If I had more people reading my blaaaahhg I would feel bad for not including these performance problems in my review. But then, I haven't really noticed anything heartbreaking. It is little slow outdoors (which is ridiculous) but no show stoppers. I've got an nVidia GTX 580, 8 gigs of ram, and an Intel i5 3570k.
Also, somebody help me out here. . .
I cannot fucking believe I have no access to a shield trainer until Seahaven/The Crag. I just started ACTII, and I'm in the elemental forge, and my dudes are still rocking their old ass shields. How long is it going to take me to reach those areas so I can train their shield skill?
It is such a basic skill, it makes absolutely no goddamn sense to put the first trainer in ACT II. Absurd.
Also (3 poast combo!) i'm going to make a list of Codex-approved things that need to be fixed, and hopefully bring it to Ubi's attention. At least I will make the list and then spam it on their forums. Anybody want to start?
1. Fucking load times.
2. The ability to flee from combat. I asked this on every Dev Q&A and never got a single satisfactory answer (but got plenty of "
))"s from fucking Stephan and Lore). Fleeing should take a full turn just like regular movement does, and enemies should still be able to pelt you with ranged attacks if they choose. Luring enemies back into a bottleneck corridor is a valid strategy, assuming that you aren't already being flanked, which happens often enough anyway.
3. Agreed with instant hover-overs for items. Of course the delay may be there for the same reason the load times are so horrendous: inefficient programming.
4. The ability to right-click on baddies in the distance (up to a certain distance perhaps) and see what sort of baddies they are. "Is that a somethingorother, or an ELITE somethingorother?"
5. More hotkey bars. Should be a no-brainer to be able to cycle through multiple bars per character. Yes, it's very WoW, but IMO it's a good mechanic, especially when battles can get very tactical.
6. This might be alleviated by #5, but if I go into my spellbook to select Cure Poison, I have to use my mouse and click on the earth tab, then select Cure Poison, and then press F1-F4. But then a few minutes later when someone else gets poisoned and I go back to my spellbook, the location is reset back to the first page. It would help if it saved the position you were last browsing at, obviously on a per-character basis.
7. To add to #6, just about every single thing you do in this game should be doable with just your keyboard. I should be able to cycle through spellbook pages and individual spells with Page Up/Down or something. The game does a decent job of this already, just needs more.
8. Maps seriously need to be able to scroll and zoom in/out. Especially when I venture out into the wilderness and open the area map, I still have no fucking clue where exactly I am sometimes. For dungeons, you should be able to switch between different level maps Zelda-style. The world map sucks complete ass other than giving you a general idea of where you are in the peninsula.