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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

KainenMorden

Educated
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Joined
Aug 19, 2022
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939
Codex Year of the Donut
Just starting chapter 3 now. 1 + 2 are both masterpieces for me in their own way and will always be part of the standard I'll hold other crpgs to.

I enjoyed them as much as IE games and it's actually unfair to compare the classics of the genre made by some of the brightest minds ever involved in crpgs whose job it was to design a game that would sell millions of units vs the hobby project of one guy who enjoys presenting a challenge to other players and also wanted to create a well rounded crpg experience. There's just many aspects of SF that appeal to me and my preferences, I can honestly say it's right there with my favorite games.

Congratulations on releasing chapter 5, can't wait to get through and experience the rest of the series. It's all been very enjoyable and time well spent so far, thank you.
 

KainenMorden

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Aug 19, 2022
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939
Codex Year of the Donut
https://imgur.com/a/KWcrmTU

Not sure how to show images here but theres my character sheet if anyone wants to take a look.

Also:

https://imgur.com/a/eHyM4Iv

The portrait is a tribute to the module's creator. Actually, by the time I figured out I would have liked a custom portrait just for fun, I also realized its very difficult to change your portrait mid game even with the various editors out there.

I finished chapter 2 at lvl 15, this was right before I went up to complete the final fights of the chapter. Fire elementals were a very fun, tough fight even with being immune to fire through elemental shield and the shield item ability. The golem was not that tough for my PC because of divine and fire damage I was doing plus the cheesy tactic of elemental damage from death armor/elemental shield and acid sheath.

I know some would say its a cheesy build, thankfully, those people have no power over me.
 

KainenMorden

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Aug 19, 2022
Messages
939
Codex Year of the Donut
Swordflight Chapter 5 has just been released.
Not sure if its just me being retarded, but with EE I can't load the module. "Module file might be corrupted"

It may be an issue with your PC. I had the same error with chapter 2 but it had nothing to do with the module. I ended up doing a clean windows install to resolve the issue. Not saying that's what's going on for you but that was my experience.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
370
Swell. Now I just have to wait for chapter 6 and I can start this in earnest.

I am planning to take a break from NWN building (mostly, aside from the inevitable bug-fixing) for a couple months or so, and then start work on Ch. 6, which will conclude the series. No idea how long it will take to complete it though.

Just starting chapter 3 now. 1 + 2 are both masterpieces for me in their own way and will always be part of the standard I'll hold other crpgs to...

Most people think Ch. 2 is the highlight of the series and Chs. 3 & 4 are not as good. Hopefully you will not be too disappointed.

Not sure if its just me being retarded, but with EE I can't load the module. "Module file might be corrupted"

Not sure why that would be happening, but some standard troubleshooting for this sort of thing:

Double check you have downloaded all the necessary files, unarchived them, and put them in the correct folders (for EE the relevant folders are in the "Documents" section, and module, hak, etc. files should not be placed in any other NWN related folders outside the Documents in EE).

Try redownloading and reinstalling the relevant files.

Check and perhaps remove any overrides, or other third party add-ons like patch haks, as these often cause issues.

Perhaps check if you are having similar issues with other modules, or in NWN Diamond (if you have it) - this could narrow down possible causes of the problem.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Not sure why that would be happening, but some standard troubleshooting for this sort of thing:

Double check you have downloaded all the necessary files, unarchived them, and put them in the correct folders (for EE the relevant folders are in the "Documents" section, and module, hak, etc. files should not be placed in any other NWN related folders outside the Documents in EE).

Try redownloading and reinstalling the relevant files.

Check and perhaps remove any overrides, or other third party add-ons like patch haks, as these often cause issues.

Perhaps check if you are having similar issues with other modules, or in NWN Diamond (if you have it) - this could narrow down possible causes of the problem.
Thanks, I have tried all that. Chapter 4 is still working. I also got the Diamond edition from GOG, so guess time to reactive the account there.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Wow, I couldn't find my GOG login anymore, so I played around a bit with the EE version. Aaand all I had to do is rename the .mod file.
 

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
198
That is the most low-key release announcement ever.

Good excuse to start replaying the entire thing again cause of lost saves, just gonna need some time :D .
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
Wow, I couldn't find my GOG login anymore, so I played around a bit with the EE version. Aaand all I had to do is rename the .mod file.
Rename how exactly? Maybe it's some encoding issue with different language OS setups? Might help others if they run into the same problem.
 

Nerevar

N'wah
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Make the Codex Great Again! Pathfinder: Wrath
I'll play SF after I finish prophet.

But what build can break SF and experience the most content? I better think of something or I'll end up playing a Pal/Sorc/RDD again..
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
370
I'll play SF after I finish prophet.

