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Magic the Gathering Arena

anvi

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Fuck Tergrid's Lantern too, I need removal for creatures, pw's, enchants, and now I need to up my artifact removal too! Fucking 3 mana card that decimates me completely.
 

Ranselknulf

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Fuck Tergrid's Lantern too, I need removal for creatures, pw's, enchants, and now I need to up my artifact removal too! Fucking 3 mana card that decimates me completely.

I started off the season by purchasing a couple of Tergrid's lanterns, I've slowly come around to this card though.

If you think tergrid is bad, wait until you play against somebody with 2 or 3 of these out. (I'm p. sure there are some loop holes to make copies of legendary permanents that is still standard legal, but I haven't felt the need to explore it yet)

I've had so many players rage quit after playing this card and ignoring the extra 1 mana cost for spells it causes. Ie.. player can cast a spell then not be able to afford the 1 cmc and the spell gets countered.

532112_back.jpg



Another thing currently in my bag of dirty tricks is I play a burning rune demon, then I pick a random planeswalker from my deck and a Magic Mirror. 99% of the time my opponent discards the planeswalker, then I play the magic mirror next turn and the fun begins. Burning Rune Demon has made it a lot easier for me to play my random fucktard cards at the exact right moment. Full set of demons, highly recommended.

f358a52b-8044-404e-8d04-2ec5903386cc.jpg
 

anvi

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Sounds awesome :D I have seen that white artifact a few times, scary shit, I always countered it before it came out so I never noticed how uber it is. I am still managing to progress through Diamond and I wanted to get to Mythic before the end of the month but I'm kinda burned out so taking it easy now. Wish I had more wildcards to try more decks. My dream deck is the new golgari one that destroys everything.
 

anvi

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It is fun to see the game with so much overpowered shit going on. I played a guy today who got himself up to about 50 mana in one turn and drew his whole deck and then used that little blue creature to scry and win the game. I have all those cards so wanted to copy it but I think it only won because I had a terrible draw. It seems so easy to disrupt. Fun though.
 

lukaszek

the determinator
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today i was destined by shuffler to lose. Badly. On the plus side bots are generous as expected. Over 5 drafts my avg rare pull is 6.

Take my observations with a grain of salt. Im a guy who is losing badly today. Still...
- Forcing snow is easy if you chose to. Can decide to do it even half way through
- golgari is really strong. Cant go bad with combat tricks it offers. In general green is my fav color of this set in limited, with plenty of enchantment/artifact removal. Also hexproof to protect your bomb
- not sure why but 3 color decks are doing fine. Maybe because this set appear to be more about bombs than synergies?
 
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On the plus side bots are generous as expected. Over 5 drafts my avg rare pull is 6.
No kidding. Quickdrafts before the bots get stingy are always pleasant. Very first draft pulled me 3 mythics and 3 rares. Probably should've left myself open to pivoting since I went hard on Orzhov after a pack 1 pick 1 Kaya and then I got target fixation, but I also just kinda wanted to try playing some Orzhov in Kaldheim limited anyway. Expecting disaster though since it's mostly a lot of garbage but hey, that's the nice part with the early quickdrafts. You end up ahead even if you smash concede without even playing.

Edit: In fact, fuck it. Think I'll try to get a couple wins on each draft then duck out and give free wins to people so I can draft again. The smart move of course is trying to maximize the gem-haul on every draft but I'm mainly using this as an alternative to just spending gold on packs anyway. Orzhov deck ended up not being a disaster at all and actually pretty damn fun, but as enjoyable as it was I JUST WANT MORE CARDS GOD DAMN IT.
 
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lukaszek

the determinator
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Edit: In fact, fuck it. Think I'll try to get a couple wins on each draft then duck out and give free wins to people so I can draft again. The smart move of course is trying to maximize the gem-haul on every draft but I'm mainly using this as an alternative to just spending gold on packs anyway. Orzhov deck ended up not being a disaster at all and actually pretty damn fun, but as enjoyable as it was I JUST WANT MORE CARDS GOD DAMN IT.
my gold pile allows me to play 1-2 drafts daily until it ends in 2 weeks. Done that before, its important to brace for marathon. As such my gem pile will increase... I mean I hope it will. Once shuffler allows me to win that is. Still salty about my 0:3 with nice snow UG featuring some bombs, including koma. Couldnt pull snow land during matches, nor gotten more than 3 mana with koma in hand
 
