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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Self-Ejected

Dadd

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Goddamn I hate truffles. Most overrated ingredient in cooking. Know what a dish with truffles tastes like? Truffles, and you better fucking like them because that's all you're going to taste for the rest of the meal. Why are you paying exorbitant prices to eat something that requires pigs or dogs to find, smells like you shouldn't be eating it in the first place and which in many cases is shaved onto your food by a pretentious asshole with a specialized tool?

I love French food but fuck a truffle.
It is overpowering and obnoxious but why shouldn't you pay high prices for a thing if it requires pigs or dogs to find?
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I get that they're overpowering and an acquired taste but that's why you use very very little and only maybe a few shavings on your pasta.

For someone who likes the taste they're nice. But they're not some everyday food - if I had to eat them every day they would quickly taste like earthy mushroom feet.

Maybe once or twice a year!
 

Dhaze

Cipher
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mediocrepoet

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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Further to the discussion about the WotC talk about trying to revoke the OGL, Paizo has released a statement about what their intentions are which likely gives everyone a reasonable option for 3.XE creators as things move forward. Short version is that they seem to share the view that WotC can't retroactively revoke the license and whether they can revoke it going forward or not, Paizo plans on issuing a similar system neutral OGL that will allow people to work on games in the 3.XE vein. So Pierre will almost certainly have options, even if it isn't simply carrying forward the OGL text.

 

Ryzer

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Is it me or AOE spells are absolutely overpowered in this game? I have this spell : Energy Ball, a simple Level 4 spell for a wizard and it absolutely destroys entire packs of monsters. Coupled with spells-granting items and it's even more destructive and spammable.
 
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Dorateen

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And the spell-shaping feats so you can cast those wonderful AoE spells without concern of hitting your party members. But I think the encounter design of Augury of Chaos is what encourages such powerful magic. Or rather, the existence of these tools for the player led to creating battles with waves of enemies.
 

Serus

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eEo9MuO.png


cool video worth watching (kinda nobrainer since its from Pierre)
French speakers tend to have terrible accents when speaking English even if they know it well in writing but Pierre... he is on another level.

Pierre go make the 2nd adventure. Eat a lot of healthy roots. Don't be to alarmed about the OGL for now, we will all see how it turns out.
 

Ryzer

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Any advice on how to get through the beginning of Chapter 3? the difficulty curve goes into bullshit area here. There are so many enemies, my party get destroyed very fast because of enemy casters spamming AOE spells too. Silence spell is not very effective since it covers a small area. Chaos is mandatory in this fight.
 

Serus

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Any advice on how to get through the beginning of Chapter 3? the difficulty curve goes into bullshit area here. There are so many enemies, my party get destroyed very fast because of enemy casters spamming AOE spells too. Silence spell is not very effective since it covers a small area. Chaos is mandatory in this fight.
If you mean the very big fight at the beginning of 3rd chapter - the single most important thing is to use earthquake spell from the consumable at the beginning. It probably can be done without it but that's for masochists or the challenge. Other than that, normal stuff, kill as many (casters first) with AOEs or disable them - as fast as you can. I didn't find any special "trick" to win this fight. It is all about effectively using spells and other assets. And a bit of luck - but no excessive amounts were needed for me. I like this fight because it isn't gimmicky like some other fights in KotC2. Just my party and the enemy and zombies. No, wait, no zombies.

As to difficulty, I didn't find it THAT difficult. Just a few reloads but then i played on the second hardest difficulty, not the highest one. For example the goblin arena fight - against both tribes at once - is harder for me.
 
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Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Any advice on how to get through the beginning of Chapter 3? the difficulty curve goes into bullshit area here. There are so many enemies, my party get destroyed very fast because of enemy casters spamming AOE spells too. Silence spell is not very effective since it covers a small area. Chaos is mandatory in this fight.
French love cheese. This game loves cheese. Use cheese to your advantage. Cheese.
 

KainenMorden

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Codex Year of the Donut
Any advice on how to get through the beginning of Chapter 3? the difficulty curve goes into bullshit area here. There are so many enemies, my party get destroyed very fast because of enemy casters spamming AOE spells too. Silence spell is not very effective since it covers a small area. Chaos is mandatory in this fight.
French love cheese. This game loves cheese. Use cheese to your advantage. Cheese.
Could you give some examples of cheese you've used
 

Darth Roxor

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First you use stinking cloud

then you use another stinking cloud

followed up with a stinking cloud.

