The game doesn't seem to be TOO janky but there are some kinks that need to be hammered out, like the way the menus are controlled. Inventory management is just stupid right now.
Played a few more missions and my opinion improved somewhat. I don't think the game is any more floaty than nuDoom but the influences are absolutely there. It plays like a mix between Bulletstorm and NuDoom basically. The game encourages you do to crazy stuns and double jump/slide everywhere.
Pros:
- Visual design is superb, just as it was in Deathwing. READABLE PURITY SEALS! They went a bit crazy for my taste but it certainly fits the style of Necromunda.
- Level design is also good. There is a lot of verticality everywhere to go along with your grappling hook and double jump and enemies are capable enough to follow you and pose a threat.
- After switching to DX11 the stutter vanished and otherwise the game runs rock solid and looks good.
- Weapon customization is insane. You can adjust everything from stock to grip to barrel to paint scheme.
- On Hard the difficulty feels right - There's no regenerating health, the only way to get it back is by killing or refractor field batteries
- I bought a bolter and it feels... okay. 20 round magazine, semi-automatic and very little recoil. Bolts actually explode
Cons:
- Fights can quickly descend into complete chaos and its sometimes hard to make out who or what just hit you. I've been killed on occasion without knowing why
- Chain-executions a la Doom are a valid tactic. I E'd my way through 6 dudes one after the other with no pause or problems. There ARE enemies you can't execute but so far they've been rare
- As mentioned UI/inventory controls are an inconsistent mess but nothing that couldn't be patched
- I have no idea what they purpose of med kits is. They heal you, yes, but so do executions and you only ever get 3 during the whole mission. TTK is low so they aren't much good in emergencies either
- Dog doesn't seem that useful. Summoning him highlights enemies which is nice but other than that he doesn't do much
- Using abilities is stupid, they are by default either at the end of the number keys and out of reach for any normal WASD using person or on the ability wheel which doesn't pause the game
- Music tends towards generic buttrock, okay for a shooter but not exactly 40k material
- I just fought a bunch of Escher psykers. That's just a big fucking NO, setting-wise.
- Sound design needs work, it feels like everything is too low volume
TTN (Time to Nigger) about 2 minutes:
Is that the default character choice?
Not a problem as long as the game uses genders instead of "body types". Even then, I would give a pass if the body editor is not gimped. As in: Can you make a white blonde guy with blue eyes as your avatar?
If one of these choices is unavailable in the char generator, then that's something else.
There's no direct body customization, you have the choice of about a dozen character models and you can get slightly different coats and such later on for free.