What is this, the forgotten realms version of a bookworm?novel bugs
Paralyzed is different from flat-footed, unless the problem is that NWN treats them all the same for purposes of the feat. Not really worth worrying about, at any rate, as I doubt it's going to get patched even if it is a bug.Those might have uncanny dodge I, they retain their AC even if caught flat-footed.
By fighting Cherys, the optional companion in chapter 2, screenshotting the log of hits/misses, then reloading and recruiting her to see what her AC breakdown is once she was on my team. With her paralyzed I was missing on 26s, 27s, etc., when her flat-footed AC should be 23.https://nwn.fandom.com/wiki/Paralyze
The wiki has pretty good documentation regardings bugs and special quirks of the game, it's not exactly pnp faithful.
Btw how'd you test this? To trigger death attack the target's gotta be flat-footed and after getting paralysed it's stilll flat-footed and will have the same AC anyway.
It does, and Chelys has Uncanny Dodge, so that is explained.Paralyzed is different from flat-footed, unless the problem is that NWN treats them all the same for purposes of the feat...
Enemies with True Seeing are not that common, but, yes, you will need tactics other than stealth to deal with them. It is generally not a good idea to be a one trick pony in Swordflight.Oh, good lord, True Seeing lets enemies see you through non-magical stealth in NWN? That's a pretty severe blow to a dedicated stealth character. Will anything break severely if I reroll a more potent character for chapter 3? I guess I could just use a save editor at the end of part 2 to reconfigure and then save all the story choices to carry over.
There are definitely stronger builds than what you are using. That was plain from the start. And Monks are tanky, the class mostly gets defensive benefits. I am not sure what you think Shadowdancer in particular would add here, though? In Swordflight Asssasins can get HiPS from items, and you already have Evasion as a Monk feat. Shadowdancer might eventually help you meet the requirements for Epic Dodge (if you are DEX-based) but that would not be relevant until well into Epic levels.Still, though, I have to assume that the ability to either dish out or take/avoid damage - one of the two, at the very least - will become a character progression filter at some point no matter what traps you've laid for the obvious munchkin builds. Speccing into shadowdancer instead of Assassin at the very least would make a monk incredibly dodgy/tanky.
I actually prefer SoU to HotUUndrentide was more fun - the writing was better, quest design was better
My biggest surprise has been Pirates of the Sword Coast though - it's surprisingly good. There's lots of little skill checks, the story is fun, and it has a fantastic Troglydyte companion, Garm, who comes from a society where if you defeat someone in battle you are honor bound to eat them and they are honor bound to follow you until you do. It leads to some very funny dialogue that's coming from story telling rather then wacky memes or references. It's also just super weird. I love it.
Either this one or Witch's wake I remember stepping out of the in to be greeted by an absolute army of mephit thingies. Kept killing, they kept spawning and eventually the game crashed.Dark Rangers Treasure
Defensive Roll + scaling AC bonus/concealment/DR and a summon that gets very strong in epic tier. Isn't Ch.3 where epic progression starts?There are definitely stronger builds than what you are using. That was plain from the start. And Monks are tanky, the class mostly gets defensive benefits. I am not sure what you think Shadowdancer in particular would add here, though? In Swordflight Asssasins can get HiPS from items, and you already have Evasion as a Monk feat. Shadowdancer might eventually help you meet the requirements for Epic Dodge (if you are DEX-based) but that would not be relevant until well into Epic levels.Still, though, I have to assume that the ability to either dish out or take/avoid damage - one of the two, at the very least - will become a character progression filter at some point no matter what traps you've laid for the obvious munchkin builds. Speccing into shadowdancer instead of Assassin at the very least would make a monk incredibly dodgy/tanky.
Agree that PotSC is underrated among smaller modules. I liked it more that DoD and Kingmaker
what is your opinion on Winds of Eremor and Dark Rangers Treasure
also the first Witch's Wake is excellent
Defensive Roll + scaling AC bonus/concealment/DR and a summon that gets very strong in epic tier. Isn't Ch.3 where epic progression starts?
Hrm. You raise good points, and maybe it's worth sticking to my guns on the character concept since the modules are designed to be hard as balls regardless. Making the best of a bad situation, then, I think it would probably be smart to get four levels of a full-BAB class by 20, so that BAB reaches 16 before epic levels. Just splitting monk/assassin evenly, the fractions don't work out in the player's favor, and every bit of BAB seems to help here. What do you think of fighter versus blackguard? Fighter is obviously *better*, since I could take kama specialization to get some much-needed bonus damage on every hit on what is otherwise not a very damaging dex build, but is the multiclass XP penalty much of a concern? Things seem to scale pretty aggressively in Swordflight, such that being higher level actually makes many situations exponentially more dangerous.Defensive Roll + scaling AC bonus/concealment/DR and a summon that gets very strong in epic tier. Isn't Ch.3 where epic progression starts?
Yes, you get into epic levels in Ch. 3. However you would not normally reach level 27 (the minimum at which you could take Epic Dodge) until Ch. 4, so Defensive Roll would only be marginally useful before that.
I never thought of Shadow Evade as being all that useful in a rest-restricted module due to its short duration and limited uses per day, though I suppose it could be if used judiciously.
The default Summons in Swordflight tend to be very weak at high levels as they were designed to take on Bioware monsters not Swordflight monsters. I improved Balors summoned by the Gate spell as of Ch. 2. Familiars and Animal Companions are potentially improved as part of a quest in Ch. 3 (and by default in Ch. 4) and Elementals summoned by the Summon Creatures spells potentially improved in Ch. 4. Other summons are the default ones as of now though Ch. 5 when it comes out should have quests allowing Blackguard, Palemaster and Shadowdancer summons to be improved. The summoned Shadow Fiend's Shadow Attack might be useful in some contingencies but I would be wary of relying on it too much.
Shadowdancer is certainly an option offering some benefits, but you might be overrating it in this context.
Hrm. You raise good points, and maybe it's worth sticking to my guns on the character concept since the modules are designed to be hard as balls regardless. Making the best of a bad situation, then, I think it would probably be smart to get four levels of a full-BAB class by 20, so that BAB reaches 16 before epic levels. Just splitting monk/assassin evenly, the fractions don't work out in the player's favor, and every bit of BAB seems to help here. What do you think of fighter versus blackguard? Fighter is obviously *better*, since I could take kama specialization to get some much-needed bonus damage on every hit on what is otherwise not a very damaging dex build, but is the multiclass XP penalty much of a concern? Things seem to scale pretty aggressively in Swordflight, such that being higher level actually makes many situations exponentially more dangerous.
Did anyone try Ultima IV: Rebirth? Is it worth playing?
Bonus points if you can tell if it's faithful to the original
I remember playing against the reptile cult, or whatever it was called. Decent module.I'm surprised there isn't more discussions of adaptations of older (2/3/3.5E) modules beyond the very obvious (pool of radiance, eye of the beholder). Has anyone played any more?
The NWNVault seems to have a bunch, but who knows if they're shit? https://neverwintervault.org/tags/classic-pnp-conversion