PrettyDeadman
Guest
I believe you can E and enemy with a shield while their shield is active. This might add to the confusion.
It has a fuckton of quantity but none of the levels are particularly interesting from a gameplay perspective.the level design is top notch
Got to give one thing to the game though, the level design is top notch so far and the 40k aesthetic is pretty spot on.
I'm mostly annoyed how good of a game this could've been if not for some weird design choices and loads of technical issues.
Hi everyone,
We’ve been having a blast seeing all of you shoot your way through the mad sprawl of Necromunda since Hired Gun launched yesterday! Thank you all so much for playing, for your support, and for your feedback and bug reports. These are invaluable to us as we work on our first patches.
Getting here has been an incredibly exciting journey. We may be a small team but we made our game LOUD. The team are all delighted to hear that our efforts to create fun, impactful gunplay has been appreciated. We’re super passionate about Warhammer 40k and it feels absolutely wonderful to hear how many of you say we’ve gotten the universe’s sound, look, and aesthetic right. Thank you!
Tomorrow the Warhammer Skulls event kicks off, bringing massive deals across the Warhammer franchise. Hired Gun will of course join in on the fun, with a 15% discount until June 10. We will also be adding a Corsair skin set (male and female), and new knife skin in celebration of this event, available for free to everyone.
What are we working on?
With that said, we’re aware of several technical issues that need to be resolved. We want to assure you we’re working our hardest to fix these as soon as possible. Please read on for more details about what exactly we’re working on and prioritizing.
Here is the full list of fixes that will arrive in our first update:
- Gamepad controls on consoles and PC: The aim assist is currently not working as it should, and there are issues with the sensitivity settings. We’re already finding fixes to these issues and should have these fixed for you in our first update.
- Performance and stuttering: We’ve seen your reports on this issue, including from higher end PCs and gen 9 consoles. While this is definitely a priority for us, fixing this may come gradually across more than one update, since it is an unexpected and complex problem to solve. We’re glad to say that we’ve already found a large number of optimization fixes on Xbox One, which will be included in an update soon.
- Crashes: We’ve already identified and fixed a number of issues, and are doing our best to get these into an update soon. More fixes on this front will follow.
- Sound Mixing: We’ve identified a fix, though it’s proving a time-consuming process. That said, we have already made improvements for our next update.
Additional issues that we are currently working on. They have not been fixed at the time of writing, but some improvements listed below may still make it into this early patch.
- A large number of crash fixes (consoles OoM, create/load saves, etc.)
- Several performance and optimisation improvements for Xbox One
- Dialogue sound mixing improvements (global VO volume increased)
- Added missing sound FXs in levels
- Takedown tutorial bug fix which caused you to get stuck
- Gamma settings screen game freeze
- A fix for the 'Who needs weapons' achievement
- Fixes for animations in some cutscenes
- Aiming down sights: incorrect aiming fixed
- FOV bug when aiming down sights
We don’t have an exact ETA on when the update will arrive yet, but it will be as soon as possible and we will keep you informed.
- Gamepad: Aim Assist system fixed
- Sensitivity and dead zone settings (bug fix)
- Stutters (enemy spawns, LODs, loot management, asynchronous loading)
- Dialogue sound mixing in cutscenes (fine tuning)
- Various fixes on enemy AIs
- Xbox One menu screens in low resolution
Thank you all for playing Necromunda: Hired Gun! Keep your eye out for more updates from us as we work on further patches.
-The Streum On and Focus Home Teams
Why in the fuck are they so concerned with adding player skins to a game where 99% of the time you don't see yourself? The only places where you can see yourself are in the cinematics, and like only 30% of those to boot.
Bad. Design. Decisions.
That being said, they seem to address a lot of the concerns that I have over the game so far, besides the side missions being mostly garbage.
People like skins (even if it's just for inventory screen and cutscenes) and it's a thing you can make a pre-order bonus without too much drama.
No mention of unlimited takedowns but I guess that will take longer to balance, if it's even an issue for most players.
Game version is at 0.58 lmao.
Guess i'll come back to this thread in a few years then.
It's obviously unfinished but the game would need a full overhaul to be worth playing and I seriously doubt there will be any post release support besides some bugfixing.Game version is at 0.58 lmao.
Guess i'll come back to this thread in a few years then.
not enough of a visual novelHow come this isn't in GRPG? It has stats and everything!
IIRC when you call your dog companion he will mark enemies for you.I was checking that Gshill video wtf is with those enemy outlines?
IIRC when you call your dog companion he will mark enemies for you.I was checking that Gshill video wtf is with those enemy outlines?
Which might help in bland brown'n'gray enviroment.
It's true that they look nice, but they're pretty much empty save for the odd hidden chest here or there. There's no real point to have a nice looking area when there's very little interaction with it.