Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Metal Gear Solid V: The Phantom Pain

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,430
Thanks game, now I have to deal with an exited puppy looking for a dag behind my tv.

My cat has started paying attention to DD, too. For some reason, though, it's not the barking but when he's just hanging out (and panting) on the helicopter between missions that gets her attention.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Funnily enough, I've found that out of all the post MGS3 pre MG1 games, I've found out now that the one that's most relevant to the overarching series is Portable Ops, despite it only existing in semi-canon. Big Boss meets Campbell, forms FOXHOUND, gets his initial idea to create a nation for soldiers, along with the funds necessary to do it, and is invited to join The Patriots. PW and TPP don't really do either, and in fact muddle up the overarching timeline with even more convoluted shenanigans.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,548
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
No, that a stupid point of view because it blatant ignores that knocked down enemies will awake on their own.
Without means to remove enemies from the map, it simply penalizes non-lethal since you cannot tie them up, lock then up or even remove their communication devices, without Fulton non-lethal is penalized to the point were its substantial less viable in stealth that lethal.

The argument against Fulton in stealth is non-existing because its there to provide non-lethal the same viability as lethal, otherwise people would just kill and hide the bodies.

Why not just tying them up? Tying and gagging enemies should have been pretty easy to implement. A longer effect for tranquilizers too, and it would make perfect sense.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
So not that I ever played a MGS game but I've seen a few reviews of this (real reviews not shit gaming 'journalist' reviews) and it seems to be a Saints Row 3 take on the MGS series? Or maybe it was never a 'serious' tone series to begin with?

Anyway, shit game, you are all decline-ists.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Why not just tying them up? Tying and gagging enemies should have been pretty easy to implement. A longer effect for tranquilizers too, and it would make perfect sense.

I dont know, I would prefer that way because at least would make recruitment easier besides Fulton everything that isnt nailed down, I can understand prisoners and specific targets but it gets weird when all you need is given then a good night sleep and they will just join up, its not as if plastic restrains arent in use since 1965.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
So not that I ever played a MGS game but I've seen a few reviews of this (real reviews not shit gaming 'journalist' reviews) and it seems to be a Saints Row 3 take on the MGS series? Or maybe it was never a 'serious' tone series to begin with?

Anyway, shit game, you are all decline-ists.

There is stuff that might annoy you, I mean ... we are talking about what is a HANDHELD holoprojector in 1984, the stupid shit always been par for the course, its not as if we didnt had Psycho Mantis, Vamp or Volgin ... hell Skull Face ends up the least absurd of the bunch in terms of abilities, then again the prologue is ripe with WTF moments with Man on Fire and Pyscho Mantis that appears to have lost some abilities from the time of V to 1.

The biggest problem with V is that, instead of mirroring Peace Walker but being in Afghanistan with Metal Gear being a attempt by the Soviets based on the Peace Walker Project on building their own Metal Gear its ends up being exactly that but STUPIDER because you cannot keep a strait face when you hear XOF Africa project, Kojima instead of just filling the blanks like he did in III also have to add more stuff leading to things being retcon, storywise its a mess but then again only 1 doesnt suffer too much from that, its been as I said ... par of the course.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,562
Location
Hyperborea
Considering you can punch guards out of existence in the MSX Metal Gear games, fultoning them out is no big drawback to me.

Replaying MG2:SS by the way. Game is awesome considering the limitations of the time. Strong in the action-adventure department, like you have to acquire certain items to be able to access/survive certain areas. I miss that. Has a lot in common with Legend of Zelda and Metroid in that regard, while the MGS games have increasingly felt like linear paths, until 5 of course. Game is tough too. Requires a different approach where you have too keep your eye on the mini-map and think one screen ahead of time so that you don't walk onto a screen and a guard is looking right at you before you have time to do anything.

