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Vapourware LOL ELECTRONIC ARTS: The EA Thread

Dexter

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Popcap :hero:

I just hope they don't fire the guy handling the Wasteland IP. Or they can just sell it to Fargo.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The name isn't the problem. Using content from Wasteland 1 is the problem.

I doubt EA will break their agreement though. They don't need that kind of PR disaster. I'm just hoping the guy who signed the agreement doesn't get fired.
 

Rake

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The name isn't the problem. Using content from Wasteland 1 is the problem.

I doubt EA will break their agreement though. They don't need that kind of PR disaster. I'm just hoping the guy who signed the agreement doesn't get fired.
Of course he will. He will be executed for treason to the Evil Empire
 

DragoFireheart

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And EA continues to fire people.

Is this the beginning of the end for EA?

Some of those people should start Kickstarters.
 

Major_Blackhart

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Nah, they're doing that corporate fat trimming.
Trying to clean out redundancy.
It amounts to basically getting rid of a shit ton of people and reducing payroll and other expenses.
At the same time, that means that several things could happen:
A) they fire based on salary. Most expensive fuckers go. Also means (usually) the guys that have been there the longest. Has the effect of getting rid of any bad corporate culture, and means less pushback from other employees. Also means getting rid of the most experienced. Many guys who weren't management before are now management. Whether they are qualified or not.
B) First hired, first fired. No new blood. The guys that ensured EA's downfall will still be there. That decaying corporate culture will be there. However, they won't have to endure any type of work shock with regards to being overloaded. So no slowdowns.
C) The unproductive departments are cleaned out. This has several effects. It means that everyone, whether they were good at their job or not, is bye bye. You're going to have to be very, very careful with this one. Shutting down departments means that any technical skills that were there are now gone completely. It means that if you want to open that up again, you'll have to really work to get the gears running at a good pace. Besides that, it impacts morale more negatively because it constantly puts pressure on other departments to keep performing, and having better and better releases. Bigger releases. This means that inevitably quality will suffer.
 

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Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The name isn't the problem. Using content from Wasteland 1 is the problem.

I doubt EA will break their agreement though. They don't need that kind of PR disaster. I'm just hoping the guy who signed the agreement doesn't get fired.

EA would have to see the the potential in Wasteland 2 raising the value of the IP, then they'll take it to the logical conclusion of making Wasteland 3 internally for next gen consoles in the trail blazing footsteps of Bethesda.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
EA can't do that, Fargo owns the Wasteland name right now. What he doesn't own is the stuff that was in Wasteland 1.
 

Jarpie

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EA will obviously pay Silly Money for Wasteland-trademark to Fargo and make Wasteland 3 as popamole fps shooter which flops so badly that it bankrupts EA and Fargo buys back Wasteland-trademark and IP to make a True Wasteland 3 and make gazillion buckaroos.
:troll:
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
EA can't do that, Fargo owns the Wasteland name right now. What he doesn't own is the stuff that was in Wasteland 1.

This. What EA could do is try to get a cut of the profits for the sequel.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mythic is fucked: http://ultimacodex.com/2013/04/mythic-community-manager-no-longer-needed-will-be-missed/

Over the past three weeks, Mythic has undergone many changes. Ultima Online’s Lead Designer was laid off. Warhammer Online lost their lead developer. There may or may not have been other layoffs.

Now, Tim “Dropixel” Chappell has informed the Warhammer and Ultima Online communities that his position was no longer needed.

Mythic no longer needs a community manager for Ultima Online, Warhammer Online: Age of Reckoning, and Dark Age of Camelot. Let that sink in for a moment. Remember, this person was paid for by three different games. Really let that sink in for a moment.

Here is his letter to the communities:

Hello Everyone.

I am very sorry to say that I was informed that my position was no longer needed. Though I had many titles I was handling for Mythic, I grew to love and appreciate all the communities and only wish I could have had more time or resources to get more involved with them. Though I had only been in the position for a little over a year, I will miss a great many of you and hope that you keep in touch.

Mythic MMO’s will always have a strong place in my heart. Over the past 5 years I got to work with everyone of them and couldn’t have been happier with my co-workers, customers or communities. I hope that some of you will stay in contact. I will visit the boards on occasion to remember all the fun I had and all those great personalities that make up Mythic’s community base.

I don’t have any current plans as I am occupied with taking care of family as my father is in the midst of a nightmarish battle with cancer. (If I missed your e-mails over the past couple weeks; this is why and I will get to them soon.) However, I do have a couple mobile projects and art

projects in the works that I am very excited to finish. Until then, you may see me in games or on Twitter. Though I have been busy of late, I usually play SWTOR and L4D, so if you play and see a Dropixel named character in some form, be sure and say hi.

Take care and remember; don’t swim against the tide. It will just leave you tired and frustrated.

-Timothy Chappell

I always thought he was a nice guy who worked to help the players where he could, and this is evidenced by player responses in the links below. I hope he finds a company that appreciates community management.

More Coverage:
- Warhammer Online – Official BioWare Forums
- Massively/Joystiq

This is a very devastating blow to the community, one which many may not feel or realize just yet. I had a few people jump on me privately for some of the “doom and gloom” things I said, but when a company decides they officially no longer need bother with managing their MMORPG communities, things are not looking up.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

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