poetic codex
Augur
- Joined
- Aug 14, 2010
- Messages
- 292
^Ah I see. Pretty cool move on Ubisoft's part.
The Necromancer Aguirre, one of the characters of Heroes VI, looked suspiciously familiar…
Hi all,
For those who don’t know me yet, I’m Erwan Le Breton, Creative Director of the Might & Magic Franchise at Ubisoft.
I’ve been associated with the Might & Magic brand since its acquisition by Ubisoft in 2003, as an associate producer (on Dark Messiah), producer (on Clash of Heroes DS, Heroes V Tribes of the East, and Heroes VI), and also as the manager of the World Bible team, who created and developed the world of Ashan.
It’s always very rewarding for us to read your various posts, see our design and lore proposals dissected to the very bone, and measure the degree of your passion and dedication.
WHY DID UBISOFT DECIDE TO REVAMP THE M&M UNIVERSE?
When Nival proposed their story concept for Heroes V, it was set in Enroth but discarding the events of Heroes IV and M&M IX (the Reckoning never happened). As for Arkane’s first proposed story for the game that became Dark Messiah, it was set on Axeoth and referred to people and places from Heroes IV and M&M IX, but in a general context that was unrelated to the Might & Magic lore.
It was necessary for Ubisoft to become a central authority, and regulate what official setting we would use, to avoid feckless name-dropping, “retcons” of previous games or inconsistencies.
The fact the young Griffin Emperor in Heroes V is named Nikolai is a remnant of a previous version of that game’s story, when it was taking place on Enroth and that character was intended to be Nicolai Ironfist.
However, when we acquired the brand from 3DO, they didn’t give us any kind of “closing-kit” or world-bible, for instance a unified document compiling all Might & Magic background ever written. Information was out there, but in the various game manuals, community websites, etc. The mass of backstory and continuity was intimidating, and sometimes confusing.
Rather than try to modify things that people really loved and enjoyed, we considered it was better to build our world from the ground up, and offer a clear, controlled, and common setting for all our Might & Magic projects.
However, we tried to capture what we perceived was the core essence of theMight & Magic universe. The more obvious feature, inherited from the Heroesseries, was the fact the world was split into various “Factions”. By “Faction”, we mean the city / nation / race coalitions known to the Heroes fans as Haven, Inferno, Academy, Dungeon, Stronghold, etc.
We also wanted to preserve the epic quality of the former Might & Magic titles, which drove the player to experience Fantasy on a grand scale and participate in world-shattering events. By that we meant, for instance, the countless hours of gameplay that let us ascend from lowly (level 1) weaklings to semi-divine heroes, exploring / conquering dozens of cities and dungeons, casting awesome spells like Armageddon, defeating or commanding hordes of legendary creatures like Archangels, Dragons, Titans, etc., and ultimately saving the world from apocalyptic doom.
We were also determined to maintain the ambiguous oppositions and moral choices which made the Might & Magic narratives so compelling. Indeed, rather than a striking opposition between Good and Evil, we felt there was, in the former Might & Magic games, a balance of the opposites, with many characters painted in shades and grey.
Good idea, my russian brothers know and love their HoMM and M&MWhen Nival proposed their story concept for Heroes V, it was set in Enroth but discarding the events of Heroes IV and M&M IX (the Reckoning never happened)
Good idea too, we'd still get familiar world, but they could do their own storyAs for Arkane’s first proposed story for the game that became Dark Messiah, it was set on Axeoth and referred to people and places from Heroes IV and M&M IX, but in a general context that was unrelated to the Might & Magic lore
Figures, publishers hate good ideasIt was necessary for Ubisoft to become a central authority
Generic modern fantasy sells.offer a clear, controlled, and common setting
Figures, publishers hate good ideas
Would be fun at least. Imagine all the possibilities for retcons and graphical editions of old monsters and locations and the RAGEFigures, publishers hate good ideas
In an alternate universe, the Codex is currently whining about Ubisoft "raping the Enroth setting".
"raping the Enroth setting".
