narupley
Scholar
- Joined
- Apr 12, 2013
- Messages
- 102
Some Guy said:I just read the Codex preview. They say "it doesn't horribly suck hard" -- considering the source that's rather positive.
Some Guy said:I just read the Codex preview. They say "it doesn't horribly suck hard" -- considering the source that's rather positive.
RPG Codex: Where the verdict "does not suck" is the highest one can inspire to achieve.Some Guy said:I just read the Codex preview. They say "it doesn't horribly suck hard" -- considering the source that's rather positive.
FixedRPG Codex: Where the verdict "is not BSB" is the highest one can aspire to achieve.
Where's this from?
How does the game run for everyone? It looked and ran like shit for me. Was fun, though.
I put the shadows on low and it looked like someone took the smudge tool to the whole game. Game looked like it was back in 2004. With shadows off, it looked better, but not by much.
One feature I didn't care for is weapon breaking. There doesn't seem to be any way to know when it's going to happen. Furthermore, dual-weapons break together instead of separately...
MMX's geography and architecture inspired by Greece: https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/location-scouting
MMX's geography and architecture inspired by Greece: https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/location-scouting
Let's hope the politics aren't trololo
blablabla nobles houses blablabla fantasy city names blablabla ancient evils and angels blablabla trade routes blablabla
I hated that intro since the first time I saw it. It's like a Star Wars prequel in the way it tries to mesh politics and epic fantasy adventure in order to make both dull.
Banal, shit, boring. Fortunately, I don't really give a toss about the story of an M&M game, and the gameplay rocks so far