Hi everyone! Here's Version 1.81 of Knights of the Chalice 2.
It fixes a few bugs (including a problem with Dispelling weapons that could cause a crash) and improves the Gladiator's Blinding Strike by adding extra damage (one point per two levels). The Gladiator's feat Improved Blinding Strike is also improved. Thank you so much Christoffer for all the bug reports!
- Fixed a bug that could cause a crash when targeting a ranged-touch spell and your mage is holding a Dispelling weapon. When calculating the percentage to hit the target with the spell, the game was resetting the current spell to Dispel Magic, due to the Dispelling effect.
- Added a note in the help entries for Hit Points, Sweltering, Freezing and Underwater saying that, on a map with continuous damage, unconscious characters don't return to one Hit Point automatically after combat because they cannot rest properly. They do recover when you leave the dangerous map.
- The Monk's Dodge Bonus from Wisdom will now take into account the character's Generic-type bonuses to Wisdom, if any. Previously, only the highest enhancement bonus was taken into account.
- Fixed a bug with the Gladiator feat Powerful Blinding Strike I.
- The Gladiator's Blinding Strike attack will now deal damage equal to the character's normal damage plus one point per two levels. Also updated the help entries of the Gladiator and Blinding Strike ability.
- Improved the Gladiator feat Improved Blinding Strike. In addition to increasing the duration of the Blindness effect, it will increase the Blinding Strike Difficulty Class by one point. Updated the help entry for the feat Improved Blinding Strike.
- Added some links in the help entries of the other Gladiator feats associated with the Blinding Strike ability.
- Updated the in-game chart of subraces, in the help entry about subraces, with a line concerning the Aviara Elf.
- Updated all the dialogue scripts that had the text "please click on the image below". This is incorrect now that the image can be displayed above the text rather than below. The scripts were both in the module Augury of Chaos and in the Tutorial Adventure.
- Expanded the script command Set module property to allow a module's introduction script to distribute basic clothing (but no weapons) to the party members. If you want to include basic weapons, please use the Distribute equipment script command instead.
Please don't hesitate to email me at
enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
Thank You, Stalwart Defenders of the Realm! May Your Dice Always Roll Critical!