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[LP CYOA] 傳

Discussion in 'Choose Your Own Adventure Land' started by treave, Aug 29, 2013.

  1. Fangshi Arcane

    Fangshi
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    B.

    Might as well hop on the bandwagon.

    Seems like we can do the most good there. We might be charismatic but everyone at the trial hates us so we will do little to help there and the Beggars should have things under control unless the rebels have some sort of super weapon (and really even with a super weapon they just are not going to beat Rob) so may as well go after the BDS and see what we find.
     
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  2. treave Arcane Patron

    treave
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    Codex 2012
    Ghosts of the Butterfly

    “Infiltrating a mercenary’s fortress as our first mission together, my dear Lord Jing. How thrilling!” Ameretat is practically bouncing with cheer as her feet hit the ground just behind you. “In broad daylight, at that!”

    You look around at the empty courtyard. “The beggars are drawing every eye in the fort, daylight or not.” Just outside of the walls of the Black Dragon Society was a small army of smelly homeless people led by Qi Liuwu and Jiu Mou. They are currently harrasing the guards at the back gate with projectiles of rotten vegetables and weeks-old moldy rice, as well as the finest selection of excrement. Even from here you can hear their chants: to bring out the traitor beggars so that they can settle the issue once and for all. At the front gate, on the other hand, the Killer Physician is being held by the orthodox sects.

    “Are you sure you do not need to be there?” asks Yunzi.

    “It should be fine. I asked Master Shangguan if he would be willing to help monitor Master Yao’s situation, and he agreed to keep matters as peaceful as possible,” you say quietly, walking up to the guarded prison doors – Zuo and his wife are most likely being held in there.

    “That’s not what I meant. I was more concerned for Miss Song,” she replies. “I thought she would be more in need of your support at this moment.”

    “She has to decide on her own. It’s not my call to make.”

    “For all the work your tongue does, you really do not understand the heart of women,” sighs Qilin, her eyebrows arched as if in disbelief at your denseness.

    “Hey-“

    “It’s not my call to make,” you repeat, slamming the guard’s head into the wall with your fist before he finishes calling out. He crumples, laid out cold by the blow.

    “Regardless, we should hurry.” Yunzi’s whip curls around the neck of the other guard and tightens, causing his face to develop a light blue tint as he makes choking, spluttering noises.

    Ameretat runs her dexterous fingers across the guard’s body, delving into his robes before fishing out a ring of keys. She grins, and unlocks the dragon-head padlock securing the doors. She stands aside and bows, saying, “After you, Lord Jing, Holy Maiden.”

    The floor slopes down sharply once you enter the building. It looks like the bulk of the prison is dug into the earth. You encounter no resistance; the only prison guards are the ones you put down outside, it seems. Wooden bars stained black by age serve to separate the dozens of small cells down here. Each cell is occupied by at least two or three prisoners in rags, manacled to the dirty ground. The flickering, dim torches do nothing to help you identify them from a distance, and as you pass by, you notice that the most disquieting thing about this prison is the comparative silence. You have visited a few jails in the capital with Shun, and they were always filled with people crying out their innocence and seeking help. Here, the only noise that the prisoners make are a shallow breathing and the occasional low moan that tells you they are still alive. In addition to the thick stink of human waste that is usually found in poorly maintained prisons, you can pick up the smell of rotting flesh – the stench is faint, but it is there. Whether it is human or not, you do not know.

    The girls with you are hushed by the strange atmosphere. You can feel them crowding around you closer and closer, the further you travel into the prison’s depths. “You too?” you groan at Ameretat. She is practically pushing her – admittedly soft and enjoyable – body up against your back as if she hopes to meld together. Ameretat only gives you an embarrassed laugh at your rebuke… and you are not so sure if her embarrassment is real.

    At the end of the prison you find the people you are looking for.