WHAT TO PATCH NEXT: THE RESULTS
HEY EVERYONE,
Thanks for your votes on the first “What to patch next?” pole. The comments showed already very early which the top vote options are: Item compare and map notes. But there can only be one winner …
ITEM COMPARE WITH 55%
The team has started today with the implementation of the feature. It will be part of the first official patch.
Please note: Also the other features from the poll will be implemented for a later game version (not in the next patch)
The big question you may have now is:
WHEN WILL THE OFFICIAL PATCH BE RELEASED?
We are currently busy implementing the features and bug fixes for that patch. This also contains fixes and changes we made by the feedback from you. We still need some time to finish everything and of course for the implementation of the item compare. We have many new nice features ready for you. Especially …
… NEW CLASSES!
Yes, the official patch will allow you to test some new classes. So stay tuned for the next updates on the open dev blog.
Cheers,
Your MMX team
Good idea, my russian brothers know and love their HoMM and M&MWhen Nival proposed their story concept for Heroes V, it was set in Enroth but discarding the events of Heroes IV and M&M IX (the Reckoning never happened)
Figures, publishers hate good ideas
In an alternate universe, the Codex is currently whining about Ubisoft "raping the Enroth setting".
Ashan was probably the lesser evil.
Seems like there is a leak of this game in the internet. Is this old news already?
Seems like there is a leak of this game in the internet. Is this old news already?
What do you mean, "leak"? There's an early access alpha version. Probably people are pirating it.
In an alternate universe, the Codex is currently whining about Ubisoft "raping the Enroth setting".
Ashan was probably the lesser evil.
Timing I guess. Right games happened at right time. 90's was the time when russians got their hands on PC's, men in their 25 and 30ies, they got their hands on King's Bounty, HoMM, Xeen, and they were the first to get access to internetz, FIDO and then forums. Hence the remnants of this culture showing up, : movement for good old games strongyou dont happen to have a reason for that, do you? ive noticed over the years in the M&M "fanuniverse" that alot of russians/easterners/slavs is totally into MM6-8 and the heroes series, KGB miss those at the border??
Timing I guess. Right games happened at right time. 90's was the time when russians got their hands on PC's, men in their 25 and 30ies, they got their hands on King's Bounty, HoMM, Xeen, and they were the first to get access to internetz, FIDO and then forums. Hence the remnants of this culture showing up, : movement for good old games strongyou dont happen to have a reason for that, do you? ive noticed over the years in the M&M "fanuniverse" that alot of russians/easterners/slavs is totally into MM6-8 and the heroes series, KGB miss those at the border??
I know it's early access and I do like the game
And graphic's don't mean much but honestly the game really looks like it was made in 2005. :p
Looking forward to some new classes. I find the Elf to be completely worthless so far. Maybe it's the nature of the first act, but there's rarely enough time to get off ranged shots. And because 50% of the characters are melee, the party make up -- if spanning across every class -- tends to heavily favor close combat.
Full class list and promotions:
Human: Mercenary (Windsword), Crusader (Paladin), Freemage (Archmage)
Elf: Bladedancer (Blademaster), Ranger (Warden), Druid (Druid Elder)
Dwarf: Defender (Shield Guard), Scout (Pathfinder), Runepriest (Runelord)
Half-orc: Barbarian (Warmonger), Hunter (Marauder), Shaman (Bloodcaller)
Hey Luzur, where's this guy getting his information from? http://forums.ubi.com/showthread.php/796289-Lets-discuss-new-classes?p=9285020
Full class list and promotions:
Human: Mercenary (Windsword), Crusader (Paladin), Freemage (Archmage)
Elf: Bladedancer (Blademaster), Ranger (Warden), Druid (Druid Elder)
Dwarf: Defender (Shield Guard), Scout (Pathfinder), Runepriest (Runelord)
Half-orc: Barbarian (Warmonger), Hunter (Marauder), Shaman (Bloodcaller)
EDIT: Oh I see, naughty Russians digging through the game's files http://forums.ubi.com/showthread.php/788950-Обсуждение-Might-amp-Magic-X-Legacy-(Discussion-for-Russian-speaking-users)?p=9243294&viewfull=1#post9243294