Overweight Manatee
Scholar
- Joined
- Sep 4, 2009
- Messages
- 3,520
I'll be having a lot of spare time in the near future. What better way to spend it then killing off fellow codexians?
Lets Play Jagged Alliance 2!
I will be using the latest of the JA2 1.13 SVN, along with the HAM suppression system enabled.
Game settings are as follows:
For this playthrough, we will be using a slightly tweaked game. A few important settings are changed in the ini as follows:
LP rules:
All IMP character slots will be filled with codexers.
Non-IMP groups are not allowed to attack the enemy. Hired mercs can only be used in defense.
IMP character submission information required:
Name
Nickname (8 Chars max)
Male/Female (Only 3 of each can exist at a time. The Codex honors those who become transexuals in its service.)
Choose a portrait:
Choose your character's appearance:
Choose a character trait:
If you desire, choose a character disability. You will gain 20 extra skill points to spend later. Important house rule: for the purpose of this LP, Psychotic is not considered a disability, you will not gain 20 skill points.
Choose one, two, or no character specialties. If you choose one, it will count as an expert specialty that is approximately double strength (a few specialties will not have an expert level). For each specialty you don't take, you will gain 25 extra skill points.
Finally, choose your skills. You have 50 skill points by default, and skills start at 55. Skills can't be reduced below 35 without going to 0, which gives 15 extra skill points. A level increase starts at a cost of 10 skill points and increases by 5 for each consecutive level. You may give me exact skill numbers or just tell me what you want to focus on and I will decide what your stats will be.
All IMPs slots will be filled on a first come first serve basis, with exceptions being made if we particularly need a certain skill for our group.
Lets Play Jagged Alliance 2!
I will be using the latest of the JA2 1.13 SVN, along with the HAM suppression system enabled.
Game settings are as follows:
For this playthrough, we will be using a slightly tweaked game. A few important settings are changed in the ini as follows:
This sounds lovely.New Aggressive AI = TRUE
This new AI is capable of launching massive attacks (with reinforcements) at important sectors. Teams of several dozen enemies will assemble to attack your sector SIMULTANEOUSLY.
This is similar to the Drassen Counterattack event, except it happens to every city, possibly several times during the campaign!
When set to TRUE, this setting has the potential of making the game considerably harder.
This will nerf the high level enemy weapons, but most importantly will also stop us from acquiring said high level weapons too early, thereby making the rest of the game too easy.Slow Progress For Enemy Items Choice = TRUE
If set to TRUE, this will remove the "equipment level" bonus given to Redshirts and Blackshirts, making them less likely to carry advanced weapons.
It also reduces the importance of distance from Sector P3 on choosing equipment for enemies.
In general, this makes all enemies carry weapons that are more or less suitable for your current "Game Progress".
This can be switched in the middle of your campagin, but will break weapon balance in such case.
It is better to change this before starting a new game.
Take away the enemy AP bonus so that they are on the same level as us. Call me a wimp, but the enemy will not be cheating in my LP.Enemy AP Bonus Insane = 0
LP rules:
All IMP character slots will be filled with codexers.
Non-IMP groups are not allowed to attack the enemy. Hired mercs can only be used in defense.
IMP character submission information required:
Name
Nickname (8 Chars max)
Male/Female (Only 3 of each can exist at a time. The Codex honors those who become transexuals in its service.)
Choose a portrait:
Choose your character's appearance:
Choose a character trait:
If you desire, choose a character disability. You will gain 20 extra skill points to spend later. Important house rule: for the purpose of this LP, Psychotic is not considered a disability, you will not gain 20 skill points.
Choose one, two, or no character specialties. If you choose one, it will count as an expert specialty that is approximately double strength (a few specialties will not have an expert level). For each specialty you don't take, you will gain 25 extra skill points.
Finally, choose your skills. You have 50 skill points by default, and skills start at 55. Skills can't be reduced below 35 without going to 0, which gives 15 extra skill points. A level increase starts at a cost of 10 skill points and increases by 5 for each consecutive level. You may give me exact skill numbers or just tell me what you want to focus on and I will decide what your stats will be.
All IMPs slots will be filled on a first come first serve basis, with exceptions being made if we particularly need a certain skill for our group.