    Zuo Qingfeng and You Lanhai are chained to the earthen walls of their cell. Iron vests, similar to the one you once saw on Yang Xue, are clapped around their torsos and pierced by long needles. You open the cell door to take a closer look. The couple’s eyes are closed – you wonder if they are asleep. You take a further step inside, your foot crushing the dry straw underneath.

    “Stop!” A hissed warning causes you to halt. You look down; a young boy is crouched on the ground, his back against the wall. His presence is so weak that you had almost missed him in the dark. A girl of the same age is shivering in his arms. These must be Zuo’s children. They have manacles around their feet; did the Hei brothers gain a sliver of conscience and put the entire family together in the same cell?

    “I am a friend of your parents,” you say, trying to convince the boy.

    “It doesn’t matter. Get away before they wake up,” he whispers urgently. “It’s almost time.”

    “Time for wh-“ Your question is answered before you can finish it.

    A quiet, almost imperceptible ring in the air sounds out, and trailing behind it a cacophony rises.

    Like a wave sweeping in from the outside, the babbling grows louder and louder as it travels down the prison’s hallway: the prisoners are screaming.

    Zuo Qingfeng’s eyes snap open, and so does You Lanhai, next to him. The whites of their eyes are almost entirely a purplish-black, with only a dull gleam reflecting the flames of the torches. They stare at you unblinkingly, but make no noise or movement. Qilin and Yunzi squeak in surprise, clinging onto you from both sides.

    “That drug,” mutters Qilin. “The one they used on Fu Xia.”

    “Wait, do you know what is going on, big sister?” plead the boy suddenly. “Can you help my parents?”

    Qilin’s answer is drowned out by a nearby scream. Zuo and wife shriek and attempt to lunge at their children. The girl cries out, and the both of them withdraw as far as their chains will allow them. Zuo roars and struggles, full of hostile intent. The metal binding him jerks and creaks alarmingly, but for now they hold.

    “If it is a drug, there may be an antidote,” theorizes Ameretat. “Who would be likely to have it in this place?”

    “The Hei brothers. They run the Black Dragon Society,” you say. You do not have any idea where they would be, however: they could be with the orthodox masters, or confronting the beggars. They might also be resting with their nubile young slaves in the audience hall.

    Suddenly, the entire jail shakes. Dust and loose earth fall from above – a tremor from above ground. And in the distance, you briefly sense the presence of a powerful qi. Something has happened.

    Then, the metal chains let out a long, drawn out screech as they finally come loose from the wall. Zuo Qingfeng and You Lanhai are free. The chains dangle loosely from their wrists as they stare at their children, and then at you. They scream, as one. Moving far faster than you expected, Zuo Qingfeng, closes in and begins attacking. You are caught of guard; you evade the first two punches but are forced to block the third, and when it lands it hits with such force that it blows you backwards a good distance, crashing through the wooden cell bars. Qilin, Yunzi and Ameretat are fending off You Lanhai, who appears to be attempting to get at the children, but you can tell that they cannot hold her off for long. The swordswoman appears to have gained immense strength and speed far beyond any human – well, normal human – as has her husband, and without fighting seriously they cannot hope to win.

    Zuo Qingfeng seems to lose interest in you the moment you are knocked away, and tries to dart around the girls to reach the children. Yunzi reacts swiftly enough to block his path, but he lets out a cry of rage and unleashes a qi attack that blasts her into the wall.

    All around you, the once silent prisoners are hollering and slamming on the bars of their cells, seemingly caught in the same frenzy that afflicts Zuo and You; whatever caused that tremor, it also seems to have weakened their bonds. You will have to decide what to do quickly.

    ***

    A. You attempt to subdue the couple peacefully, even if it puts you and the others at risk thanks to the difficulty of the battle. You cannot reach the pressure points through the iron vests that they wear, but if you reposition the needles already present, there is a possibility that you can shut down the berserking pair. You can then retreat with them in tow and search for the Hei brothers.

    B. You cannot risk the time and effort required to subdue the couple without killing them. It is a pity, but you will have to put them down. It is the quickest way to bring them peace: there is no guarantee that there is an antidote, and that you can keep them, their children, or yourself safe while you search for it. Something unexpected may be happening outside and this particular problem needs to be solved quickly.

