Yes, but that's one of the big problems this game has in my opinion. Difficulty is not granular, it's either way over the top or not there at all. This is even worse with boss encounters when you don't have info about weaknesses. Like that Bird boss on banana Island who reflects wind. Ahahaha, gotcha. Every Airborne enemy hates wind, but this one not. Such difficulty, such tactics. There is no decision-making in this game, you just guess at weaknesses and eventually you say: Fuck this, ima spam Almighty attacks lol. And this is why most of the archetypes are useless. You put some bonus xp in them to get other archetypes or maybe a skill you need for that one fight. In the end, the game plays the same on level 1 as it plays on level 50. That is not a good system imo.