Its all nice , problem is you cant publlsh an official module with those. Too many copyright infringments to list.
Sure thing hundreds of hours of work , completely free of charge , for a few brofists.Its all nice , problem is you cant publlsh an official module with those. Too many copyright infringments to list.
Can't publish a module that's sold as DLC under Pierre's profit split model, but you can publish a free module without problem.
Sure thing hundreds of hours of work , completely free of charge , for a few brofists.Its all nice , problem is you cant publlsh an official module with those. Too many copyright infringments to list.
Can't publish a module that's sold as DLC under Pierre's profit split model, but you can publish a free module without problem.
Yes, I agree. Even worse than that, probably most of his readers share this view even without the author having to tell them. That's why, unfortunately for him, Pierre made a bad decision early in development, from financial pov. A few people (like you) like the tokens, a few others (like me) accept the idea and play because tokens are more practical. Most people out there doesn't and won't. At least not for a genre that is supposed to be "immersive" for some reason. A puzzle game, a wargame... But a genre where people romances are one of the most important feature? You can't romance a token.Yes the do. There is potential in tokens but the ones in KotC2 are mediocre. The fact that they make the battlefield easier to read (they do) has nothing to do with their prettiness. You can have the ugliest tokens you can imagine but as long as you can tell what is what at first glance, they will have the same effect.
But the reviewer's problem was with the idea of tokens themselves: "watching a bunch of pucks sliding across the surface". I hard disagree with that criticism.
who said that? i'll take cute token over bioware or solasta uggos any day of the week.You can't romance a token.
The whole genre of classic roguelikes and similar games is mostly free. In the last decade some games were made as commercial projects but it still mostly holds true. I don't only mean week-long projects with the simplest ASCII but also games that required years of work.Sure thing hundreds of hours of work , completely free of charge , for a few brofists.Its all nice , problem is you cant publlsh an official module with those. Too many copyright infringments to list.
Can't publish a module that's sold as DLC under Pierre's profit split model, but you can publish a free module without problem.
Yes.
https://www.doomworld.com/files/
https://www.quaddicted.com/
https://neverwintervault.org/
https://www.taffersparadise.co.uk/
https://www.twcenter.net/
https://www.trle.net/
You might be drunk, we can't know, but you are also correct. It seems that the areas you need to drag an item to or click aren't identical (or are smaller) than the buttons you see on screen. I just have to do it slightly more precisely that in most other programs.is the inventory clunky or am I drunk already ? I have troubles drawing equipmen in the inventoty slots
A turn based EotB2? If someone pulled this off that would be interesting for sure. It would be only a loose adaptation but still a fine idea.The module maker is so easy to use! Are you allowed to make anything you want or is licensing a concern? I wouldn't mind making an Eye of the Beholder 2 remake or something.
Dude probably meant Fizzy BubblechWhich one is Fizzarmelech?
You probably would do turning better with turning domain, it boosts the damage quite nicely at least early on . But that is in theory, I went with a cleric but this time magic, mystic.Argossian human bishop. Healbot. Surprisingly good with smite. Tried to focus on turning, but turning is meh. Domains: Healing, Magic, Reach.
I personally just don't like the tokens. I would have preferred if he found some way to stick with the old sprites and art-style of KOTC1 and improved them somewhat with some better, simple animations for attacking and casting and what not.
My custom token here disagrees
WHAT the fuck can I do to make this fight more manageable? I have tried to retreat to the small room behind the corridor, but a couple of people inevitably get left behind...
My custom token here disagrees
But which do you prefer, the foot or the brunette?
You probably would do turning better with turning domain, it boosts the damage quite nicely at least early on . But that is in theory, I went with a cleric but this time magic, mystic.Argossian human bishop. Healbot. Surprisingly good with smite. Tried to focus on turning, but turning is meh. Domains: Healing, Magic, Reach.
A propos or not, I remember a fun little bug from abandoned playthrough, maybe it's known and certainly is harmless:
In Finchbury, If you pay the spiders to release the boy and THEN return to the cave and kill the spiders, the boys becoming free scene plays again. Doesn't cause any problems, not even the ability to collect twice the prize.