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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Desiderius

Found your egg, Robinett, you sneaky bastard
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We can agree on that last point but I'm playing with my 16 INT Cleric nonetheless and I doubt it's going to be an issue.


The psychic warrior is really underwhelming so far (built STR/WIS - reach weapon) and the mantis gladiator isn't very good either but at least, he can tank.
The Paladin (STR/CHA and some WIS - sword/shield) is decent, smite does the job.

The Cleric and the Barbarian are really killing it, the Fighter holds his own and the Storm warrior quicksands and summons.

Having no psion nor wizard really hurts but I'm starting to appreciate some cleric spells I barely used until now.
I guess Pizarra fight is going to be tough and the Castle as well.

I'm trying to bank xp once more, tried to stay level 1 for some time and beat the swords cave level 3, even with the reduced combat xp, I almost reached 10K before the goblin invasion but made a lot of fights way more painful than it should have been.

If a scarce caster party or no casters but divine party can win, Fighter (for wade in later) and a Half-Giant Barbarian (incredible damage) should be included.
Maybe a Whirlwind Samurai (Reach + Skewer later with a good reach weapon if there is one)

I mean doesn't Fighter have a couple things that use INT? You're choosing the one class you're playing that really has a use for both WIS and CHR instead of everybody else (Pal same boat as Cleric) who barely need more than one stat. I'd have very hard time not just going Mysticism and Reach on Cleric.
 

Darth Canoli

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I mean doesn't Fighter have a couple things that use INT? You're choosing the one class you're playing that really has a use for both WIS and CHR instead of everybody else who barely need more than one stat.

Fighter needs 13 DEX way more than 13 INT and he needs some CON as well, particularly on a low caster party where I'm not going to mop the floor with a psion/wiz trio.
I think mine has 20 STR, 14 CON, 13 INT/DEX 8 WIS 6 CHA and probably one more point somewhere.


I loved the game until now. This is shit.

One should grow some hair on his chest before playing KotC 2...
 
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Modron

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You get more XP from fights if you're underlevelled.
Does it follow the pattern of IWD 2 with average party level determining how much XP from combat you get so you can cheese it by carrying 1-2 level one character(s) with you? Or does it just go by highest party member?
 
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Darth Canoli

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Does it follow the pattern of IWD 2 with average party level determining how much XP from combat you get so you can cheese it by carrying 1-2 level one character(s) with you? Or does it just go by highest party member?

I think the gain/calculation is individual so no.
But if your whole party is underlevelled, they all get more xp and if you carry one level 1 dude to a big fight, he'll get a shitload of xp.

To my knowledge, fight xp is split evenly between members then each character gets a multiplier which is somewhat fight CR/this character CR.
So, smaller parties also get a xp boost.
A 6 men party gain 25% more xp (individually, it's the same total) than a a party of 8.

So it's not a cheat, more like a risk/reward situation, the more risks (lower level char) you take, the more xp they get.
Useful for crafting and even more useful for iron man runs.
Also, it helps a lot if you know when things are going to get hairy so you can bank xp up until some choke points where you go all in and get there a few level ahead compared to a game where you level up right away.

Also, any companion you recruit gets an xp boost if your party has on average more xp than him.
 
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Yosharian

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Do characters that aren't currently in your selected party, but are recruited, get XP or do they get nothing like in BG2
 

Darth Canoli

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Do characters that aren't currently in your selected party, but are recruited, get XP or do they get nothing like in BG2

They get nothing, xp is split among active members.
But you can get free xp for Asharazelle if you wait as much as you can to recruit her, same for Erzimon, Jorad and Xantrix, except on a way smaller scale.


Also, there's a weird bug I've been experiencing on and off for a long time and with many different builds.
Pierre can't reproduce it, I can't reproduce it either.

During the disappearing sword quest / village.
There's 3 encounters with sentient rats, gnolls and orcs.
Sometimes, only the leader is engaged in the fight, the other are neutral and can't be targetted.
I got it in the first rat encounter this time, usually, it was the second with gnolls.
Except if I reload, it doesn't happen anymore.

Did anyone experience it as well?
If you do and have additional info, it'd be much appreciated if you could report it with details and even attach a save file to it.
 
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Darth Canoli

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First reload in front of the crypt against the elementals.
They got the surprise round, and in 3 turns, they threw 2 stinking clouds, one web, one fireball, 2 electric spheres, a couple of magic missiles...

The good news is I passed the first part of the crypt with a level 3 party (psy warrior and storm warrior are level 4).
The bone dragon was a real pain to deal with and I had to use light and moderate healing to dispatch the vampire.
I think it's time to level up.

I was thinking about not using Pizarra but I'm not sure it's possible to do it without her with my current party.
I'll have to pick Pizarra before the Lizard's King & Hydra fight.
 

Darth Roxor

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kotc2again2.jpg


Once more unto the breach.

I'm pretty sure this party is going to crash and burn terribly because it has 3 characters I have awful prior experience with (Pally, Cleric, Ranger), 2 that don't seem particularly amazing (Mage Knight, Death Knight) and only 1 that I know is gud (Psionicist).