Someone giving you a problem? Fart in his face.

Any advice on how to get through the beginning of Chapter 3?

STINKING CLOUD
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Any advice on how to get through the beginning of Chapter 3? the difficulty curve goes into bullshit area here. There are so many enemies, my party get destroyed very fast because of enemy casters spamming AOE spells too. Silence spell is not very effective since it covers a small area. Chaos is mandatory in this fight.
French love cheese. This game loves cheese. Use cheese to your advantage. Cheese.
Could you give some examples of cheese you've used
Earthquake, grease, prismatic whatchamacallit, summons galore, blocking of parts of battlefields. Use scrolls liberally. Bring along NPCs that offer to join you. Oh, and reloading.
 

Torus

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Can also haste and run way back into the tunnel. The classic RTWP tactic that also works in turnbased as it turns out.
 

Tweed

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If you did the hag's riddles and you made the right choices you should have two scrolls of tornado blast, if not...well it sucks to be you.
 

Ryzer

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From what I've played here is the tier list of Classes:
S+ Warlock : The ability of combining arcane spells and psionic spells clearly rank it up above
S+ Sorcerer same as above
S+: Psychic healer same as above
S: Barbarian extreme damage output combined with powerful AOE spell and capacities: Rage and spirit animal. A must have
A-: Fighter: one feat each level , it's pretty nice.
A+: Wizard/ Psionicist/druid/: thanks to having access to great AOE spells and very large spell pool
A: Samourai: 2 weapon-style combo warrior type.
A+: Paladin: very worth it, great special abilities and healing spells, almost an S tier
B: Rogue : low damage output compared to their counterparts, has some utilities regarding dialogue but it's not worth it
B: Bard: good support special abilities but a mediocre fighter overall, I would rather take a barbarian.
C: Ranger : terrible damage output close range and long range, underwhelming overall, it's not worth it and you need to waste space slots for ammo.
C: Death knight: you gain shitty special abilities in exchange of feats, take the warrior instead
C: Mage knight/ Storm warrior/ psychic warrior: jack of all trades but excel in nothing, mediocre warriors and mediocre spellcasters
C+: Bishop: because the turn undead spell combined with feats is quite useful
E: monk: trash, provides no utility, I don't get it what its utilities are.


I don't think I'm wrong on this ranking tier.
I also don't catch it why there are so much feats adding meaningless damages or some bonus to a special spell when there are many feats granting a bonus to an entire spell class, feels like bloat to me.
 

Mauman

Scholar
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Jun 30, 2021
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From what I've played here is the tier list of Classes:
S+ Warlock : The ability of combining arcane spells and psionic spells clearly rank it up above
S+ Sorcerer same as above
S+: Psychic healer same as above
S: Barbarian extreme damage output combined with powerful AOE spell and capacities: Rage and spirit animal. A must have
A-: Fighter: one feat each level , it's pretty nice.
A+: Wizard/ Psionicist/druid/: thanks to having access to great AOE spells and very large spell pool
A: Samourai: 2 weapon-style combo warrior type.
A+: Paladin: very worth it, great special abilities and healing spells, almost an S tier
B: Rogue : low damage output compared to their counterparts, has some utilities regarding dialogue but it's not worth it
B: Bard: good support special abilities but a mediocre fighter overall, I would rather take a barbarian.
C: Ranger : terrible damage output close range and long range, underwhelming overall, it's not worth it and you need to waste space slots for ammo.
C: Death knight: you gain shitty special abilities in exchange of feats, take the warrior instead
C: Mage knight/ Storm warrior/ psychic warrior: jack of all trades but excel in nothing, mediocre warriors and mediocre spellcasters
C+: Bishop: because the turn undead spell combined with feats is quite useful
E: monk: trash, provides no utility, I don't get it what its utilities are.


I don't think I'm wrong on this ranking tier.
I also don't catch it why there are so much feats adding meaningless damages or some bonus to a special spell when there are many feats granting a bonus to an entire spell class, feels like bloat to me.
That's....an interesting list.

