buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,054
Just downloaded the updated "beta" and all of a sudden it is completely unplayable. Now the game opens full-screen instead of windowed, but when I try to click on the map to move my character, they go in a random direction or don't move at all.
Whalenought_Joe please implement keyboard-based movement! I'm begging you! The current control setup SUCKS even when it is properly working!
when I try to click on the map to move my character, they go in a random direction or don't move at all.
Now the game opens full-screen instead of windowed
Just downloaded the updated "beta" and all of a sudden it is completely unplayable. Now the game opens full-screen instead of windowed, but when I try to click on the map to move my character, they go in a random direction or don't move at all.
Whalenought_Joe please implement keyboard-based movement! I'm begging you! The current control setup SUCKS even when it is properly working!
when I try to click on the map to move my character, they go in a random direction or don't move at all.
There is a line of sight arrow drawn outwards from your character that will point in the direction your character faces. You may need to adjust mouse sensitivity (if playing a laptop with trackpad, disable trackpad or other mouse input devices). The further away from your character your mouse pointer is the easier to determine the direction you face.
Now remember, this being a turn based game, when you click to move you are entering your move command.
High Octane Simultaneous Turn-Based Combat requires patience and thought. Plan every move before clicking.
pedantic tone
This sounds like you are explaining how a turn based game works to a five year old. That fits my definition of 'adopting a pedantic tone'.Now remember, this being a turn based game, when you click to move you are entering your move command.
High Octane Simultaneous Turn-Based Combat requires patience and thought. Plan every move before clicking.
I chose not to post that, because what the fuck?
Ok, I have to chime in with my 2 cents:
I find many indie game names to be beyond terrible, regardless of the quality of the rest of the game. Names like Vagrus (STD???), Aloloth (Trololol?), Encased (Boring?), etc. So why would you go from Copper Dreams (which is actually a GOOD name, evoking Cyberpunk-ish stuff perfectly) to Mechajammer, which sounds really, really dumb?
I agree, and also think it has to do with marketing. When you google 'copper dreams', you get images of a game/games that looks nothing like the current game. Hopefully the name change indicates no more radical gfx changesOk, I have to chime in with my 2 cents:
I find many indie game names to be beyond terrible, regardless of the quality of the rest of the game. Names like Vagrus (STD???), Aloloth (Trololol?), Encased (Boring?), etc. So why would you go from Copper Dreams (which is actually a GOOD name, evoking Cyberpunk-ish stuff perfectly) to Mechajammer, which sounds really, really dumb?
If I had to guess it was probably changed because of the stylization switch.
IIRC (My memory is shit and I don't really follow this game) their original pitch had a much more Bronzey-orange colour grading and seemed to be a more esoteric approach to "Dark Grungy Cyboorpoonk"
I actually do like the art direction of the game right now but Copper Dreams was a better name.
Ok, I have to chime in with my 2 cents:
I find many indie game names to be beyond terrible, regardless of the quality of the rest of the game. Names like Vagrus (STD???), Aloloth (Trololol?), Encased (Boring?), etc. So why would you go from Copper Dreams (which is actually a GOOD name, evoking Cyberpunk-ish stuff perfectly) to Mechajammer, which sounds really, really dumb?
I cant tell, is it still the "simultaneous turns" system?
It's the same as a roguelike, e.g. ADOM.I cant tell, is it still the "simultaneous turns" system?