Individually designed > randomly generated. I don't get how people can praise the scope of a world when it's just randomized generic dungeons.
Now!"Daggerfall is decline compared to Arena" when?
- It featured the entirety of Tamriel
- Single plane dungeons were labyrinthine enough without going antfarm
- Arguably less broken system
- Less bugs
- It didn't needlessly go bananas with the simulationist stuff
- More straightforward plot
Oh no no no no, I just know I will get bullied and downrated for this, but that isn't it at all! I'm so, so, sorry, but you're just wrong!Authoritative ranking: Daggerfall > Arena > Morrowind > Skyrim > Oblivion
You very correctly say this but then rank Arena so low, why? It should be way higher! Best dungeons and it's almost at the bottom tier?!?Arena and Redguard really are way underrated. Redguard's controls are pretty awful (especially the dogshit fencing mechanic) but the story and setting are great, even weirder than Morrowind in a lot of ways. Arena on the other hand has some of the best dungeons in the series. I even like the Valenwood staff piece dungeon where you're in a misty forest that's basically impossible to navigate unless you map it at all four corners and then start working your way inwards. Ingenious use of the short draw distance to create atmosphere and an extra challenge, you really feel like you're trying to plot a course through insanely deep fog.
It's way less janky than Daggerfall, but if that's what you like then that's what you like I guess.Arena - 7.5/10 mostly just because it's janky
Skyrim - 8/10
It's way less janky than Daggerfall, but if that's what you like then that's what you like I guess.Arena - 7.5/10 mostly just because it's janky
Skyrim - 8/10
You know that Loverslab mods don't count in a ranking.
I don't think we'll see eye to eye on this one, but I just have to say I wouldn't consider it good even as an action adventure game. You need to play more of them if you think that it qualifies as decent.which is why I rate Skyrim so highly as an action adventure game
Neither of those were a thing at the time it came out though.Morrowind should at least be given credit for not having dialogue wheels nor character-heavy voice.
I don't think we'll see eye to eye on this one, but I just have to say I wouldn't consider it good even as an action adventure game. You need to play more of them if you think that it qualifies as decent.which is why I rate Skyrim so highly as an action adventure game
The combat is perfectly functional...
There is no timed blocking in Skyrim, you just hold the shield/weapon up and enemies hit into them, because that's how Bethesda logic works. Yes, sometimes they will power attack or something, but most of the time you can just hold stuff up and go to sleep. And what stamina management? Even with mods that make that more important, I never had any issues with stamina. It's a terrible, spammy system devoid of any skill or depth.
Don't blocked hits incur a stamina cost for the player? And doesn't performing a timed block stagger the opponent?
You're unlikely to have too much trouble even if your stamina runs out anyway because the game is designed to be pretty easy for mass appeal. But I don't think it's wrong to say that the combat is functional especially when compared with other Gamebryo combat monstrosities like Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and so on.