Dickie
Arcane
- Joined
- Jul 29, 2011
- Messages
- 4,429
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we liked it.
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we liked it.
Acorns of Earthquake? Surprise rounds?
What kind of watered down piss ale did the game turn into?
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we loved to whine about it.
Oh yeah and the game crashed every few minutes so when you won you often had to redo it because it crashed after.
Acorns of Earthquake? Surprise rounds?
What kind of watered down piss ale did the game turn into?
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we liked it.
Oh yeah and the game crashed every few minutes so when you won you often had to redo it because it crashed after.
If your save game didn't corrupt.
I liked the first game slightly more cause its longer. This one sucks casters dicks too much. It doesn't help the fights are always in tight spaces. I don't know if its possible with the knights of the chalice engine to make things more spacious.
This time is Half Giant Samurai built for 2h reach and damage, Halfling Cleric (healing and banishment domain), Elf Necromancer (Wiz specced for Necro), Elf Psion, and 2 Elf Rangers cuz I want to see how it goes with less magic. Not sure on companion.
How is it that the first game looks better than the second game, and the second game, released in 2022, looks worse than games from the 90s? Stop coping and accept the reality that the tokens look terrible.
My point is to achieve a unified look by drawing from a single (or as little as possible if one's not enough) source and use it specifically to replace all the existing tokens included in KOTC2 (i.e. using the same names) so that simply by extracting and replacing in the appropriate folder, all tokens in the game will be automatically replaced.There's one token pack on the Nexus that gives you enough appealing/distinctive tokens to play the game fine. I'm just too lazy to remove all the garbage Pierre included with the game so have to keep scrolling thru. There are even a few decent ones there.
But this would require way more time than I'm willing to spend on my own. Now, if a couple of codexers with joined me, I could coordinate an effort to get it done over the course of two weeks without much effort from the involved.
Sounds awesome. Let's do it.
This time is Half Giant Samurai built for 2h reach and damage, Halfling Cleric (healing and banishment domain), Elf Necromancer (Wiz specced for Necro), Elf Psion, and 2 Elf Rangers cuz I want to see how it goes with less magic. Not sure on companion.
Great party, you should play on Archmage.
And Ironman to see how far you go...
Yeah I always like a good healbot, but the healing domain was mostly because it lets you wreck stuff with Harm. I nearly got the second domain to add another +10 but I like dispelling all the ground shit.
Is it possible to make the tokens square or rectangular? The circles bother me.
nah, i won't share my animu waifu tokens with codex retardsMy point is to achieve a unified look by drawing from a single (or as little as possible if one's not enough) source and use it specifically to replace all the existing tokens included in KOTC2 (i.e. using the same names) so that simply by extracting and replacing in the appropriate folder, all tokens in the game will be automatically replaced.There's one token pack on the Nexus that gives you enough appealing/distinctive tokens to play the game fine. I'm just too lazy to remove all the garbage Pierre included with the game so have to keep scrolling thru. There are even a few decent ones there.
But this would require way more time than I'm willing to spend on my own. Now, if a couple of codexers with joined me, I could coordinate an effort to get it done over the course of two weeks without much effort from the involved.
Sounds awesome. Let's do it.
Can we get two or three more codexers on for this? Come on you lazy bastards, it's a small effort for the greater good!
2d game, the denizens cannot into ladders.I'm surprised the village lasted as long as it did with so many unspeakable evils sitting underneath it in the absurdly large sewer system.
20km there and 20 km back, waist deep in the snow and uphill all the timeWhen we tested the game we fought 16 cultists at level 3 using spit and sticks