luj1
You're all shills
I didn't like tokens at first
Me neither, now I prefer them
KotC 2 is a cult classic, even better than KotC 1
I didn't like tokens at first
Would appreciate a spoiler on the following - is there any benefit to keeping the magic lamp rather than using it?
Would appreciate a spoiler on the following - is there any benefit to keeping the magic lamp rather than using it?
Yeah,the genie will help you at the big gate battle on the last map
People can still simulate this by pressing Alt+F4 every time they're about to finish a tough battle.Unless you played on 1.0 you niggas ain't real.
Imagine having graphics as good as the first gameimagine using sprites
That's how it's been for all of us for a few years, now.236 unsuccessful grapple attempts and still going
Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour...
In general, I found out that having high initiative here is a must, because in many battles if you don't manage to get the first move, you're pretty much as good as dead and you might as well just start the battle over. At least that's how it has been for me.
Send the screenshot and a description of how the bug happened (which enemy, which turn, etc) to Pierre's email, he will try to fix it ASAP.236 unsuccessful grapple attempts and still going
Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour...
There is a scroll to resurrect him.After numerous attempts I've finally made it through that encounter with Green and Gray goblin tribes, but I got one of my characters *DEAD*, now how long is it until I get the chance to resurrect him? Or should I just replay that battle straight away?
This battle is insane, usually I got web'd, stuck and then a spellcaster use a AOE fire spell for extra damages, Sooooo much fun!236 unsuccessful grapple attempts and still going
Absurd enemy numbers are one thing, but if I also have to deal with AI and game logic glitches like this, especially when the battle has been playing out in my favour...
In general, I found out that having high initiative here is a must, because in many battles if you don't manage to get the first move, you're pretty much as good as dead and you might as well just start the battle over. At least that's how it has been for me.
Are they trying to revoke the open license they gave for other editions, or just not making "one dnd" open source at all?So any games using the OGL might be in trouble.
If Pierre isn't eating roots exclusively right now, he should probably start....
they are trying to retroactively revoke it for everything and force all content creators to register with them. According to the leaked document, there is no OGL anymore, the term "Open" in Open Game License as it is used in reference to OGL 1.1 is a misnomer.
I have updated the Hearkenwold adventure module to 1.54, which is current with the latest version of KotC2. This included the new combat maneuvers such as Throw Enemy.
https://www.nexusmods.com/knightsofthechalice2/mods/5
I also posted a new video in order to demonstrate the Throw Enemy feature in battle. The way it works, a character has to first make a successful Grapple attack. Then, they can choose the option to throw, and have to succeed that check as well. The party I am running is not really built for grappling, and it took our human Paladin three tries to finally toss the last bugbear into a bottomless chasm for instant death. And that's awesome.
The bugbears are given the Barbarian class, and this battle also showcases some of the new Spirit Animal abilities from an earlier update.
You can also do things like throw enemies into other creatures for damage, or just toss them on the ground and they will fall prone. It works like a spell effect, so the module and creatures had to be updated accordingly. Pierre was gracious enough to help me with this.
Sorry if you've answered this before but what's the estimated play time in hours for your module?