Grand update of MUSE - version 2
The system was fully rewritten and got couple of new features:
- Combat music - now MUSE supports combat music, it will play according to your character's and enemie's level preventing it from playing at weakest enemies.
It also allows to add custom combat music for certain enemies and regions.
- Air and underwater support - you can add custom music for swimming underwater and floating high above the ground.
- Improved detection - removed case sensitivity for name comparing so you don't have to worry about names.
- Regional music is now queued by default for smoother experience.
Morrowind always had only exploration music that played same in every place, also with combat system that would play every encounter, no matter the enemy's strength.
Soundtrack can get repetitive after hours of playing. Context specific music is non-existent.
With MUSE, it changes. Modders and players can now easily add context specific music adding much wider variety of the in game soundtrack.
This mod serves in two purposes:
- You can customize music in game with adding new tracks to specific regions, dungeons and places.
You can add new music very easily, just drop your mp3 files to certain folders and you already have new music in game.
- Allows to add custom music to mods such as province mods.
Easy configuration file system allows to extent the system and add even more music types without having to edit the mod's code.