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my gold pile allows me to play 1-2 drafts daily until it ends in 2 weeks. Done that before, its important to brace for marathon. As such my gem pile will increase... I mean I hope it will. Once shuffler allows me to win that is. Still salty about my 0:3 with nice snow UG featuring some bombs, including koma. Couldnt pull snow land during matches, nor gotten more than 3 mana with koma in hand
That'd be the smart move, and I'll likely calm myself down some after my initial orgy. Only pulled one Trickery thus far but getting a decent stack of random shit. I do wonder a bit if I shouldn't go as heavy on it because even though it has a few powerhouses a lot of the cards seem like they see limited play, but eh. There's also always the hope that they'll see more use once Eldraine's done and gone.
 
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Now the dreadfully important question of if I want to preemptively craft Trickery or not. Only pulled one from drafts over the weekend so far. Kind of iffy since at least it's a deck that wins and loses really quickly, not sure if WotC would slap it down since at least it's not that annoying to play against. Since WotC sometimes gives you warning about card bannings and sometimes doesn't I always get cagey about shit like this.
 

Ranselknulf

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Now the dreadfully important question of if I want to preemptively craft Trickery or not. Only pulled one from drafts over the weekend so far. Kind of iffy since at least it's a deck that wins and loses really quickly, not sure if WotC would slap it down since at least it's not that annoying to play against. Since WotC sometimes gives you warning about card bannings and sometimes doesn't I always get cagey about shit like this.

If they ban a card, and you purchased it during that season, they reimburse you with a free wild card for whatever the rarity of the card is. Usually mythic or rare are what is banned, so you'd receive that type of wildcard.
 
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If they ban a card, and you purchased it during that season, they reimburse you with a free wild card for whatever the rarity of the card is. Usually mythic or rare are what is banned, so you'd receive that type of wildcard.
Yup, I know. The only problem is occasionally they patch MTGA to include the ban immediately and other times they post B&R and patch MTGA a few days later, so you get a handy window to grab your free cards. It's not TERRIBLY important, especially when a card's banned in all formats, but it's still nice if you can swing it on the off chance a card gets unbanned somewhere eventually.
 

Doktor Best

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I decided against crafting it. That card has such shit design i wont ever play it anyways. I would feel dirty.

And if i never use it there is no way i would benefit from the ban as you cant pull them out of packs post ban anymore.

Really curious to see what impact the Uro ban will have on historic and pioneer. I got a Mono Black/Orzhov Vampire and an Izzet Phoenix deck going on paper magic and both decks are held back by the prevailent graveyard hate everyone maindecked because of Uro. I suspect it wont go away entirely, but i hope it wont be as common.
 
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lukaszek

the determinator
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trickery is better than playing white. Id say to craft 4x (although im not doing that) to have some ulamog fun in historic before ban
 

lukaszek

the determinator
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ive hit plat. Fairly certain im now encountering people that keep resigning until they get op deck
 

Ranselknulf

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RED ALERT, MEN

B&R looks like it should happen today (Monday, the 15th) because there's a hidden article on WotC for it.
https://magic.wizards.com/en/articl...ry-15-2021-banned-and-restricted-announcement <-You are not authorized to access this page
https://magic.wizards.com/en/articl...ry-16-2021-banned-and-restricted-announcement <-No result found

Of course this still doesn't give concrete weight toward picking up Trickery, but that does confirm that B&R's today and not next Monday.

Looks like trickery is still standard legal.

It's such a stupid card in standard. You're basically gambling that the opponent won't be able to remove your overpowered turn 1 card before dying.
 

Newfag-er

Liturgist
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Oct 15, 2013
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Now for something that is currently in arena

RED ALERT, MEN

B&R looks like it should happen today (Monday, the 15th) because there's a hidden article on WotC for it.
https://magic.wizards.com/en/articl...ry-15-2021-banned-and-restricted-announcement <-You are not authorized to access this page
https://magic.wizards.com/en/articl...ry-16-2021-banned-and-restricted-announcement <-No result found

Of course this still doesn't give concrete weight toward picking up Trickery, but that does confirm that B&R's today and not next Monday.

Looks like trickery is still standard legal.

It's such a stupid card in standard. You're basically gambling that the opponent won't be able to remove your overpowered turn 1 card before dying.

That lottery deck had their planned worked against me in ranked 4 times in a row, which is three more times then it should had worked

The way the best of 1 algorithm is setup, the curve smoother allows much higher chance of getting the cards u need
 
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Ranselknulf

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I can beat the trickery decks about 60% of the time. It's really just about having the right removals in your opening hand and taking stuff out fast.

