get it, even if the goal is to "learn" and have the most content.
Why the insistence on Salamanders? Does the ability to be a living thermometer sounds as exiting compared to other racial skills?
Why Ranger? What does one "learn" by trying a mediocre class that offers less unique mechanics than most others do?
Etc.

Well, it's your game. Have fun and may the Initiative Roll be with you.




Edit:
(2) Half-Sal Reach Sam

Drake comparison makes no sense. If I'm hitting 24 squares per attack I want to be attacking exclusively. Half-Sal adds Fire to every one of those. One action economy, not two.
It does you just missed it. I didn't say to use drake special attack at all. I thought you wanted Fire skill.
The 1d6/1d8 fire damage is roughly equal in my book to 2 STR* = 1 dmage and 1 AB. Less early game but more later when the fire damage is dwarfed by that from weapons and from criticals with high multipliers. Which leaves us with other differences - mainly speed 30 vs 20 at Drake favour.
*Drake max 20 vs Sal 18 STR.

And I still don't get the Ranger. What does he have that other martial classes - comparatively - don't have?
 
Last edited:

Serus

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(6) HG Ranger is just fun and pretty versatile since you can still whack stuff with a two-hander and 20 STR. But Ranger gets to do this:

View attachment 23884

So I'm always brining one. Half-Sal's pretty good Ranger too.
One more thing. You do not need a Ranger for that. I actually am sure what is the check here but i did it with a Cleric. Yep, true story. It was a zen archer cleric. This is a minor thing anyway. It's not a difficult fight so it has only a flavor value and you already saw the result at least once.

On a side note, how one "learns" if one always does the same thing?
 

anvi

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The big final chapter battle is still pretty buggy but better since the update. Fun epic battle, I thought it was the end but there is more. Anyone know if you can bring back someone who is unconscious with frailty?
 
Last edited:

Serus

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Jorad seems pretty good to me. Why is his subrace bad? And why can't he get whirlwind?
Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.
Why no Whirlwind? It requires -> mobility -> dodge -> 13 dex. He has base 10 dex and few feats.
Jorad is pretty good,, what makes him only good but not great is, in my opinion, the class not the stats. I find barbarians lacking but they were never good for me in any 3.x game.
I'm a fighter (or even paladin) person not a barbarian or ranger person. In Kotc2 the competition is even fiercer with Gladiators, Samurais or Death Knights.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Jorad seems pretty good to me. Why is his subrace bad? And why can't he get whirlwind?
Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.
Why no Whirlwind? It requires -> mobility -> dodge -> 13 dex. He has base 10 dex and few feats.
Jorad is pretty good,, what makes him only good but not great is, in my opinion, the class not the stats. I find barbarians lacking but they were never good for me in any 3.x game.
I'm a fighter (or even paladin) person not a barbarian or ranger person. In Kotc2 the competition is even fiercer with Gladiators, Samurais or Death Knights.

Get a load of this guy ERYFKRAD
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Messages
8,285
Let's see:
"What is your favourite type of roots?"

According to Pierre, he had a lot of ginger and turmeric. I'm not entirely sure how one incorporates this into their diet, much less survive on it.

Any root experts here that want to chime in?
 

Yosharian

Arcane
Joined
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Messages
10,665
Location
Grand Chien
Jorad seems pretty good to me. Why is his subrace bad? And why can't he get whirlwind?
Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.
Why no Whirlwind? It requires -> mobility -> dodge -> 13 dex. He has base 10 dex and few feats.
Jorad is pretty good,, what makes him only good but not great is, in my opinion, the class not the stats. I find barbarians lacking but they were never good for me in any 3.x game.
I'm a fighter (or even paladin) person not a barbarian or ranger person. In Kotc2 the competition is even fiercer with Gladiators, Samurais or Death Knights.
Hmm I figured he would remain effective throughout the game as a grappler. Should I replace him later, then?
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...-revolutionise-old-school-crpgs/posts/3481693

Update #58: KotC 2 Now Released! Version 1.32 Fixes Bugs & Improves the AI!

Hello everyone! Whew, what a crazy last few weeks! Finally, KotC 2 is now available on Steam, GOG and the website. Nearly all of the backers who pledged at the Paladin level and above have now received an email containing a Steam key or a GOG key for KotC 2. Thank you so much to all the backers who took the time to write a review of the game on Steam or GOG!! Also a big thank you for helping spread the word!!

A number of bug reports came with the release, so I have had to focus on bug fixing. The latest version of KotC 2 Augury of Chaos, 1.32, is now available for download here for both Windows and macOS.