Remake in Fox Engine would be ultimate MG game.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
There is stuff that might annoy you, I mean ... we are talking about what is a HANDHELD holoprojector in 1984, the stupid shit always been par for the course, its not as if we didnt had Psycho Mantis, Vamp or Volgin ... hell Skull Face ends up the least absurd of the bunch in terms of abilities, then again the prologue is ripe with WTF moments with Man on Fire and Pyscho Mantis that appears to have lost some abilities from the time of V to 1.
But even that kinda goes against one of the themes of the original games, in that the growing advancements in technology is making soldiers like Solid Snake irrelevant. In the first game we had soldiers that had been genetically modified with Big Boss' DNA, Cyborg Ninjas, and nanomachines that allow people from miles away to decide when you can and cannot even fire your weapon. In MGS2 we had the growing proliferation of unmanned cipher drones and a new metal gear arms race necessitating the creation of RAY, a metal gear created specifically to destroy other metal gears, and by MGS4 we have Geckos, and soldiers who're capable of having their emotions suppressed via nanomachins mid-battle to perform more effectively. Even Revengeance continued this trend, with even your basic enemy in that game being more than capable of reducing snake to mince-meat in seconds. Then we get Peace Walker and TPP, which have weapons, equipment, and Metal Gears that make the stuff seen in games set twenty to thirty years later look positively quaint by comparison. It's a weird and jarring shift in tone that is pretty hard to get over.
 

Trotsky

Arcane
Joined
Aug 26, 2014
Messages
2,846
Funnily enough, I've found that out of all the post MGS3 pre MG1 games, I've found out now that the one that's most relevant to the overarching series is Portable Ops, despite it only existing in semi-canon. Big Boss meets Campbell, forms FOXHOUND, gets his initial idea to create a nation for soldiers, along with the funds necessary to do it, and is invited to join The Patriots. PW and TPP don't really do either, and in fact muddle up the overarching timeline with even more convoluted shenanigans.

cs8RGkL.jpg


Portable Ops was perhaps the last good game in the series and definitely its most underrated.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
6,266
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Has anyone brought up the possibility that...
Venom Snake could still be alive after MG1 due to how "big boss" vows revenge in the after credits of MG1?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
ok started playing it.
This is the least metal gear than rest of the games.

Story is minimal. I mean i am on misision 17 or so and amount of cutscenes were minimal. Snake for most of the time completely doesn't talk which is i think + considering just how much he talked earlier. It is miller and ocelot that mostly talk now.

This is basically Peace Walker 2. Story is direct sequel to PW has even same characters and so on. Same base mechanics and not really even that improved.
Then took mgs4 character movement made in way faster and gave it open world
I think this will be one of the best stealth games around combined with tactical action for years.

Game is definitely harder than MGS4 on normal but it isn't mgs4 the boss deficulty where sneaking and damage done to you was real problem to deal with. I hope after finishing it there is higher def mode. Watching snake crawling just near enemy like mothefucking speed snake making noise everywhere and not getting caught is idiotic.

Also AI hates when you run away. You can literally run through entire base and no one will evry go after you because none of them can actually run after you.

Overall i like it but imo they should go with different game name than MGS and change protagonist.

Game is definitely not 9/10. I would put something like 7/10 with MGS3 being 9/10 with main culprit being fucking using terrible PW story as starting point for this story. Also after mission 17 story doesn't even go anywhere. IT is still hunting for skull face.


edit:

hehee just satarted mission and enemies do seem to be much better all around. Can't sneak so well now.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
The argument against Fulton in stealth is non-existing because its there to provide non-lethal the same viability as lethal, otherwise people would just kill and hide the bodies.

Argument is invalid.
People just want to kill other people and have e-penis longer because they choose harder way by using nonlethal way.