If they drop one of those green haste creatures or another huge monster turn one, I think its usually easy to recover if you have a removal early on. There are a lot of 2 cmc exile or destroy cards, so take your whack on turn 1, and recover on turn 2.

If they drop an Ugin or something, I actually think its easier to beat them, because he only thumps you for 3 damage each turn and it gives you more time to drop lands and get access to the more expensive removal cards.

Most of those trickery decks are essentially barren of anything but their one-off cards. Take out their one off card and they usually quit immediately and it makes for a fast game.
 

Gyor

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Strixhaven Predictions:

1. Elves and Vampires will be in every card set this year including Strixhaven
2. There will be no Harry Potter Secret Lair
3. There will be a wand and spell book artifacts.
4. Kasmina will be there, but she's not the head of a college.
5. The Colleges will be based around monocolours.
6. It will be set Kylem
7. It will have Azra, Aven, Dwarves, Pheonixes, Elementals
8. The Red College will have Shamans, The White College will have Clerics, the Black College will have Warlocks, Blue College will have Wizards, Green College will have Druids. There will be class based Tribal. There will be a Legendary character for every one of these races.
9. There will be a single Phyrexian in the set.
10. There will be an Artifact creature
11. White will get a powerful card
12. There will be an Azra planeswalker
 
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Newfag-er

Liturgist
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I can beat the trickery decks about 60% of the time. It's really just about having the right removals in your opening hand and taking stuff out fast.

If they drop one of those green haste creatures or another huge monster turn one, I think its usually easy to recover if you have a removal early on. There are a lot of 2 cmc exile or destroy cards, so take your whack on turn 1, and recover on turn 2.

If they drop an Ugin or something, I actually think its easier to beat them, because he only thumps you for 3 damage each turn and it gives you more time to drop lands and get access to the more expensive removal cards.

Expect when they have Kiora Bests the Sea God :M

The deck can step on it's own 0 cmc spells, but I digress

Tho the deck itself you cannot prepare for in best of 1 because you don't know they are playing it

The only signal in the beginning is when they mulligan more then twice
 

Ranselknulf

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I can beat the trickery decks about 60% of the time. It's really just about having the right removals in your opening hand and taking stuff out fast.

If they drop one of those green haste creatures or another huge monster turn one, I think its usually easy to recover if you have a removal early on. There are a lot of 2 cmc exile or destroy cards, so take your whack on turn 1, and recover on turn 2.

If they drop an Ugin or something, I actually think its easier to beat them, because he only thumps you for 3 damage each turn and it gives you more time to drop lands and get access to the more expensive removal cards.

Expect when they have Kiora Bests the Sea God :M

The deck can step on it's own 0 cmc spells, but I digress

Tho the deck itself you cannot prepare for in best of 1 because you don't know they are playing it

The only signal in the beginning is when they mulligan more then twice

I've beaten those decks also. I have a lot of artifact and enchantment removal in my deck, and the 3 cmc doomskar takes care of hexproof handily.

I also recommend that 1 cmc spear that can remove indestructible and hexproof for everything, highly recommended.
 

Doktor Best

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trickery is better than playing white. Id say to craft 4x (although im not doing that) to have some ulamog fun in historic before ban

Eh no. Trickery reduces the whole game to a coin flip. Its a joke. We're not playing Yu Gi Oh for fuck sake.

I can beat the trickery decks about 60% of the time. It's really just about having the right removals in your opening hand and taking stuff out fast.

If they drop one of those green haste creatures or another huge monster turn one, I think its usually easy to recover if you have a removal early on. There are a lot of 2 cmc exile or destroy cards, so take your whack on turn 1, and recover on turn 2.

If they drop an Ugin or something, I actually think its easier to beat them, because he only thumps you for 3 damage each turn and it gives you more time to drop lands and get access to the more expensive removal cards.

Most of those trickery decks are essentially barren of anything but their one-off cards. Take out their one off card and they usually quit immediately and it makes for a fast game.

The problem is not the winrate. This deck will never see play in any serious tournament. Its just not fun to play against. Wow opponent won the coin flip, now i lose. Wow opponent whiffed, now i win. The ONLY argument you could make for trickery is that it pushes players towards BO3, which is the superior format and which does not see any Trickery shenanigans because it folds to sidedecking.
 

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