    C. You break the chains of the children, grab them and make a run for it. Sure, it might mean unloosing a swarm of madmen outside, and having Zuo and You close on your tail, but you’ll think about that later. For now, escaping the prison safe and sound together with the kids is your greatest priority.

    D. Zuo and You’s focus on their children might mean they are not all gone. Perhaps the power of familial love may yet save them: you allow them to come into contact with their children and hope for the best.
     
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  3. Azira Arcane Patron

    Azira
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    D is bound to work well. :roll: I'm sure that's the reason they were put in the cell together. The parents just want to hug their children lightly...
     
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  4. Nevill Arcane

    Nevill
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    Where would we run in C? Are we leaving BDS, or do we still plan to find the Hei Brothers?

    Ameretat is skilled with Pressure Points, so A is not completely out of the question, either.
     
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  5. treave Arcane Patron

    treave
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    You're not leaving the premises, you'll stash the kids somewhere safe with Qilin/Yunzi before trying to track down the Hei bros.

    Also, D's all about faith. Faith and love. It'll be a heartwarmer. Don't be a cynical Scrooge. :rpgcodex:
     
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  6. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Maybe we should've never used the drug on Fu Xia, we just unleashed the Wuxia psycho serum...

    Powerful qi... I have the feeling someone went all out... Did Chief You's get his secret weapon and unleashed it on the GUARDIAN OF METAL?

    Let me see the factors which may change the situation...

    - Zuo and You's mental states under the drug and how far gone they are (we need to see how Fu Xia reacted to it in detail)
    - How drugged people react against pressure point attacks
    - The possibility of another tremor losening the chains and causing the attack of the drugged madman horde upon a immense crowd of pugilists
    - What the hell is happening outside?
    - Where the hell are the Hei Brothers and where is the antidote - Hell, is there even a antidote? Can't see someone like Madam Nie creating something like this without thinking about a antidote, that's too shoddy, especially one she could disperse at will at big quantities. Madam Nie is not dumb.

    Voting C atm.

    My vinyl antennae are detecting the presence of the enemy, and my Clusterfuck Sense detects incoming epic clusterfuck ahead.
     
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  7. Nevill Arcane

    Nevill
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    Hmph. A swarm of madmen outside would entertain the orthodoxes quite a bit. They are living evidence to what is going on here.

    The downside, of course, being that they can just as easily kill or maim one of our crew.
     
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  8. Kipeci Magister

    Kipeci
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    The power of love conquers all, go with D obviously. It'll turn out fine, I'm sure.
     
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  9. Nevill Arcane

    Nevill
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    A tremor above ground. A presence of powerful qi. What could it possibly be, considering we left the beggars with Armaiti and Vairya? :roll: Apparently, the confrontation has begun.

    I am strongly considering turning tail, since we are strapped for time. But if we decide to flee, we will be proceeding on our own, or at least with only half of our team. The children cannot be left unsupervised.

    It is interesting, though, are these madmen controllable? Would it be a mistake to seek out the masters of this place with them in hot pursuit? It would be wonderfully poetic if the brothers met their end at the hands of their victims... if only it works that way.

    Or maybe the brothers will be forced to return them to normal just to try and escape their fate. Or maybe they will sic them on us. Who klnows?

    What can we do about it, though? We can't fight them all.

    I find it strange C is the only option that talks about unleashing the mad horde. How do we prevent that from happening in the other choices?
     
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  10. Nevill Arcane

    Nevill
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    Yeah, I'll vote C.

    Let's guide the pair to Hei Brothers and see what happens.
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    A for now.
     
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  12. treave Arcane Patron

    treave
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    They're chasing you because of the kids.
     
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  13. Nevill Arcane

    Nevill
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    Oh. So they would actually lose interest in us once we hide them?

    This might be bad.
     
