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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
236 unsuccessful grapple attempts and still going

XMnhbto.jpeg


Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour... :?

In general, I found out that having high initiative here is a must, because in many battles if you don't manage to get the first move, you're pretty much as good as dead and you might as well just start the battle over. At least that's how it has been for me.
That's how it's been for all of us for a few years, now.
 

Tse Tse Fly

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Dec 26, 2017
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754
After numerous attempts I've finally made it through that encounter with Green and Gray goblin tribes, but I got one of my characters *DEAD*, now how long is it until I get the chance to resurrect him? Or should I just replay that battle straight away?
 
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JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
236 unsuccessful grapple attempts and still going

Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour... :?
Send the screenshot and a description of how the bug happened (which enemy, which turn, etc) to Pierre's email, he will try to fix it ASAP.
 

Ryzer

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May 1, 2020
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8,537
236 unsuccessful grapple attempts and still going

XMnhbto.jpeg


Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour... :?

In general, I found out that having high initiative here is a must, because in many battles if you don't manage to get the first move, you're pretty much as good as dead and you might as well just start the battle over. At least that's how it has been for me.
This battle is insane, usually I got web'd, stuck and then a spellcaster use a AOE fire spell for extra damages, Sooooo much fun!
 

Tse Tse Fly

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754
Aaaaand it happened again. FUCK I was about to win. It seems to always happen with those frogies, one tries to grapple a foe, fails, then somehow gets another attempt, and the infinite loop commences.
 

Tse Tse Fly

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Dec 26, 2017
Messages
754
EVg5FqR.jpg


80000 gold coins, duuuude. And then some more. Since this game loves to shit on the player so much, I can't wait to see how soon I will be inevitably deprived of these valuables, following the game's script.
 
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KainenMorden

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Codex Year of the Donut
So any games using the OGL might be in trouble.

If Pierre isn't eating roots exclusively right now, he should probably start....
 

rojay

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Oct 23, 2015
Messages
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So any games using the OGL might be in trouble.

If Pierre isn't eating roots exclusively right now, he should probably start....
Are they trying to revoke the open license they gave for other editions, or just not making "one dnd" open source at all?
 

RPK

Sawtooth Games
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they are trying to retroactively revoke it for everything and force all content creators to register with them. According to the leaked document, there is no OGL anymore, the term "Open" in Open Game License as it is used in reference to OGL 1.1 is a misnomer.
 
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KainenMorden

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Codex Year of the Donut
they are trying to retroactively revoke it for everything and force all content creators to register with them. According to the leaked document, there is no OGL anymore, the term "Open" in Open Game License as it is used in reference to OGL 1.1 is a misnomer.

Yeah and it can only be used for written materials like splat books, nothing else.

We will see what happens
 

Dorateen

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The Crystal Mist Mountains
I have updated the Hearkenwold adventure module to 1.54, which is current with the latest version of KotC2. This included the new combat maneuvers such as Throw Enemy.

https://www.nexusmods.com/knightsofthechalice2/mods/5

I also posted a new video in order to demonstrate the Throw Enemy feature in battle. The way it works, a character has to first make a successful Grapple attack. Then, they can choose the option to throw, and have to succeed that check as well. The party I am running is not really built for grappling, and it took our human Paladin three tries to finally toss the last bugbear into a bottomless chasm for instant death. And that's awesome.

The bugbears are given the Barbarian class, and this battle also showcases some of the new Spirit Animal abilities from an earlier update.



You can also do things like throw enemies into other creatures for damage, or just toss them on the ground and they will fall prone. It works like a spell effect, so the module and creatures had to be updated accordingly. Pierre was gracious enough to help me with this.
 

KainenMorden

Educated
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Codex Year of the Donut
I have updated the Hearkenwold adventure module to 1.54, which is current with the latest version of KotC2. This included the new combat maneuvers such as Throw Enemy.

https://www.nexusmods.com/knightsofthechalice2/mods/5

I also posted a new video in order to demonstrate the Throw Enemy feature in battle. The way it works, a character has to first make a successful Grapple attack. Then, they can choose the option to throw, and have to succeed that check as well. The party I am running is not really built for grappling, and it took our human Paladin three tries to finally toss the last bugbear into a bottomless chasm for instant death. And that's awesome.

The bugbears are given the Barbarian class, and this battle also showcases some of the new Spirit Animal abilities from an earlier update.



You can also do things like throw enemies into other creatures for damage, or just toss them on the ground and they will fall prone. It works like a spell effect, so the module and creatures had to be updated accordingly. Pierre was gracious enough to help me with this.


Sorry if you've answered this before but what's the estimated play time in hours for your module?
 

Tse Tse Fly

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Will I need gems, other than various diamonds (which are required for crafting), for anything, or I can just sell them off for extra cash? Like rubies, emeralds, malachite, etc.
 

