Thonius
Arcane
I'll pay a lot of money for a game with BB style and mechanics from KOTC.
tbh if there's so much whining about the visuals even on the codex, i'm predicting the kickstarter will be a disaster
What?I'm not sure that logic is consistent though, animations ? Does the pixel PC need any ? On the other hand, looks like he's on the road to compete with AAA games with spells effects (animation ?).
We don't need those spells effects enhancements.
Isn't PC / monsters art more important ?
Will there be a Codex fundraiser?
You're talking about assets for those board/token gfx? Well, sure he could make that a stretch goal, why not.No we dont underestimate the cost of this, there's already many bundles for tabletop. https://www.fantasygrounds.com/store/product.php?id=IPFGMGTP09OE those for example, he just have to strike a deal with them and pay license fee.That's completely reasonable as a stretch goal.
It's an insane amount of work. We're talking 2-3 years of work and 2-3 artists, or 1 artist working for 4-5 years. His only option is to cut someone in (i.e. an artist working for a share of the revenues) and go with Battle Brothers style graphics. He will skip the animations which is a huge bonus and focus on things that matter more.What?I'm not sure that logic is consistent though, animations ? Does the pixel PC need any ? On the other hand, looks like he's on the road to compete with AAA games with spells effects (animation ?).
We don't need those spells effects enhancements.
Isn't PC / monsters art more important ?
In KotC monsters, PCs and NPCs had walking and fighting animations. A single spell like Summon Monster 1-9 which lets you choose different creatures to summon on 9 different spell levels requires the pixelart/anis for dozens of creatures. That's just one spell.
What does that have to do with AAA games? Can you produce Darksun style pixelart - for free? If so - seems pretty easy, right? - why don't you offer him a hand there?
I think you guys underestimate the amount of work it takes to create all those graphical assets. And that he himself isn't exactly the most talented artist should have become obvious by now, so expecting that he somehow does it all himself seems not very realistic.
In KotC1 he actually paid someone to do the pixelart. But apparently his monetary funds weren't unlimited and word is they still aren't. Of course he would prefer to have ToEE level gfx (another thing he said) but... how? Short of ripping the actual ToEE assets?
Someone should ask TimCain if he minds whether someone reuses all the ToEE gfx.
Vault Dweller as someone with some rudimentary experience with this stuff, seeing a game like KotC2, the DnD bestiary, animal companions, summons, all those spells and psionics, the required animations - even if simplistic - all equipment icons , all areas and so on and so forth...
let's say on different quality levels, mid-90ies (Darksun), AoD and ToEE quality level ... how much effort? How many man hours by a professional artist?
The tokens didn't really bother me at first. Kind of reminded me of Hero's Quest from when I was a kid. But looking at the battlefield with 20 enemies on it. It looks like too much clutter or something. I'm not even sure what those large green tokens are suppose to represent. It also looks like there are even more enemies outlined in red on the screen. Not sure what those are. No HP next to them, but they definitely look like mobs. So he does appear to have some normal looking mobs mixed in with the tokens. Wtf
I'm not even sure what those large green tokens are suppose to represent.
I'll pay a lot of money for a game with BB style and mechanics from KOTC.
I really hate the lack of consistency in those tokens, holy shit.