But what build can break SF and experience the most content? I better think of something or I'll end up playing a Pal/Sorc/RDD again..

Pal/Sorc/RDD is already one of the better builds for what you have in mind. As for other alternatives, Cleric builds tend to be very powerful and may well be your best bet for "breaking" the series. If you want to try something quite different, maybe a Rogue/Wizard/Arcane Archer? That would be decent for surviving by kiting at low levels, becoming rather powerful at high levels and is generally quite versatile.

As for experiencing the most content, most of the class specific content is geared towards one of these six categories:

1) Arcane Casters (Bard, Sorcerer, Wizard)

2) Undead Turners (Cleric, Paladin, Blackguard)

3) Wilderness-based classes (Barbarian, Druid, Ranger)

4) Monks

5) Thieves (i.e. Rogues and characters with Rogue-like skills)

6) Warriors (Fighters and other full BAB classes)

So a character multi-classed so as to take a class in 3 separate categories of those listed above can expect to get a lot of class content. Barbarians, Rangers and Paladins also already sort of cover two categories, being in category 6 as well as 2 or 3.

Also having high intelligence or wisdom (regardless of class), and having a high score in at least one of the three conversational skills (Persuade, Bluff, Intimidate) can open a lot of content to you.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Wow, I couldn't find my GOG login anymore, so I played around a bit with the EE version. Aaand all I had to do is rename the .mod file.
Rename how exactly? Maybe it's some encoding issue with different language OS setups? Might help others if they run into the same problem.
I just renamed to swordflight.mod, that worked. I am using Win10 Eng (US).

I did some more testing:
  • Renamed swordflight.mod to Swordflight - Chapter Five.mod. Loading a chapter five save works, starting a new game does not
  • Re-downloaded chapter five, moved original Swordflight - Chapter Five.mod file into mod folder. Chapter five saves can be loaded, but again can't start a new game
  • Re-downloaded Chapter Four, I can start a new game using Swordflight - Chapter Four.mod
  • Renamed Swordflight - Chapter Five.mod to Crackerjack - Bright Moon.mod (same number of characters, same spaces + symbols). Both loading a chapter five save and starting a new game worked
And for some extra lol:
  • Swordflight - Chapter.mod - error
  • Swordflight - Chapte.mod - error
  • Swordflight - Chapt.mod - error
  • Swordflight - Chap.mod - error
  • Swordflight - Cha.mod - error
  • Swordflight - Ch.mod - error
  • Swordflight - C.mod - OK
  • wordflight - Chapter Five.mod - OK
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
I just renamed to swordflight.mod, that worked. I am using Win10 Eng (US).

I did some more testing:
  • Renamed swordflight.mod to Swordflight - Chapter Five.mod. Loading a chapter five save works, starting a new game does not
  • Re-downloaded chapter five, moved original Swordflight - Chapter Five.mod file into mod folder. Chapter five saves can be loaded, but again can't start a new game
  • Re-downloaded Chapter Four, I can start a new game using Swordflight - Chapter Four.mod
  • Renamed Swordflight - Chapter Five.mod to Crackerjack - Bright Moon.mod (same number of characters, same spaces + symbols). Both loading a chapter five save and starting a new game worked
And for some extra lol:
  • Swordflight - Chapter.mod - error
  • Swordflight - Chapte.mod - error
  • Swordflight - Chapt.mod - error
  • Swordflight - Chap.mod - error
  • Swordflight - Cha.mod - error
  • Swordflight - Ch.mod - error
  • Swordflight - C.mod - OK
  • wordflight - Chapter Five.mod - OK
Very weird. Off the top of my head, I wonder whether something's fucked with the EE's pathing, some rookie string manip mistake that's generating a naming conflict somewhere. The Documents and internal pathing are all new, and the EE allows additional character in save names, so a lot has changed.

To confirm, when you say you moved it "into mod folder", you mean you moved Swordflight - Chapter Five.mod from /Documents/Neverwinter Nights/modules/ to the install dir, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and still the same thing?

And, actually, could you try one more thing? Take an original "Swordflight - Chapter Five.mod" that doesn't work, rename it to "lol" and then rename it again, manually typing out "Swordflight - Chapter Five.mod". I know it sounds like a dumb idea, but it's a pretty dumb issue, might as well cover all grounds.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Very weird. Off the top of my head, I wonder whether something's fucked with the EE's pathing, some rookie string manip mistake that's generating a naming conflict somewhere. The Documents and internal pathing are all new, and the EE allows additional character in save names, so a lot has changed.

To confirm, when you say you moved it "into mod folder", you mean you moved Swordflight - Chapter Five.mod from /Documents/Neverwinter Nights/modules/ to the install dir, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and still the same thing?

