We can agree on that last point but I'm playing with my 16 INT Cleric nonetheless and I doubt it's going to be an issue.
The psychic warrior is really underwhelming so far (built STR/WIS - reach weapon) and the mantis gladiator isn't very good either but at least, he can tank.
The Paladin (STR/CHA and some WIS - sword/shield) is decent, smite does the job.
The Cleric and the Barbarian are really killing it, the Fighter holds his own and the Storm warrior quicksands and summons.
Having no psion nor wizard really hurts but I'm starting to appreciate some cleric spells I barely used until now.
I guess Pizarra fight is going to be tough and the Castle as well.
I'm trying to bank xp once more, tried to stay level 1 for some time and beat the swords cave level 3, even with the reduced combat xp, I almost reached 10K before the goblin invasion but made a lot of fights way more painful than it should have been.
If a scarce caster party or no casters but divine party can win, Fighter (for wade in later) and a Half-Giant Barbarian (incredible damage) should be included.
Maybe a Whirlwind Samurai (Reach + Skewer later with a good reach weapon if there is one)
I mean doesn't Fighter have a couple things that use INT? You're choosing the one class you're playing that really has a use for both WIS and CHR instead of everybody else who barely need more than one stat.
I loved the game until now. This is shit.
I loved the game until now. This is shit.
needs some CON as well
Does it follow the pattern of IWD 2 with average party level determining how much XP from combat you get so you can cheese it by carrying 1-2 level one character(s) with you? Or does it just go by highest party member?You get more XP from fights if you're underlevelled.
Does it follow the pattern of IWD 2 with average party level determining how much XP from combat you get so you can cheese it by carrying 1-2 level one character(s) with you? Or does it just go by highest party member?
Do characters that aren't currently in your selected party, but are recruited, get XP or do they get nothing like in BG2
It was way worse before steam release, and unless its changed you are getting worse fights after that.I loved the game until now. This is shit.
Reminds me of one rich kid that studied in my public school.Also, this freaking guy - among the generic poor thugs who only rob people to feed their families in the first fight, there's an evil drake cleric with MASTERWORK FULL PLATE AND A MAUL +3
You dun goofed, I mentioned passingly to Pierre that I was gonna try an all-fighter party, and he said he doesn't think the module would be beatable without a magic caster and a cleric at the very least. Those you've got covered, but the ranger is dead weight that'll be draining XP from the party.Once more unto the breach.
I'm pretty sure this party is going to crash and burn terribly because it has 3 characters I have awful prior experience with (Pally, Cleric, Ranger), 2 that don't seem particularly amazing (Mage Knight, Death Knight) and only 1 that I know is gud (Psionicist).
Dis gon be gud
Also, there's a weird bug I've been experiencing on and off for a long time and with many different builds.
Pierre can't reproduce it, I can't reproduce it either.
During the disappearing sword quest / village.
There's 3 encounters with sentient rats, gnolls and orcs.
Sometimes, only the leader is engaged in the fight, the other are neutral and can't be targetted.
I got it in the first rat encounter this time, usually, it was the second with gnolls.
Except if I reload, it doesn't happen anymore.
Did anyone experience it as well?
If you do and have additional info, it'd be much appreciated if you could report it with details and even attach a save file to it.
I feel like asking a stupid question, but after seeing how two of my characters died in first turn (Ronja died right after game suggested to use bard songs, lmao), I tried to replay tutorial several times in attempt to see what I exactly did wrong and I don't see anything what can help.
Is main module is more difficult?
the ranger is dead weight that'll be draining XP from the party.
DK can be quite good actually, MK is rather lame, specially nearing high-level encounters.
First reload in front of the crypt against the elementals.
They got the surprise round, and in 3 turns, they threw 2 stinking clouds, one web, one fireball, 2 electric spheres, a couple of magic missiles...