Tse Tse Fly

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Dec 26, 2017
Messages
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YV44VKf.jpg


*** Critically damaged ***

*** Near destruction ***

*** Almost destroyed ***

*** One more hit and it will surely die ***


Will this thing fall already? And how am I supposed to deal with those gelatinous creatures, each of which has 60+ hp, can paralyse, break items upon hit, has the ability to devour its opponents, and explodes when destroyed.
 
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Covenant

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Will I need gems, other than various diamonds (which are required for crafting), for anything, or I can just sell them off for extra cash? Like rubies, emeralds, malachite, etc.

I looked this up myself - can't remember where I saw the reply but apparently all of them can be sold (bar the elemental/star diamonds for crafting) without issue.

You might have more luck with the cubes if you pick up the recruitable NPC sorcerer in the grey goblin base. Also, a wall of stone at the entrance of the northern tunnel into that room is handy for blocking off a couple of them at the start.
 

Jermu

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Knights of the Chalice 2 Version 1.55


Greetings, Dear Knights of the Realm!

Here's a small update for KotC 2 that fixes a number of bugs I was informed about recently, including the AI bug with Grapple attacks.

It also adds one new spell for Druids and Storm Warriors: Boulder Strike (spell level 5).

It's somewhat like the level-3 Druid spell Turn Pebble to Boulder, but the new spell has a 40' line area of effect, and the damage increases when a target's elevation is lower than that of the caster (+1d6 points of damage for every five feet of elevation below that of the caster). Please note: the area of effect of Boulder Strike increases by 10 feet for Earth Druids.

I'm envisioning some fiendish scenarios with improved Earth Elementals standing on cave ledges and using a Boulder Strike Spell-Like Ability against the player characters below. ^_^

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any more bugs and annoyances. A saved game may be very helpful, too.

Thank You So Much For Your Stalwart Support!! Enjoy :)

List of changes in Knights of the Chalice 2 Version 1.55

Added the new Druid / Storm Warrior spell Boulder Strike.
Fixed a bug with infinite enemy grapple attacks from enemies that have the feat Greater Grapple. This was due to the recent change in the feat Greater Grapple.
In the Feat selection screen, when right clicking on the feat Improved Throw Creature, this would open the help entry for Improved Grapple. The game will now open the correct help entry.
In Augury of Chaos, given the 'Rush to the Enemy' AI setting to the Mimics of the Lower Sewers.
Fixed a source of crashes when the AI tries to cast Chromatic Orb and the caster's level is above 20. Also fixed the Chromatic Orb damage when the caster level is above 20.
Fixed a bug with enemy Mage Knights not making use of the feat Phase Spells.
Improved the in-game help entries for Dexterity, No Dexterity Bonus to AC, Flat-Footed, Falling, Balancing, Bull Rush, Trip, and Earth Sphere.
Fixed a display bug when mousing over the list of party-member names in the top-right corner of the main view.
Fixed a tooltip display issue in the Module Editor when mousing over creatures.
 

Tse Tse Fly

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Dec 26, 2017
Messages
754
HURRAH, I've finally dealt with that stupid golem. It took dozens of attempts, I got two of my characters dead, constitution severely reduced on the others, lost a powerful item, but I made it through. Now it's time to return to the goblin encampment to heal and rest, and get out of this place. *Hears some eerie GrrrRRRrrRRrrrr in the distance* Oh what was it, I don't like how that sounds......Aaaanyway, let's get back to the goblins and--

WXUL0FI.jpg
:what:

Ookay, we haven't to fight him, let's move on to the next chapter...

3WTL4iF.jpg
:what::what::what:

How come this bitch is still alive? I thought I killed her dead back in the first chapter!!! :deathclaw:

Another session of intense buttfucking with the RNG it is :|
 
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Darth Roxor

Rattus Iratus
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glad to see that you are enjoying the pierre experience, friend

and it's only going to get better from this point on
0.gif
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
754
Is there any use for gold ignots or I can sell them if I need money?

Oh, I've just read the description...


Man, it's gonna be painful without any lvl 4 spells on my casters.
 
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Jermu

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Aug 13, 2017
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you should be pretty loaded after that fight so I would advice against selling crafting mats unless you really need

also not sure if I mentioned this before but managed to do archmage ironman run but did not get achievement some time ago :argh: used older version before all the buffs to monk / barb and so on. Pierre has a habit to change encounters and enemies which I found tilting for ironman attempts
 
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Tse Tse Fly

Savant
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Dec 26, 2017
Messages
754
SHIT I've managed to kill that hueg croc along with his assorted retinue, but then my warlock died AGAIN and thus he didn't receive the precious EXP from that battle, so I'm still without lvl 4 spells...

UPD I killed the gigantic crocodile and managed to preserve all my characters in that battle. The guy turned out to be a much smaller threat compared to how he looked in appearance, to say nothing of his companions.
 
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Whisper

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When new modules (after Augury of Chaos) will be released?
 

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