And, actually, could you try one more thing? Take an original "Swordflight - Chapter Five.mod" that doesn't work, rename it to "lol" and then rename it again, manually typing out "Swordflight - Chapter Five.mod". I know it sounds like a dumb idea, but it's a pretty dumb issue, might as well cover all grounds.
No, I meant the modules folder in Documents/. I never bothered with the Program Files path, wasn't even aware they are differently named.

The Swordflight - Chapter Five.mod renamed to lol works fine, both loading a save as well as starting a new game. I rename this one manually, so no copy/paste, to Swordflight - Chapter Five.mod I can still load my saves, but cannot start a new game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
Very weird. Off the top of my head, I wonder whether something's fucked with the EE's pathing, some rookie string manip mistake that's generating a naming conflict somewhere. The Documents and internal pathing are all new, and the EE allows additional character in save names, so a lot has changed.

To confirm, when you say you moved it "into mod folder", you mean you moved Swordflight - Chapter Five.mod from /Documents/Neverwinter Nights/modules/ to the install dir, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and still the same thing?

And, actually, could you try one more thing? Take an original "Swordflight - Chapter Five.mod" that doesn't work, rename it to "lol" and then rename it again, manually typing out "Swordflight - Chapter Five.mod". I know it sounds like a dumb idea, but it's a pretty dumb issue, might as well cover all grounds.
No, I meant the modules folder in Documents/. I never bothered with the Program Files path, wasn't even aware they are differently named.

The Swordflight - Chapter Five.mod renamed to lol works fine, both loading a save as well as starting a new game. I rename this one manually, so no copy/paste, to Swordflight - Chapter Five.mod I can still load my saves, but cannot start a new game.
Okay, so there's nothing screwy with the filename, just wanted to cover all bases.

Can you also try the internal game folder, please? That might help zero in on whether it's a path parsing issue. Just remove the originally named "Swordflight - Chapter Five.mod" from /Documents/Neverwinter Nights/modules/ and put it into the /data/mod/ folder inside your game install directory, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and see if it loads that way.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Very weird. Off the top of my head, I wonder whether something's fucked with the EE's pathing, some rookie string manip mistake that's generating a naming conflict somewhere. The Documents and internal pathing are all new, and the EE allows additional character in save names, so a lot has changed.

To confirm, when you say you moved it "into mod folder", you mean you moved Swordflight - Chapter Five.mod from /Documents/Neverwinter Nights/modules/ to the install dir, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and still the same thing?

And, actually, could you try one more thing? Take an original "Swordflight - Chapter Five.mod" that doesn't work, rename it to "lol" and then rename it again, manually typing out "Swordflight - Chapter Five.mod". I know it sounds like a dumb idea, but it's a pretty dumb issue, might as well cover all grounds.
No, I meant the modules folder in Documents/. I never bothered with the Program Files path, wasn't even aware they are differently named.

The Swordflight - Chapter Five.mod renamed to lol works fine, both loading a save as well as starting a new game. I rename this one manually, so no copy/paste, to Swordflight - Chapter Five.mod I can still load my saves, but cannot start a new game.
Okay, so there's nothing screwy with the filename, just wanted to cover all bases.

Can you also try the internal game folder, please? That might help zero in on whether it's a path parsing issue. Just remove the originally named "Swordflight - Chapter Five.mod" from /Documents/Neverwinter Nights/modules/ and put it into the /data/mod/ folder inside your game install directory, e.g. /Program Files/Neverwinter Nights Enhanced Edition/data/mod/ and see if it loads that way.
If I move it over there (SteamLibrary/steamapps/common/Neverwinter Nights/data/mod/), the module won't even show up in the in-game browser.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
If I move it over there (SteamLibrary/steamapps/common/Neverwinter Nights/data/mod/), the module won't even show up in the in-game browser.
Oh, you're right, I think the function of the internal modules repository has changed significantly in the EE, there seems to be a indexing .json for it now. I give up, I suspect it's a path parsing issue, but dunno what else to suggest short of reporting it to Beamdog if you can be bothered.
 

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
198
Save files should be unrelated as the game makes a copy and doesn't even use the .mod file/name.

I googled a bit and someone on the steam forums having a same sounding issue resolved it by deleting his NWN files from OneDrive while for another person it started working by itself.

Another thing to try is delete the Neverwinter Nights folder in your Documents folder, or at least all the .ini and .tml and run the game again to let it generate fresh ones. Uninstallation usually keeps the settings etc I think, so reinstalling wouldn't do anything if there's something wrong there.
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
Well prophet is all finished. I'd say its close to a 10/10 really good story reminded me of PsT a little bit.

Gotta think of a build for SF and then I'll get started. Arcane full BaB and divine to maximize my content in SF Ch:2 hmmm...

Below is character after beating prophet.

bRG61Uu.jpg
 

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