Update #67: KotC 2 Version 1.56 Fixes Bugs + Update on The Dark Arena
Hello everyone! I hope you're well. The latest version of KotC 2 is version 1.56. It can be
downloaded here for both Windows and macOS. It can also be downloaded on
Steam and
GOG. In the past month, I released two bug-fixing updates and I worked on the upcoming adventure module, The Dark Arena.
Preview image from The Dark Arena
Also, after the announcement from Wizards of the Coast that the Open Game Licence would be updated, I published a
video on YouTube calling on people to reject these plans. And it seems we've won! A few days ago, Wizards said that they will leave the original OGL untouched. It's a great result! Thank you so much to everyone for having made your voice heard loud and clear!! Congratulations: thanks to YOU and your efforts, creators will be able to keep making OGL video games and other types of content!
The
YouTube video also contains some preview images from The Dark Arena.
This month, I also received the long-awaited ruling on the family-home inheritance. It is exactly as I was expecting it. Now, the only question is how long it's going to take for this ruling to actually come into effect. Hopefully, not much longer. I'm so looking forward to that, and having my own place at last.
Some animations I made for The Dark Arena
Recently, I created a new moving water animation effect for the game. It will be available in the next version of the game, version 1.57. The water animation effect is applied in the Module Editor using a new menu option under 'Other Tools'. You can specify the effect's opacity from 1% to 100%. Lower the opacity to create a subtler effect.
I've also added a new game option allowing the player to turn this effect on and off. Here's a GIF animation showing what the effect looks like with 100% opacity.
Moving Water Animation Effect
Also, since there's a drawbridge in the map of Crossroad Castle (see the
world map here), I couldn't resist creating a drawbridge animation for The Dark Arena. Here's a GIF animation showing what it looks like, below. That feat requires quite a few Half Giants! ^_^
Drawbridge Animation for The Dark Arena
I'm planning to add more animations to the game. The ones I am interested in are the rain, falling snow, falling leaves, glowing will-o’-the-wisps, and moving natural fog. I've already done a bit of work on the rain effect.
Now, let's review the changes from the last two updates.
List of changes in KotC 2 Version 1.56
- When mousing over the name of a party member in the top-right corner of the main view, the tooltip will now indicate the character's level and negative conditions, and it will tell you if the character is suffering from ability damage, ability drain or level drain. This new feature is intended to facilitate healing after combat.
- Fixed a bug with the Aura of Dread special ability of Death Knights, and the Paladin feat Blessed Aura of Courage. The game was giving a negative value to the radius of the Aura of Dread ability. Thank you so much Christopher for letting me know about this bug and for the suggestion to facilitate after-combat healing!
- Fixed a bug with the Decerebrated condition not being processed as Helpless and not reducing a character's Strength and Dexterity to zero.
- Fixed a bug with the modifier lists for Strength and Dexterity when a character is Helpless or Pinned. Also fixed the modifier lists for Intelligence and Charisma when a character is Feebleminded. Corrected the help entry for the condition Feebleminded to mention that it also affects Charisma. Also corrected the description of the spell Feeblemind.
- In Augury of Chaos, given the spell Boulder Strike to 20 Druids and Storm Warriors who are able to cast it. Also given the feat Aura of Terror to 13 Death Knights that have at least six class levels.
- Added some code to accelerate gameplay in combat.
List of changes in KotC 2 Version 1.55
- Added the new Druid / Storm Warrior spell Boulder Strike. You'll find the spell's description here. Earth Druids benefit from an increased range when casting this spell.
- Fixed a bug with infinite enemy grapple attacks from enemies that have the feat Greater Grapple. This was due to the recent change in the feat Greater Grapple.
- In the Feat selection screen, when right clicking on the feat Improved Throw Creature, this would open the help entry for Improved Grapple. The game will now open the correct help entry.
- In Augury of Chaos, given the 'Rush to the Enemy' AI setting to the Mimics of the Lower Sewers.
- Fixed a source of crashes when the AI tries to cast Chromatic Orb and the caster's level is above 20. Also fixed the Chromatic Orb damage when the caster level is above 20.
- Fixed a bug with enemy Mage Knights not making use of the feat Phase Spells.
- Improved the in-game help entries for Dexterity, No Dexterity Bonus to AC, Flat-Footed, Falling, Balancing, Bull Rush, Trip, and Earth Sphere.
- Fixed a display bug when mousing over the list of party-member names in the top-right corner of the main view.
- Fixed a tooltip display issue in the Module Editor when mousing over creatures.
Preview image from The Dark Arena
Next Steps for Knights of the Chalice 2
Unchanged from the
previous update, the next development steps are the following:
- Work on the three upcoming adventure modules. Create the new world map & new dungeon maps.
- Hire a graphic designer to create new sprites, new maps and other types of artwork.
- Fix any remaining issues mentioned on the Steam Forum, GOG Forum, website Forums, and by email.
- Implement new features such as new monster abilities, subraces, familiars, items & weather effects.
As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or
in the Forums, or by email at
enquiries@heroicfantasygames.com.
Thank You For Your Loyal Support, Wise Mages and Fearless Warriors! Best Regards