- Joined
- Jan 28, 2011
- Messages
- 100,001
The one on the left reminds of the bard from BG.I'm not far into it at all, but it's a huge improvement over the demo version I played. Kudos.
Also some of the chargen portraits made me laugh. Are these backers or what's the story here?
View attachment 55779
It looks like sneak attacks are a thing but they merely provide a x2 damage bonus. The enemies are such damage sponges that it's not even enough to one-shot the giant rats you encounter at the beginning.Are sneak attacks a thing? Or do they require a piercing weapon?
Time to upgrade! (I mean in general, I had the same card and now I have an Rx 6600XT and loving every pixel)did the system requirements go up from the demo? worried I won't be able to run it with my shitpu rx 580
That is fantastic, wow. 1 dev mogging the entire western industry (save for based Czechs). The times we're in, eh.Well I just ran it and it runs really well, even better than the demo or beta did tbqh so I guess it's not much of an issue, unless it shits the bed in later levels... so far so good
How 'complete' is it? Keen to play but not if it has a long way to go.
Gonna repost this here in case anyone's interested:
I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.
The game will remain in Early Access for approximately six to twelve months.
Oh, can we add our own custom portraits?Those are actually metahumans. I still want to get an artist to work over them.
Lockpicking checks are probably too high early on?
Not sure about the Soulslike-style bonfire revival when people are just going to savescum.
I agree with these three points.I would prefer more standard depleting hitbars instead of color-based ones (colorblind people are not going to be happy).
At this point i'm a few hours into the game. I've really got to commend the game for what he has managed to achieve by level design. Not only is the dungeon incredibly atmospheric and immersive, it also folds back on itself in a lot of wonderful ways. Really impressed so far.
Did you solve the rune puzzle yet? I can't figure it out. I lined up the runes with the markings above the door, but no luck. Also I stole the chapel's golden chalice. That was pretty fun.At this point i'm a few hours into the game. I've really got to commend the game for what he has managed to achieve by level design. Not only is the dungeon incredibly atmospheric and immersive, it also folds back on itself in a lot of wonderful ways. Really impressed so far.
Agreed. The more I play the game, the more impressed I am with it. If the other areas manage to be the same complexity and size, this will be a great dungeon crawler.
Hint: I finally found another smithy it's in the bandit farm towards the bottom of the caves, and well worth the entrance fee.
So about three more years, ok no problem, will wait.
The game will remain in Early Access for approximately six to twelve months.
any chance its required to know some anatomy, use dagger etc?It looks like sneak attacks are a thing but they merely provide a x2 damage bonus. The enemies are such damage sponges that it's not even enough to one-shot the giant rats you encounter at the beginning.
I agree, it looks like a health bar but it doesn't deplete (maybe with more anatomy skill?), only changes color. I'd much prefer a Baldur's Gate 1/2 style info (Barely Injured, Injured, Badly Wounded, Near Death etc.)
- I would prefer more standard depleting hitbars instead of color-based ones (colorblind people are not going to be happy).
Are there difficulty options?enemies hit hard