I'd also disagree with a lot of it.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,725
From what I've played here is the tier list of Classes:
S+ Warlock : The ability of combining arcane spells and psionic spells clearly rank it up above
S+ Sorcerer same as above
S+: Psychic healer same as above
S: Barbarian extreme damage output combined with powerful AOE spell and capacities: Rage and spirit animal. A must have
A-: Fighter: one feat each level , it's pretty nice.
A+: Wizard/ Psionicist/druid/: thanks to having access to great AOE spells and very large spell pool
A: Samourai: 2 weapon-style combo warrior type.
A+: Paladin: very worth it, great special abilities and healing spells, almost an S tier
B: Rogue : low damage output compared to their counterparts, has some utilities regarding dialogue but it's not worth it
B: Bard: good support special abilities but a mediocre fighter overall, I would rather take a barbarian.
C: Ranger : terrible damage output close range and long range, underwhelming overall, it's not worth it and you need to waste space slots for ammo.
C: Death knight: you gain shitty special abilities in exchange of feats, take the warrior instead
C: Mage knight/ Storm warrior/ psychic warrior: jack of all trades but excel in nothing, mediocre warriors and mediocre spellcasters
C+: Bishop: because the turn undead spell combined with feats is quite useful
E: monk: trash, provides no utility, I don't get it what its utilities are.


I don't think I'm wrong on this ranking tier.
I also don't catch it why there are so much feats adding meaningless damages or some bonus to a special spell when there are many feats granting a bonus to an entire spell class, feels like bloat to me.
That's....an interesting list.

I'd also disagree with a lot of it.
Interesting, share your opinions as I'm probably terrible with quite a lot of classes.
 

Covenant

Savant
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Aug 3, 2017
Messages
369
For one thing, sorcerer can only cast one spell at a time (notwithstanding movement/free action spells), and it shares slots for both cleric and wizard spells. Given you can have eight party members, the gain in flexibility isn't worth the lack in efficacy caused by their relatively slow spell progression.

I have mixed feelings about monks so far but they can get absolutely ridiculous AC and saving throws; I feel like if I knew how to leverage that better, I could make better use of them.
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Knights of the Chalice 2 Version 1.56
Hello everyone! Here is the latest version of KotC 2. It's a small update.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any more bugs and annoyances. A saved game may be very helpful, too. Thank you!!

Feel free to check out the YouTube video I made about the planned changes of the Open Game License (OGL):
0.jpg

YouTube™ Video: OGL 1.1: Thank You. I Will Now Destroy My Video Games.
Views: 588
The new OGL 1.1 from WOTC will make the current OGL unauthorised. Revoked! Illegal! Completely banned retroactively! AND it will prevent the creation of OGL video games.
The video also has a bunch of preview images from the upcoming adventure module KotC 2: The Dark Arena.

Feel free to sign the open letter at https://www.opendnd.games/ and the petition at https://www.change.org/p/hasbro-please-take-no-action-regarding-the-open-gaming-license-v1-0a

There's an interesting update from Ryan Dancey here: https://www.change.org/p/hasbro-please-take-no-action-regarding-the-open-gaming-license-v1-0a/u/31237145

I'll post a new Kickstarter update soon.

Thank You So Much For Your Support, Brave Heroes of the Realm! Take care :)

List of changes in Knights of the Chalice 2 Version 1.56


  • When mousing over the name of a party member in the top-right corner of the main view, the tooltip will now indicate the character's level and negative conditions, and it will tell you if the character is suffering from ability damage, ability drain or level drain. This new feature is intended to facilitate healing after combat.
  • Fixed a bug with the Aura of Dread special ability of Death Knights, and the Paladin feat Blessed Aura of Courage. The game was giving a negative value to the radius of the Aura of Dread ability. Thank you so much Christopher for letting me know about this bug and for the suggestion to facilitate after-combat healing!
  • Fixed a bug with the Decerebrated condition not being processed as Helpless and not reducing a character's Strength and Dexterity to zero.
  • Fixed a bug with the modifier lists for Strength and Dexterity when a character is Helpless or Pinned. Also fixed the modifier lists for Intelligence and Charisma when a character is Feebleminded. Corrected the help entry for the condition Feebleminded to mention that it also affects Charisma. Also corrected the description of the spell Feeblemind.
  • In Augury of Chaos, given the spell Boulder Strike to 20 Druids and Storm Warriors who are able to cast it. Also given the feat Aura of Terror to 13 Death Knights that have at least six class levels.
  • Added some code to accelerate gameplay in combat.
 

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