Dorateen
Arcane
Maybe he should have made a blobber. No tokens necessary.
I struggle to understand how there can exist players who are able to play this game without suffering actual discomfort and a reduction in their enjoyment of the game.
But people suggesting the aesthetics don’t even bother them? I believe them, but I cannot understand them.
That's codex curator material.2.) From a distance the art is less bad overall. Also, the environment art is bad at all.
Even Jeff Vogel does better now, and presentation wasn't his strong point , turns out queen wish could be very good looking:
Indeed, I don't have much problem with the tokens, but the environments are neither pretty, nor very readable.The total game might or might not be tolerable. But people suggesting the aesthetics don’t even bother them? I believe them, but I cannot understand them.
Even Jeff Vogel does better now, and presentation wasn't his strong point , turns out queen wish could be very good looking:
Now that does look gorgeous IMO. But still, two totally different games. You won't get the depth of D&D from Vogel's games (which are still great RPGs, don't get me wrong). But Queen's Wish does look really nice. Doesn't change anything as I'm still fine with the tokens of KotC2.
Indeed, I don't have much problem with the tokens, but the environments are neither pretty, nor very readable.
The presentation will certainly be better in Vogel's game, but his encounter design and over reliance on trash mobs make the better game a no brainer when it comes to system and encounter design.
. Hyperbole Thursday or something MRY?
It’s really not all that bad. It’s 1000’s times better than the first iteration of S&S: Underworld. Now THAT was hilariously bad.
This just needs some token swaps. I like the concept.
Even Jeff Vogel does better now
I like the platform below the characters, just like those miniatures in tabletop rpg.Even Jeff Vogel does better now, and presentation wasn't his strong point , turns out queen wish could be very good looking:
I struggle to understand how there can exist players who are able to play this game without suffering actual discomfort and a reduction in their enjoyment of the game.
. Hyperbole Thursday or something MRY?
It’s really not all that bad. It’s 1000’s times better than the first iteration of S&S: Underworld. Now THAT was hilariously bad.
This just needs some token swaps. I like the concept.