A Matt Chat about KotC 2 is planned this Friday 15 April at 4 pm Paris time / 9 am US Central Time.

Separately, Tactical Adventures has today released a new campaign for Solasta: Crown of the Magister. Congratulations for the new release! Please scroll down for more details and the new campaign's image.

Now let's review the main changes to KotC 2 brought by the recent updates of the game.

Knights of the Chalice 2 Version 1.32
  • Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
  • Fixed a source of crash in combat and when recruiting companions.
  • Fixed an issue with the AI casting Protection from Energy on allies.
  • Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
  • Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
  • Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
  • Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
  • Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
Knights of the Chalice 2 Version 1.31
  • Fixed a source of crashes in combat when the AI selects an opponent.
  • Fixed a source of crash when the player uses a scroll or spell-like ability after having triggered someone's ready versus spell status.
  • Fixed a source of crash when leaving a game while combat is taking place and then opening the Module Editor.
  • Fixed the pathfinding of large creatures. In certain circumstances (the goblin-arena battle) they were crossing dangerous squares needlessly.
  • Tweaked a few AI settings in the goblin-arena battle.
  • The AI will now use the Coup de Grace action much more often when it's possible to do so.
  • Improved the AI when a spellcaster is running out of spell slots or psionic power points.
  • Improved the AI when the enemy is very far.
  • Added the missing Help Entry for Break Enchantment Check.
  • When someone's casting is disrupted due to a condition such as Prone (applied through a Ready Versus Spell action), any 'Damaged While Casting' condition on the caster will be removed.
  • Casters who received the Quicksand condition through a Ready Versus Spell action will now lose their spell.
  • When a character is knocked out during any out-of-combat situation (and not killed), he or she will recover immediately with 1 Hit Point.
  • Fixed a bug with the AI using the Curing domain power spell-like ability on allies who aren't wounded or blinded.
  • In the Tutorial Module, when you visit the merchants for the first time, your Quest Journal will be updated to let you know what the party needs to do next.
  • In the Tutorial Module, added some text providing extra advice before the battle against the thugs who attack you while you're climbing the stairs.
  • Fixed a bug when launching a Charge using the combat-actions menu on the left side of the screen.
  • Fixed a bug when using the Counterspell option using the combat-actions menu.
  • In the modifier-list help for concentration checks, changed 'Caster level + 3' to 'Caster level + 3 from Difficulty Options'.
  • Reworked the dungeon map of the Tutorial Module to prevent Filanthir from flying to inaccessible areas while combat is taking place.
  • Improved the Help Entry about Game Options.
  • Fixed problems with the difficulty settings. Changes made by changing the main difficulty level while playing will now be saved correctly.
  • Fixed all of the Robes of Defence. They now correctly provide a bonus to Armour Class between +4 and +8.
  • Fixed the reduced-difficulty negative levels on Smurgan in the Tutorial Module (Smurgan has only 3 HD so I've reduced his negative levels from 3 to 2).
  • Fixed a text error at the end of the Combat Manoeuvres recap in the Tutorial Module.
Knights of the Chalice 2 Version 1.30
  • Fixed a bug with the feat Point Blank Shot not granting the bonus to ranged attack rolls. Thank you azcore for pointing this out to me!
  • During combat, mousing over a character in the information mode will now display the character's Psionic Power Points, if any. Thank you night4 for the suggestion!
  • Accelerated the falling-down animation based on the 'Accelerated Combat' setting in the Game Options screen. Try the battles on the stairs in the Tutorial Adventure to see the difference. Thank you Fred for the suggestion!
  • Fixed an AI issue when creatures are affected by Stinking Cloud and they need to get out of the cloud quickly. Thank you Frank for pointing this out to me!
  • Fixed a bunch of dialogue spelling errors in the High Sewers involving the Spectral Masters. Thank you again Frank for pointing this out!
  • Fixed a source of crash associated with Quickbar spells and characters from a different module. Thank you Kai for pointing this out to me!
  • Pushing Left Alt + G will now switch on and off the display of the Square Grid. You can do this both in-game and in the Module Editor. Thank you azcore for the suggestion!
  • Pushing F1 in the Game Options screen will now open the Help screen.
  • In the Module Editor, in the 'Module Data' screen, increased the maximum number of characters you can create and add to the party at the start of the module from 10 to 20. Also, in the same screen, increased the maximum party size (including companions) from 10 to 20 characters.
Knights of the Chalice 2 Version 1.29
This update fixes a bug associated with the Moon Crypt puzzle and other puzzles.