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  14. treave Arcane Patron

    treave
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    If they can't find the kids they might go off doing their own thing, pursuit is not a guarantee. Alternatively, you could choose to drag the kids around with you on your search and I'll give a new option. It would be different, certainly.
     
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  15. Nevill Arcane

    Nevill
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    No thanks. The kids are in enough danger as they are.

    I just thought that if they aren't following us, they might find the kids, and with only Yunzi and/or Qilin to protect them, it might get dicey.

    If they aren't actively searching for the children and merely react to their presence, maybe it will turn out fine.
     
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  16. Elfberserker Liturgist

    Elfberserker
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    Does anyone actual wonder, why the kids are with their parents?
    What does that iron west actually do to them? Does it seal the pressaure points, so the drug will be more effective on them or is there another reason?

    Hei brothers are cruel people, but I doubt that they would get any pressaure from watching parents hugging their children to death, so why are they there? Are they conducting some kind of expiriment how far the drug can affect their minds? Or are the children actually some kind of defence, when they are visiting the cell?

    Aaargh, so many quostions.

    I am not entirely comfortable at releasing the madment outside.
    We have to remember that the drug gives them nice power boost and there are also people that we like out there.
    What would happend, if the madmen attacked Cao'er or chained Yao during the chaos? It surely shows that something strange is going on, but I fear that colletar damage will be quite high.

    D for now, because power of love will prevail when I have no idea how we should act in this particle case.
     
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  17. Nevill Arcane

    Nevill
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    It says so in the update. Because Hei bros are actually very sentimental people who want to ease the pain of the ones left in their care as much as possible:
    Those poor misundertood souls. Truly, we did a horrible thing when we slighted them by breaking Yu's woman out.

    You have listed the most probable explanations yourself. It is either to ensure their cooperation, or to test the degree of control they have over people with this drug. Surely the ones who can kill their own children would be able to carry out any order. You don't have to have a degree in rocket science to figure out why that might be important to the zhang clan who are overseeing the drug development.

    As for letting the people who are clearly insane and out of control to touch their children... well. I'll not comment on that one.

    The kids are likely the only thought that was driving Qingfeng and Lanhai up until now, but their mind is warped in a direction that emphasizes violent tendencies. Even if they are not that far gone as to forget about their kids completely, I don't think they are thinking of them as parents normally do right now:
    It is either A or C for me, but I have become too much of a pussy cautious to go MAXIMUM FUCK with so much on the line.

    treave, can you please clarify?
    Is Yao chained, though? The update only mentions that he is being held by the orthodox pugilists. I thought it might get him an excuse to flee if things get too rough on the surface.
     
    Last edited: Aug 14, 2014
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  18. Jester Arbiter

    Jester
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    A vote
    D sound like accidentally putting to much strength into hug option because of zerking rush.
     
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  19. Elfberserker Liturgist

    Elfberserker
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    :lol::bro:

    Well, Yao is master of pressaure point fighting guys, so either there will be armored dudes guarding him or there will be chains.
    Pure physical strenght was never Yao strenght, especially since he is like 80 or 90 years old at this point.
     
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  20. Baltika9 Arcane

    Baltika9
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    D
    I want to believe.
     
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  21. treave Arcane Patron

    treave
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    It depends on whether you are going to defeat all the prisoners afterwards.
     
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  22. Nevill Arcane

    Nevill
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    Fighting all of the prisoners, by ourselves. Dozens of cells, 2-3 prisoners per each, at the very least. A hundred man battle, part 2?

    [​IMG]

    Though maybe not all of them are as strong as the wielders of the legendary swords?
     
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  23. Elfberserker Liturgist

    Elfberserker
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    There is that totally ruthless route, where we can be safe and search clues as well.
    B will leave the kids hating us for rest of our lives, but it's the quickest and perhaps safest way, if we want to find clues while the base is still standing.
     
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  24. Nevill Arcane

    Nevill
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    It still does not solve the problem of letting the rest of the prisoners outside.
     
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