Another one filtered by the tokens lol
I have no idea why people dislike them, the tokens have incredible visual clarity, makes the battlefield easy to read.
Tokens are lazy and insulting, because at the same cost in dollars and computing resources you could have had rectangular tiles showing the full body of the character or monster.
My favorite kind of video game art is 2d low resolution tiles with either no animation or one attack frame only, as found in the Gold Box games or Dominions III. But I find tokens extremely off-putting.
The key difference is that traditional square tiles actually show a
representation of the character, even if it's a borderline stick figure. That gives your imagination something to work with, you aren't just making stuff up.
Each FRUA sprite tells you a lot about a character, even though it only has a limited number of pixels to work with.
Some of them aren't even very aesthetically pleasing, but they still convey a huge amount of information about a character. This guy's a knight, this one's a barbarian, cocky swarthoid, fighter cleric, archer, stronk woman, light armor swordsman, thief, black robed man of mystery with a sword, cleric, evil cleric, white wizard, red wizard, black wizard, dwarf, hobbit fighter, hobbit thief, blah blah blah.
This gives you a starting point, some information to build your understanding of the character on. The developer and the artist are stimulating your imagination with their art, they aren't forcing you to imagine everything from an undefined starting point.
There are a lot less complaints about the art in competing D&D game Low Magic Age, even though it's kind of uninspired and sourced from some pre-done asset pack. Even though it uses static tile images without animations. Because it still represents the characters and monsters like a normal video game does, while KOTC2 just gives you some prosper fantasy clip art head floating in a circle.