What was wrong: There's a variable called 'Clicked Position' in the script of the puzzles. Normally this variable gets initialised in the earlier parts of the game. However, if the player skips certain parts of the game, it doesn't get initialised, leading to the bug with the Moon Crypt puzzle and elsewhere. That is why only a few people experienced the issue.

How was it fixed: Now the script will automatically create the missing variable if it doesn't already exist (i.e. if it wasn't declared by a script somewhere). As a result, the game is able to record where the player clicks (what moon, etc).

Thank you jgasser, C4MP3R, Matt (from the Matt Chat Youtube channel) and everyone else in the Steam forum for helping resolve the problem!

Knights of the Chalice 2 Versions 1.24 to 1.28
  • Fixed several bugs associated with characters falling down.
  • Fixed an issue with the giant snake in the Tutorial Module being visible from behind a door.
  • Fixed issues associated with the oozes in the Tutorial and the reward for moving past them stealthily.
  • Fixed a source of crashes when recruiting new companions.
  • Improved the Left and Right arrow keys when viewing someone's Character Sheet. If you're viewing the Arcane, Divine or Psionic tab of the Character Sheet, normally, pushing the Left or Right arrow key will switch the screen to the next character in the party who has the same type of magic. However, if only one character in the party has this type of magic, then pushing the arrow key will switch the screen to the next character in the party (and the Character Sheet will now display the Attack tab).
Thank you Vasyl for all the help with bug fixing!

Steam & GOG Keys for backers at Paladin tier and above
If you've got the Paladin reward tier (not the Champion reward tier), or a higher reward tier, and you haven't received any email from me containing your key or a request to specify whether you'd prefer a Steam key or a GOG key, please email me at enquiries@heroicfantasygames.com and I will send you your key as soon as possible. Thank you!

The Lost Valley, a new campaign for Solasta
The Lost Valley DLC is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. This remote place long forgotten by all is ruled with an iron fist by the tyrant Orenetis, but the arrival of your adventurers will light a fuse under this political powder keg.

e49ce0c7b7555a48e9d85645ef7d218e_original.jpg

This new adventure brings a replayable non linear story, as you are the one deciding which faction to side with in order to escape the Valley, new foes to face, with iconic monsters such as Giants, Hags and Golems, and new subclasses, one for each of the nine existing classes in Solasta.

Next Steps for Knights of the Chalice 2
The next steps are the following:

  • Take part in the Matt Chat about KotC 2 this Friday 15 April at 4 pm Paris time / 9 am Central Time.
  • Finish sending out Steam and GOG keys to backers.
  • Fix any remaining bugs and sources of crashes in the game.
  • Read and reply to posts on the Steam Forum, GOG Forum and the website Forums.
  • Hire a graphic designer to create new sprites, new maps and other types of artwork.
  • Work on the Barbarian class upgrade and the iconised combat-actions menu.
  • Work on the upcoming adventure modules.
As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.

Thank You So Much For Your Support, Valiant Heroes of the Realm! Enjoy!! :)
 

Darth Canoli

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Messages
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Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.
Why no Whirlwind? It requires -> mobility -> dodge -> 13 dex. He has base 10 dex and few feats.
Jorad is pretty good,, what makes him only good but not great is, in my opinion, the class not the stats. I find barbarians lacking but they were never good for me in any 3.x game.
I'm a fighter (or even paladin) person not a barbarian or ranger person. In Kotc2 the competition is even fiercer with Gladiators, Samurais or Death Knights.

Whirlwind is good early on and then it's just pretty bad since it doesn't trigger cleave nor greater cleave, you want to turn your killing machine into some pathetic melee mage?
A waste of good feats, if you ask me.

The only way to make it good is to add a tripping enchantment, or stunning but spells do that pretty well already, there's stomp, greater stomp and quicksand and a lot more.

Meanwhile, I'm going to reach the Spider Queen with a party level 19, the fighter is already 19, the rogue 18, and everyone else is 13-15 with enough xp to get to 17/18.
Only fights remaining are the one near the exit, Xadriphar, the Death Snare and The Spider Queen's Lair...

I'm going to walk all over these 8 legged bugs!
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
so far till coven, I hit and kill a lot more enemies with reach whirlwind than cleave
Also I dont see anything implying they wouldnt work together in feat descriptions so maybe it's a bug after all
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
414
Wanna try a Death Knight. Try to see how I can fit him into a party.
Any cool build suggestions?
 

FA7

Educated
Joined
Mar 24, 2022
Messages
72
Haha, thx. It kind of sounded so familiar that I thought there must be some kind of old TSR low-level adventure where party of hobbits halflings start their voyage because they're short on spice for the famous roasted turnip recipe. :D
 

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