C still takes it.
***
Chapter 3.5: Fight in the Dark
You beckon to your companions to follow you, and move quickly down the right passageway. You think to surprise the creature, and take advantage of that surprise to dispose of it. You feel it drawing closer. You break into a light jog - the narrowness of the passageway restricts your freedom of motion. In fact, it grows more and more narrow as you head further down... this may not be good. You can barely fight here. Your movement slows down, and you are forced to begin moving carefully as the rocks get in the way of your limbs. The grunts and complaints of Samun and Kamun far behind you tell you that the two brothers probably cannot get any further and have blocked up the whole passageway.
It was too late to turn back now - the Child was approaching at a quick pace, and it would catch up with you before you could retreat successfully. How could the Child move in such a confined space? As you round a particularly tight corner, you have your answer. You hear a horrified gasp from Mutyre, following behind you.
The Child wears the body of a priest, but barely. The limbs are horribly elongated, and with every step the flesh appears to squeeze along the walls. The way the body bends shows you that bones are no longer a factor in its movement. It stops as it spots you. You sense alarm, puzzlement, and panic. No time to complain about the tightness of the space. You act.
You sweep your left hand forward in an underarm throw. Your arm scrapes against the rocky walls, drawing blood, but you ignore it. The dagger in your hand flies true and embeds itself in the Child's head. It lets out an inhuman shriek, and at that moment you draw closer swiftly, forcing your way through the narrow, rocky path. At times rock gives way, at other times your flesh. No matter. Reaching the Child, which is scrabbling at the dagger in its forehead with long, thin fingers, you smash it in the face with your torch-wielding hand and grab its head with the other, preparing to scramble its mind. The skin of the body bursts open as the black tendrils finally flow out in desperation and wrap themselves around you.
The Child shrieks again, and a brilliant blue glow surrounds the tendrils. There is a slight tingling sensation, and then a painful jolt that wracks your entire body. Sparks fly. A crackling, sizzling sound resonates in the musty tunnel. The glow subsides, and as you recover, you feel even more surprise coming from the Child of Sekhenun. It seems that you are the first to resist this attack without being knocked out.
You press your advantage and grip the tendrils surrounding you. They begin to glow blue again, and you realize you have to free yourself before the next attack comes. With a mighty pull, you rip the tendrils off the monster's body. The thing falls back, crying out in pain and fear. As you stride towards its fallen form, you see it start to flow out of the host, trying desperately to escape you. In its black, jelly-like form, it manages to crawl down the narrow tunnel faster than you can catch it. You curse your luck and try to catch up to the blob slithering away into the darkness.
Rounding another ludicrously tight corner, you come face to face with the barrier your mind could not penetrate before. It was a mundane looking little wooden door, set into the tunnel's dead-end. The Child must have escaped through here, but the door was closed now. You cannot sense what is on the other side. It is a total blank wall in your telepathic perception. As you reach to push it open, the voices murmur. Danger lies on the other side.
Mutyre and Akil finally catch up, panting. Their clothes are ragged from navigating the narrow tunnel. You feel their horror at having seen the Child's form, and also admiration at your ability to defeat one with your bare hands. They say nothing while they regain their breath. It looks like Samun and Kamun were too big to make it down the tunnel.
You look at the door again. Small, wooden, innocuous. There were no carvings or markings of any kind.
***
A. You ask one of your companions to open the door. After all, this is what you brought them along for. You should recuperate for a while and get ready to face whatever lies beyond - your strength is in combat, not opening totally harmless-looking doors.
B. You leave the door alone and head back. The voices appear to feel danger from the other side, and you might want to explore the rest of the tunnels and the temple to get more information.
C. Fuck the door. The Child is beyond. The Child has tentacles. That's all you need to know. You kick the stupid wooden door down, smashing it into pieces, and stride through into whatever lies beyond. ALL TENTACLES MUST DIE.