We always hyped for the looks bro. All of them.the looks it had
Low-contrast font color and unreadable texts?
To hell with them!
Because sometimes we only think about aesthetics
Clearly, aesthetics are important but aren't the ultimate goal of design. And often poor readability doesn't get noticed during the design process, as we are not like our users. We don't read the texts as a visitor does.
When making
the contrast of
the text lower
and lower...
designers need
to think of
elderly users
with bad vision
low quality
monitors
bad lighting
and glare
reading on
tiny screens
There's a new deathmatch available for testers with the usual game mods, and swarm mode now has combatants with guns. Later this week will be the first tutorial area of the game, before you skip off to your base in the city proper. We'll announce that on twitter when it's available for download.
We were planning on shooting a short video showcasing the simultaneous step-by-step stealth a little more in this area. However from some feedback and ongoing play testing, we are focusing on updating a few gameplay and map elements prior to showing this off to make it more clear what tile your character is popping to next, and making it more clear on tile boundaries while simultaneously keeping our double coat of grunge. We're going to be updating beta builds with that as well in the build this week.
The starting area is a good place to show this off because you can sneak through it entirely if you want, so there's some clear visuals for sight, hearing radius, reactions if caught (patience meter or hostility) in an area that doesn't have a ton of enemies.
The rolls have also changed from D8 to D6 for aiming and actions. However you can pool them together now, starting with the character sheet where you can drag&drop them into Virtues and Studies after a harrowing job background.
Cheers
Hannah & Joe
Whalenought Studios
@whalenought
·
16h
A new coat for another rainy day in the cyberpunk jungle colony. Junglepunk? Mechajammer! #screenshotsaturday #cyberpunk #turnbased #rpg #indiegame
I think this game looks amazing. Best of the best I think are the - very amazing GANTZ-style!! - weapons, which all should have their own slot, just like in XCOM: UFO DEFENSE.How in the name of bloody hell is this game that looks more like a fucking abortion, still generating posts in this thread ? Have Codexians turned into complete fucking retards ?
This UI could use he following improvements:
1. Fonts should be brighter everywhere.
2. Drop that noisy crap in the slots
3. TRIAL SUBJECT text should have its own frame, but fully preserving current font size!!
4. STATS should also receive a visual upgrade, keep the font size!
5. STUDIES should be brighter, while their background darker..
I see replies to this image saying there is not enough contrast between the text and the background.
I hope its not vaporware.