Dis gon be gud :avatard:
 

Darth Roxor

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Also, this freaking guy - among the generic poor thugs who only rob people to feed their families in the first fight, there's an evil drake cleric with MASTERWORK FULL PLATE AND A MAUL +3 :lol::lol::lol::lol:
 

Sacibengala

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Also, this freaking guy - among the generic poor thugs who only rob people to feed their families in the first fight, there's an evil drake cleric with MASTERWORK FULL PLATE AND A MAUL +3 :lol::lol::lol::lol:
Reminds me of one rich kid that studied in my public school.
 

Rinslin Merwind

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Ok, I know that this might sound strange since I asked questions about game since long ago, but I was able to play it only right now and first impressions kinda weird.
I decided at first to play tutorial, even though people complained about it a lot, just to check if it is really THAT annoyingly difficult.
Now, I tried to prepare myself for ridiculous resistances (although monster sheet for Chaos Treant with it's insane resistances seen in this thread early still haunts me) and high numbers of said enemies, but I didn't expect of what happened during Necromancer encounter.
I mean, I didn't expect from a game that praised for it's "tacticool" options for combat to just automatically put my entire party in ideal position to be blinded/fried during usage of color spray/burning hands by necromancer and surrounded by undead.
Same thing annoyed me in Kingmaker (game teleported my entire party in my own sirocco for cutscene) and I know from forum posts on codex that WOTR has same problem too, but existence of such bulllshit in other games is poor excuse to repeat the same mistakes, imho.
Necromancer not even told anything important to the party ffs. Such "storytelling technique" is common sight in main module or exist only in tutorial ?

Now, while I enjoyed putting necromancers body in grease and frying it in fire, I can't help but notice that at some point my party stops rolling nat 20 and get murdered by remnants of undead in one-two attack, even after death of necromancer and his apprentice/bodyguard.
So, this made me question my sanity if I missing something or skipped mandatory feat/spell for defeating necromancer, because my party is getting slaughtered.
Can someone share some tips about this fight ? Maybe lever is the key to solution of the problem? Is this fight even winnable?

I feel like asking a stupid question, but after seeing how two of my characters died in first turn (Ronja died right after game suggested to use bard songs, lmao), I tried to replay tutorial several times in attempt to see what I exactly did wrong and I don't see anything what can help.
Is main module is more difficult?
 

AdolfSatan

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Once more unto the breach.

I'm pretty sure this party is going to crash and burn terribly because it has 3 characters I have awful prior experience with (Pally, Cleric, Ranger), 2 that don't seem particularly amazing (Mage Knight, Death Knight) and only 1 that I know is gud (Psionicist).

Dis gon be gud :avatard:
You dun goofed, I mentioned passingly to Pierre that I was gonna try an all-fighter party, and he said he doesn't think the module would be beatable without a magic caster and a cleric at the very least. Those you've got covered, but the ranger is dead weight that'll be draining XP from the party.
DK can be quite good actually, MK is rather lame, specially nearing high-level encounters.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Also, there's a weird bug I've been experiencing on and off for a long time and with many different builds.
Pierre can't reproduce it, I can't reproduce it either.

During the disappearing sword quest / village.
There's 3 encounters with sentient rats, gnolls and orcs.
Sometimes, only the leader is engaged in the fight, the other are neutral and can't be targetted.
I got it in the first rat encounter this time, usually, it was the second with gnolls.
Except if I reload, it doesn't happen anymore.

Did anyone experience it as well?
If you do and have additional info, it'd be much appreciated if you could report it with details and even attach a save file to it.

There's a wolf in the woods of the werewolf fight that is supposed to be hostile but can't be attacked.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I feel like asking a stupid question, but after seeing how two of my characters died in first turn (Ronja died right after game suggested to use bard songs, lmao), I tried to replay tutorial several times in attempt to see what I exactly did wrong and I don't see anything what can help.
Is main module is more difficult?

It's a little overtuned but doable. I figured something else out last time but now can't remember what it was but yeah pretty much exclusively about sliding stuff into pits and Grease.

Tutorial is generally harder than main campaign but doable if you can think outside the box a little (fog cloud vs Golems for instance).

the ranger is dead weight that'll be draining XP from the party.
DK can be quite good actually, MK is rather lame, specially nearing high-level encounters.

Ranger isn't deadweight. At least play the class before opining.

Long Ranger.jpg
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
First reload in front of the crypt against the elementals.
They got the surprise round, and in 3 turns, they threw 2 stinking clouds, one web, one fireball, 2 electric spheres, a couple of magic missiles...

That's what the Half-Sal Ranger is for. They didn't get off a spell.

Why do you need Piz for Lizard/Hydra? Hydra can be Slept/Feared easily? Liz King Sanded/Grappled?
 

Dorateen

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On the discussion of rangers in Augury of Chaos, have arrows of slaying entered the equation? Or are high level enemies just going to make their fortitude saving throws, so the instant kill arrows will never, ever work.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Entangling (no save) is one enchantment point, but you can also pair things like Force with Crit Shot or pair Skewer with Rapid since your AB gets really high and with Far Shot you get a ton of range. Perfect for clogged up battlefields.
 

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