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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Covenant

Savant
Joined
Aug 3, 2017
Messages
372
For what it's worth I'm playing the second hardest (Enchanter) difficulty on my playthrough and it seems well-balanced. I'd want more experience with higher level spells (and forewarning of later encounters) before going up to the hardest setting.

Still having fun with it, though I'm encountering enough bugs that I'm surprised I didn't see more mention of them here. The latest was that a few of the spell scroll choices from the crones seem to not actually give you a scroll (Fly and Mass Hideous Laughter, for example, as well as all of the level 9 druid spells I tried), which justifies my impending slaughter of them far more than a detect evil reading ever could.
 
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Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,379
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
 

mediocrepoet

Philosoraptor in Residence
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Messages
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,379
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
I'd say 1 was a fun challenge but definitely not punishing.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,428
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
I'd say 1 was a fun challenge but definitely not punishing.
I didn't find KotC1 to be overly challenging up until the final optional event. That kicked my ass.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,096
Location
Small but great planet of Potatohole
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
I'd say 1 was a fun challenge but definitely not punishing.
I didn't find KotC1 to be overly challenging up until the final optional event. That kicked my ass.
I have a confession to make. I never won the optional battle. On my single full playthrough i had a party of 2 knights/1 mage/1 cleric. With a party like that that battle would require too much reloads... i tried. If i replay fully Kotc 1 one day i'll go 0 or 1 knight and do it.
Anyone beat it with a melee heavy setup?
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,379
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
I'd say 1 was a fun challenge but definitely not punishing.
I didn't find KotC1 to be overly challenging up until the final optional event. That kicked my ass.
I have a confession to make. I never won the optional battle. On my single full playthrough i had a party of 2 knights/1 mage/1 cleric. With a party like that that battle would require too much reloads... i tried. If i replay fully Kotc 1 one day i'll go 0 or 1 knight and do it.
Anyone beat it with a melee heavy setup?
I also didn't with 2 knights 1 mage and cleric.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,619
KotC 2 was designed initially using token to play like some virtual table top. Then people complained and he started to add KotC1 sprites and I guess he also buy some licensed sprites for the rest of the game because actually doing KotC 1 sprites for all new stuff in KotC 2 is probably going to be very expensive.
No one asked for sprites, and you can tell with ease, as there's only on the codex that people speak about this game. Complaints were about the art used on them being absolutely awful and still is. The isometric and sprites really arent that bad , but a waste of time instead of using 2D classic artstyle , even generating itself with AI would give good results.
 

Serus

Arcane
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Joined
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Messages
7,096
Location
Small but great planet of Potatohole
I think sprites look serviceable in the prologue (and the "tutorial" too). It was created with sprites in mind. Most of the game is not so tokens are better. What I'm saying is that the problem is not with sprites or tokens or 2D. All are ugly but they all could have worked anyway. The problem is inconsistency. Pierre should have never changed his mind in the middle of development. Choosing one and sticking to it was the way to go.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,428
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I suggest playing the second most difficult one - don't remember the name (hard?). It's difficult but reasonably so. We had several discussion on that subject here, there is no consensus but the game can be a masochist's dream on hardest level. Still, the hardest one now was the basic = only difficulty at first and is the closest to p&p. Because of that "purists" think it is the only "correct" one to play. I think the game is better balanced for the second hardest one - at least for first play-through. Ymmv.


Only 8 hours? :smug:
How does the difficulty compare to KotC 1?
I haven't played it since he's been nerfing everything, but earlier on it was significantly harder than KOTC1. Assuming you could progress through the bugs anyway.
I'd say 1 was a fun challenge but definitely not punishing.
I didn't find KotC1 to be overly challenging up until the final optional event. That kicked my ass.
I have a confession to make. I never won the optional battle. On my single full playthrough i had a party of 2 knights/1 mage/1 cleric. With a party like that that battle would require too much reloads... i tried. If i replay fully Kotc 1 one day i'll go 0 or 1 knight and do it.
Anyone beat it with a melee heavy setup?
I also didn't with 2 knights 1 mage and cleric.
Yeah, I too was in the 2 knights "balanced" party group that relatively easily rolls through the OC and then gets completely destroyed at the very end. If/when I replay it, it'll be with a caster-oriented group that's more aimed at trying to win that even though it may make the early game harder.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
747
Wow, the game is asking for a ridiculous amount of 1150 gold just to raise a *single* 1-lvl character to the next level, now isn't it a bit much, considering I've only amassed something about 1300 gold in total by now, and that's all the allowance I have at the moment to support my entire party? I'm thinking about disabling this level-up cost for the time being (or maybe there is a way to lower it just a little bit?), but I have a question - do your characters stop accumulating EXP once they reach the required amount for the next level, until you level them up, or do they continue getting EXP as usual?

Also, is there a way to decrease the speed of the game (and animations) when out of combat? Everything is moving too fast, I have difficulty catching up somethimes.

Also, the interface definitely requires some more work. Like for instance, why when trading with an npc, if I open the character sheet and then go back, I unexpectedly find myself outside the trading screen? Why even put that button there at all, if after clicking it you involuntarily exit the trading screen and have to speak to the npc again to continue trading?

Also, the music in the dialogue with Griffith, lmao... It didn't have to go as hard as it did. I know Griffith is a cool dude and all that, but damn. Weird choice.
 
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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,626
Wow, the game is asking for a ridiculous amount of 1150 gold just to raise a *single* 1-lvl character to the next level, now isn't it a bit much, considering I've only amassed something about 1300 gold in total by now, and that's all the allowance I have at the moment to support my entire party? I'm thinking about disabling this level-up cost for the time being (or maybe there is a way to lower it just a little bit?)
You're certainly craving in the beginning but then it gets more and more affordable as you advance, which is fine. I would not disable it.
do your characters stop accumulating EXP once they reach the required amount for the next level, until you level them up, or do they continue getting EXP as usual?
Not only do they keep accumulating EXP but they even get more the lower their level is. I think that during later parts waiting a bit on purpose before leveling up when current fights feel "easy" is fine.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
372
Would appreciate a spoiler on the following - is there any benefit to keeping the magic lamp rather than using it?
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,785
Would appreciate a spoiler on the following - is there any benefit to keeping the magic lamp rather than using it?

Yeah,
the genie will help you at the big gate battle on the last map


Think he helps you anyway even after you have used all the benefits from it before big gate battle? Have not played for a while so I might be wrong
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
Messages
5,407
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Is there any point in not using the genie in the gate battle outside of the extra XP? And I've heard people say that the gate battle was one of the most difficult fights in the game, is this true? How do the fights after compare?
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,785
Gate is pretty hard if you don't know what is coming but its not too bad if u got plenty of casters, after it there are couple more hard fights which difficulty is similar.
There might be achievement for beating gate without genie but too lazy to check. Other than that just xp.
Still Death Snare was the hardest fight for my ironman grinding and did not struggle at castle area
 

LabRat

Scholar
Joined
Jan 23, 2020
Messages
156
Location
Taiwan
The only thing that annoying me is that sprites of male characters look like a bunch of twinks.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
747
236 unsuccessful grapple attempts and still going

XMnhbto.jpeg


Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour... :?

In general, I found out that having high initiative here is a must, because in many battles if you don't manage to get the first move, you're pretty much as good as dead and you might as well just start the battle over. At least that's how it has been for me.
 

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