If you would actually want stealth you would do what people do in Thief. Aka don't get caught and interact with guards so using even tranqualizer shouldn't be an option, just stealth your way to objectives and do them.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,426
Divinity: Original Sin Divinity: Original Sin 2
So what's the consensus? I that a game should I waste my time & money on?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
So what's the consensus? I that a game should I waste my time & money on?

pirate it and decide yourself.
IMO mechanics are fun to play and missions seems to be well designed in therms of what you do. None of that open world destroy enemy outposts or find hidden cheast which is located on your map.

BTW game has newest version of denovo and was cracked in just 4 days lol

edit:

Game reminds me JA2. Sure combat is 3D and real time but this is the same type of gameplay when you spend more time planning ahead everymove, finding best way to handle situation at hand rather than going without thinking like in other games.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
cs8RGkL.jpg


Portable Ops was perhaps the last good game in the series and definitely its most underrated.

Man, I want to replay Portable Ops and re-evaluate my opinion of it. The more I think about it, the more I only seem to recall the only bad part story-wise being the Gray Fox stuff but in comparison to now, that just seems so tame. PO also had other playable characters which is something I've been disappoined in with PW and V since Kojima decided to use parts of PO's framework.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Has anyone brought up the possibility that...
Venom Snake could still be alive after MG1 due to how "big boss" vows revenge in the after credits of MG1?

Its possible since MG1 wasnt created after MGSV but considering this is likely the last game of the series, at least under Kojima (its possible Konami will make another without him) this is a question that will not be answered officially in a game.
 

Deleted member 7219

Guest
Starting to get bored with the game now.

I'm on mission 11 I think, the first one in Africa. I've completed about 20 side ops and mother base is 2/4 on all platforms, and completely crewed out. There's just not enough story or character stuff to keep things interesting. The gameplay is good, but repetitive. There's only so much outpost clearing and enemy fultoning I can take.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Those of you getting bored should start knocking out the main missions and quit doing all the damn side ops. Those things get repetitive fast. The story starts to pick up a bit near the end of Chapter 1. No one should play this game for the story though. I do think it is better than Portable Ops and Peacewalker. The gameplay is very fun especially if you change things up and don't do the same thing every time you infiltrate a base. There are a lot of little problems that I wish they worked on, like the prone position being inferior to MGS4, no ability to throw people off ledges, touchy climbing mechanics, etc.

Overall it is definitely worth playing. I got over 60 hours of play time before I started to get tired of the repetitiveness, which is somewhat alleviated by changing things up as I said. It's fun to go back through and finish the side objectives in the story missions. Listening to cassettes is a must if you want to get all of the story. There are quite a few story elements that are hidden in the game too. I went out and bought the HD collection to play through all of the games again.

Portable Ops does handle some of the story beats that lead into Big Boss being somewhat of a villain, but I feel MGSV leads into it just fine too. Some people hate the ending, but I thought it worked out fine. My problem was the thin story line. It felt like butter spread over too much bread. Some of the cassettes should have been cutscenes. The story was cut short. A lot of the game was shown in trailers - even one of the pivotal moments near the end. Honestly I preferred the hour long cutscenes.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Starting to get bored with the game now.

I'm on mission 11 I think, the first one in Africa. I've completed about 20 side ops and mother base is 2/4 on all platforms, and completely crewed out. There's just not enough story or character stuff to keep things interesting. The gameplay is good, but repetitive. There's only so much outpost clearing and enemy fultoning I can take.
Those of you getting bored should start knocking out the main missions and quit doing all the damn side ops.
This! If there is not enough story for you, than maybe you should start doing missions with story, instead of wasting your time on sidemissions.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,426
Divinity: Original Sin Divinity: Original Sin 2
does the game have difficulty settings?
I never played a Metal Gear game before. characters feel so alien to me.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,819
Location
Dutchland
does the game have difficulty settings?
I never played a Metal Gear game before. characters feel so alien to me.
Hard mode unlocks after beating the game.

And yes, the characters are odd. I played the majority of Metal Gear games, but even the ones in there that I know and love are acting so... bizarre and off-putting. As if they were not allowed to be themselves for this game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom