he made a release on steam = money
he could have made more with better and consistent art whether its token or sprites.
He's bad at that shit.
Instead of biting his ankles help a brother out.
My point is to achieve a unified look by drawing from a single (or as little as possible if one's not enough) source and use it specifically to replace all the existing tokens included in KOTC2 (i.e. using the same names) so that simply by extracting and replacing in the appropriate folder, all tokens in the game will be automatically replaced.There's one token pack on the Nexus that gives you enough appealing/distinctive tokens to play the game fine. I'm just too lazy to remove all the garbage Pierre included with the game so have to keep scrolling thru. There are even a few decent ones there.
I just finished the game, mainly because I got covid on saturday and have to stay in my house an play vidya games.
Anyway, one of the hardest, most unfair rage inducing, uninstalled then immediately reinstalled turn based game I've come across.
I finished the game with my party at level 19, which from what I can tell is slightly underlevelled.
Not sure if it's intended, but spellcasters are godly in this whereas the warrior type classes really (while being helpful and necessary) seem just like meat shields or for mopping up what hasn't been destroyed by the AOE shitshow.
On one hand Pierre is a magnificent bastard for making such challenging turn based combat with hand crafted set pieces that seem impossible until something clicks, you learn, or you get a bit of rngesus.
On the other he's designed a game that is a normie repellant and I doubt will be anywhere nearly as commercially successful as it could have been if he just allowed some more tilting of the scales to the player side.
I convinced my old cheese to buy the game this weekend and after a brief conversation with him on steam today, he's basically getting absolutely raped in the tutorial.
He is not a dnd style of game player typically but has played many turn based games and strategy games.
With a game that is so overwhelming in what you can do (and how the game can fuck you in oh so many ways) some concession to the player in difficulty modification would help Pierre fund KOTC 3.
Normal difficulty is already insanely juiced compared to the original game or even Enchanter (what I’m playing now). The whole point is the joy of the aha! moments. I really don’t get the incessant drive to deprive new players of them and the idea it will be the key to commercial success instead of the main reason contemporary games struggle.
Give people some credit, even those who haven’t discovered the fun of figuring things out for themselves yet.
How does the max stats option and the free level up change the game later on? Is it still hard? Because the start of the game seems super easy with those options.
Challenging games can be their own reward I agree , but arbitrary difficulty and route learning of encounters when you might not have the stamina or background in these sorts of games is certainly going to drive away some of his potential audience.
He's already got the price at the utter limits for an indie game, getting punched right in the face (metaphorically) right after you purchase it might not get everyone grinning ear to ear like you.
When Pierre irons out some of the last bugs he should also look at seeing if he can speed up the turns, if possible, some of these fights take a hour plus!
My point is to achieve a unified look by drawing from a single (or as little as possible if one's not enough) source and use it specifically to replace all the existing tokens included in KOTC2 (i.e. using the same names) so that simply by extracting and replacing in the appropriate folder, all tokens in the game will be automatically replaced.There's one token pack on the Nexus that gives you enough appealing/distinctive tokens to play the game fine. I'm just too lazy to remove all the garbage Pierre included with the game so have to keep scrolling thru. There are even a few decent ones there.
But this would require way more time than I'm willing to spend on my own. Now, if a couple of codexers with joined me, I could coordinate an effort to get it done over the course of two weeks without much effort from the involved.
Pierre reading codex: I KNEW IT!The price point is insanely cheap
How does the max stats option and the free level up change the game later on? Is it still hard? Because the start of the game seems super easy with those options.
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we liked it.
Acorns of Earthquake? Surprise rounds?
What kind of watered down piss ale did the game turn into?
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we loved to whine about it.
Oh yeah and the game crashed every few minutes so when you won you often had to redo it because it crashed after.
Acorns of Earthquake? Surprise rounds?
What kind of watered down piss ale did the game turn into?
When we tested the game we fought 16 cultists at level 3 using spit and sticks, and we liked it.
Oh yeah and the game crashed every few minutes so when you won you often had to redo it because it crashed after.
If your save game didn't corrupt.
I liked the first game slightly more cause its longer. This one sucks casters dicks too much. It doesn't help the fights are always in tight spaces. I don't know if its possible with the knights of the chalice engine to make things more spacious.
This time is Half Giant Samurai built for 2h reach and damage, Halfling Cleric (healing and banishment domain), Elf Necromancer (Wiz specced for Necro), Elf Psion, and 2 Elf Rangers cuz I want to see how it goes with less magic. Not sure on companion.
How is it that the first game looks better than the second game, and the second game, released in 2022, looks worse than games from the 90s? Stop coping and accept the reality that the tokens look terrible.
My point is to achieve a unified look by drawing from a single (or as little as possible if one's not enough) source and use it specifically to replace all the existing tokens included in KOTC2 (i.e. using the same names) so that simply by extracting and replacing in the appropriate folder, all tokens in the game will be automatically replaced.There's one token pack on the Nexus that gives you enough appealing/distinctive tokens to play the game fine. I'm just too lazy to remove all the garbage Pierre included with the game so have to keep scrolling thru. There are even a few decent ones there.
But this would require way more time than I'm willing to spend on my own. Now, if a couple of codexers with joined me, I could coordinate an effort to get it done over the course of two weeks without much effort from the involved.
Sounds awesome. Let's do it.
This time is Half Giant Samurai built for 2h reach and damage, Halfling Cleric (healing and banishment domain), Elf Necromancer (Wiz specced for Necro), Elf Psion, and 2 Elf Rangers cuz I want to see how it goes with less magic. Not sure on companion.
Great party, you should play on Archmage.
And Ironman to see how far you go...
Yeah I always like a good healbot, but the healing domain was mostly because it lets you wreck stuff with Harm. I nearly got the second domain to add another +10 but I like dispelling all the ground shit.